Army base (rough sketch)
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- Boss_oss_ss
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Army base (rough sketch)
I was maybe thinking of making a huge Army base, being attacked as a map. i was thinking of having about 40 places, and bonus's for things like the barracks and training grounds ect. I was also thinking of bombardment from tanks on other places inside and outside the base. What do you guys think.
Last edited by Boss_oss_ss on Tue Jan 22, 2008 2:08 pm, edited 1 time in total.

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Lone.prophet
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- Boss_oss_ss
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- Boss_oss_ss
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- Boss_oss_ss
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Some other rooms i may add are places like solitary confinement, posts/watchtowers and generals office, along with armories and warehouses. i was thinking of maybe a hangar or something else.
Outside i think i would have to put arteillery (dim3wit's idea), with maybe some tents as like a tempory base kinda thing.
Outside i think i would have to put arteillery (dim3wit's idea), with maybe some tents as like a tempory base kinda thing.

Re: Army base
i like this ideaBoss_oss_ss wrote:I was maybe thinking of making a huge Army base, being attacked as a map. i was thinking of having about 40 places, and bonus's for things like the barracks and training grounds ect. I was also thinking of bombardment from tanks on other places inside and outside the base. What do you guys think.
- Boss_oss_ss
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heres a rough plan of what i am planning to make:

Bonuses:
Barracks (6) - 3 each
Watchtowers (4) - 2
Offices (4)- 2
Desert camp (4) - 2
Desert (5) - 3
Paths (17) - 7
Confinement - -1 per a cell (labelled r)
Artillary and camp get 1 added a turn and start neutral
Total places = 40
any other ideas?
Things i am considering:
Splitting the pathway up into 2 sections
making more places in desert
Moving territory edges
making no mans land parts
moving the key underneath, giving a bigger map.

Bonuses:
Barracks (6) - 3 each
Watchtowers (4) - 2
Offices (4)- 2
Desert camp (4) - 2
Desert (5) - 3
Paths (17) - 7
Confinement - -1 per a cell (labelled r)
Artillary and camp get 1 added a turn and start neutral
Total places = 40
any other ideas?
Things i am considering:
Splitting the pathway up into 2 sections
making more places in desert
Moving territory edges
making no mans land parts
moving the key underneath, giving a bigger map.
Last edited by Boss_oss_ss on Tue Jan 22, 2008 4:20 pm, edited 1 time in total.

- Boss_oss_ss
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- Boss_oss_ss
- Posts: 1003
- Joined: Tue Mar 27, 2007 6:43 am
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- Location: England, next to Strider24!
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