cairnswk wrote:Herakilla wrote:i dont really like the name of War Dept. maybe Arsenal?
I'm sorry you don't like the name because that is exactly what was there and it is staying. :)
really? well then im good
Moderator: Cartographers
cairnswk wrote:Herakilla wrote:i dont really like the name of War Dept. maybe Arsenal?
I'm sorry you don't like the name because that is exactly what was there and it is staying. :)
Night Strike wrote:I don't think the Hymie Weiss line was fixed. Perhaps move the text and box up and move the connection down to the bottom of the territory to take the yellow dots down the street.
I think switching the yellow attack dots and Alfonso Capone positions would clear that area up.
You have a random gray dot on the Belle's Driveway next to the red light.
MrBenn wrote:CairnsWK,
I've had a brief look at this map, and have the following observations:
1. The colour of the Ch. Outfit West is a bit too similar to the grey of the Public Utilities.
2. The Canadian Specials is blue on the legend, but looks a lot greener on the map.
3. There seem to be quite a few 'bottlenecks' to get territories (ie Frank Nitti > Belle's > Giggle Juice Warehouse > Sam Giancano). I know that it isn't a true bottleneck, but there's quite a few bits like this, and I'm not sure that the distribution is the same for each gang area - which might contribute to unbalanced play...
4. Is the river impassable? I expect it is, but there's nothing to say that anywhere. You could try embossing/indenting/sinking the water so that it looks more impassable, or put some shadow around the land like you've doone on the actual coastline...
That's it for now.
MrBenn wrote:CairnsWK,
I've had a brief look at this map, and have the following observations:
1. The colour of the Ch. Outfit West is a bit too similar to the grey of the Public Utilities.
2. The Canadian Specials is blue on the legend, but looks a lot greener on the map.
3. There seem to be quite a few 'bottlenecks' to get territories (ie Frank Nitti > Belle's > Giggle Juice Warehouse > Sam Giancano). I know that it isn't a true bottleneck, but there's quite a few bits like this, and I'm not sure that the distribution is the same for each gang area - which might contribute to unbalanced play...
4. Is the river impassable? I expect it is, but there's nothing to say that anywhere. You could try embossing/indenting/sinking the water so that it looks more impassable, or put some shadow around the land like you've doone on the actual coastline...
snapdoodle wrote:Hey Cairns,
I'm just going to get into it.
Hope it's helpful.
That's all for now. Let me know what you think.
-snap
Incandenza wrote:So, will you totally hate me if I say that the face of the gangster leaves a lot to be desired?
(honestly, I'm not a fan of the sidebar graphic... that seems like space that could be dedicated to the map. But since I seem to be the only one that's commented about it, I'll shut up now)
cairnswk wrote:Incandenza wrote:So, will you totally hate me if I say that the face of the gangster leaves a lot to be desired?
No don't hate you, but agree with you.(honestly, I'm not a fan of the sidebar graphic... that seems like space that could be dedicated to the map. But since I seem to be the only one that's commented about it, I'll shut up now)
Yes i know it is real estate for the map, but there's a lot of commentors who like that bit, so i have to say it is going to stay, but I will make some face adjustments.
snapdoodle wrote:Hey Cairns,
I'm just going to get into it.
Hope it's helpful.
-The park land in the middle of the block of the Chi. Outfit West... doesn't make sense to me. One would think they wouldn't build park land in the center of a block like that.
-Some of the outlines of surrounding the terits are different colors than others. Is there a reason for it? ex. around Joey Aiello, or the way the sidewalk from breweries changes colors when it gets to War Dept.
-The mobster's face needs some polish I think... it's his eyes i think and maybe the pale skin.
-What's been bugging me why you chose to color the territories rather than the great graphic you've got within the territories. I know that's how you've done it before, like with waterloo, but waterloo had good textures.
-Part of me wants to have the image of the mobster you have on the left, actually appear on the map. Maybe have likenesses of the mobsters present in the territories.
-The blue drop shadow in the title and where it says "Bonuses" hurts my eyes a little. It's getting a "double" effect that I don't think you're intending.
-Some of the dots on the street, like from Joey Aiello to Little Italy, seem to have dots that clash. Also, maybe have a trail of blood to indicate routes since it's a bloody mess in the streets?
-The street that runs from the Breweries to the War Dept. ends abruptly. Could it just go all the way to the end?
-The line in the legend that reads "All Public Utilities attack each other including City Hall: Any 4" feels redundant. Couldn't you just say all government buildings and have City Hall image and the other image next to each other?
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