Escalating by 2's or 3's
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- Blitzaholic
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Escalating by 2's or 3's
I know other suggestions had been made in the past and I never seen any updates with these, however, could you seriously consider at least an option of escalating by 2's.
Meaning all get 3 armies to deploy to start out, then 1st set of cards cashed is 2, then 4, 6, 8, 10 or something like this? or start with 1st set 4, then 6, 8, 10?
Meaning all get 3 armies to deploy to start out, then 1st set of cards cashed is 2, then 4, 6, 8, 10 or something like this? or start with 1st set 4, then 6, 8, 10?
Last edited by Blitzaholic on Tue Jan 22, 2008 1:03 pm, edited 1 time in total.
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- darth emperor
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also we can do like a round i mean for example:
4,6,8,10,12,15,4,6,8,10,12,15,4...
4,6,8,10,12,15,4,6,8,10,12,15,4...
Last edited by darth emperor on Sun Jan 20, 2008 8:49 pm, edited 1 time in total.
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Re: Escalating by 2's or 3's
i like this idea but i suspect many would oppose it as it will both lengthen esc. games in some ways make them more evenly balancedBlitzaholic wrote:I know other suggestions had been made in the past and I never seen any updates with these, however, could you seriously consider at least an option of escalating by 2's.
Meaning all get 3 armies to deploy to start out, then 1st set of cards cashed is 2, then 4, 6, 8, 10 or something like this? or start with 1st set 4, then 6, 8, 10?
maybe it would be an idea tol put up apoll to check out support for this idea ?
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- lozzini
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i just genrally like having more options... especially as the site grows
i like the idea of rolling sets like:
2,4,6,8,10,18,2,4,6,8,10,18,2
and the big jump would meen people playing really tactical to get the extra 8 armies
i like the idea of rolling sets like:
2,4,6,8,10,18,2,4,6,8,10,18,2
and the big jump would meen people playing really tactical to get the extra 8 armies
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- Blitzaholic
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me 2, just another option, but i think after 10, you mean 12, not 18lozzini wrote:i just genrally like having more options... especially as the site grows
i like the idea of rolling sets like:
2,4,6,8,10,18,2,4,6,8,10,18,2
and the big jump would meen people playing really tactical to get the extra 8 armies
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- wrightfan123
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I would definitely play this. I like long games that never end until someone gets a(n) (un)lucky break. I tend to shy away from escalating games because one guy can win the entire thing by eliminating someone, mid-turning, eliminating someone else, mid-turning, and so on. Then again, I've done it a couple times myself
. But yes, this would be a good option for guys like me who like Escalating games except for the fact that one can be over after one really lucky turn.
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i think it another option that is good for the game
if 1st set is 3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54,57,60 etc
it should end, it is a game less then escalating, but more than flat rate, something in between those 2 kinda
or go by 2's instead, 4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40 etc
if 1st set is 3,6,9,12,15,18,21,24,27,30,33,36,39,42,45,48,51,54,57,60 etc
it should end, it is a game less then escalating, but more than flat rate, something in between those 2 kinda
or go by 2's instead, 4,6,8,10,12,14,16,18,20,22,24,26,28,30,32,34,36,38,40 etc

Re: Escalating by 2's or 3's
i like the escalating cards as it is however they migh ADD an option instead of changing the current one, like 'cummulative' which actually 'adds up' the cards that have been played out.
like first one (player 1) to play out has 3 green crads (6 bonus armies) and ownes 1 of those countires giving him 2 bonus armies on that country like normally.
the second player then turns in a mixed set (+10 armies) and gets the 6 of the previous set added to it (so making it a +16 set) (note the extra 2 will not be counted towards this set)
the 3rd to turn in his cards will have then add his card value up to the +16 of the previous set, and so on..
adding a cycling idea as stated above is also a good idea
like first one (player 1) to play out has 3 green crads (6 bonus armies) and ownes 1 of those countires giving him 2 bonus armies on that country like normally.
the second player then turns in a mixed set (+10 armies) and gets the 6 of the previous set added to it (so making it a +16 set) (note the extra 2 will not be counted towards this set)
the 3rd to turn in his cards will have then add his card value up to the +16 of the previous set, and so on..
adding a cycling idea as stated above is also a good idea
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cycling idea up to how much? 2,4,6,8,10,12,14,16,18,20, back to 2 and start over? or what?4V4T4R wrote:i like the cycling idea, i actually just thought of posting it, then saw this.
i think escalating games can sometimes get out of control, and it simply becomes
a race to get cards. having the value periodically reset would add an interesting twist

whatever people agree onBlitzaholic wrote:cycling idea up to how much? 2,4,6,8,10,12,14,16,18,20, back to 2 and start over? or what?4V4T4R wrote:i like the cycling idea, i actually just thought of posting it, then saw this.
i think escalating games can sometimes get out of control, and it simply becomes
a race to get cards. having the value periodically reset would add an interesting twist

