yep sounds reasonable to me, no need to make it hidden IMHO bar a BR it will take up a max of 14 lines and since we became boys in the HUD only those genuinely interested in details like that scroll down now anyway.yeti_c wrote:
So you reckon that it doesn't need to be an option? - Just on?
C.
AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
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- rebelman
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Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- Night Strike
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Does the current terminator status bar list the players in order of elimination??Tieryn wrote:Hey Yeti, love the terminator points summary...
Any possibility you could extend that as a point summary for all games, as it would make life -so- much easier for us tournament organiser types who need to see what order people were knocked out in, or who knocked out who. Having it summarised easily at the bottom of the page would be extremely helpful.
Cheers
When coding, could you have the text read:
Code: Select all
Player X was eliminated by Player Y in Round #For terminator games, there could be a sentence that states
Code: Select all
## points were exchangedPossibly - at the moment all that gets jazzed out is the log messages that correspond to people being eliminated... (I guess I need to add anyone being kicked too)Night Strike wrote:Does the current terminator status bar list the players in order of elimination??Tieryn wrote:Hey Yeti, love the terminator points summary...
Any possibility you could extend that as a point summary for all games, as it would make life -so- much easier for us tournament organiser types who need to see what order people were knocked out in, or who knocked out who. Having it summarised easily at the bottom of the page would be extremely helpful.
Cheers
When coding, could you have the text read:This very simple format should cover most of the tournament scoring methods that organizers use.Code: Select all
Player X was eliminated by Player Y in Round #
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- Night Strike
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- Optimus Prime
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- Night Strike
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Why do I get the feeling that this is going to be relatively easy (or even just plane easy) for yeti. You're going to be eating your words Optimus.yeti_c wrote:Get ready to commence hero worship then...Optimus Prime wrote:yeti_c, you will be my hero if you somehow figure out how to list who got eliminated by who and when. Seriously.
C.
By the way, I wasn't this ever suggested before, especially since some organizers use BOB strength to determine a winner in a long game??
- cicero
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I agree. Permanently on is fine.rebelman wrote:yep sounds reasonable to me, no need to make it hidden IMHO bar a BR it will take up a max of 14 lines and since we became boys in the HUD only those genuinely interested in details like that scroll down now anyway.yeti_c wrote:
So you reckon that [updated version of Terminator Points Summary] doesn't need to be an option? - Just on?
C.
Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
- Optimus Prime
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Something a bit like this...
bob - 4.1.6 wrote:Elimination Summary
2008-01-18 06:42:30 - vsezgin eliminated KingCoolDaddy from the gamein round - 7
2008-01-20 17:14:51 - yeti_c eliminated General Cornrow from the gamein round - 8
C.bob - 4.1.6 wrote:Terminator Points Summary
2007-02-19 16:02:08 - Brenttx eliminated Heydom79 from the gamein round - 4
2007-02-19 16:02:08 - Heydom79 loses 19 pointsin round - 4
2007-02-19 16:02:08 - Brenttx gains 19 pointsin round - 4
2007-02-26 09:08:31 - yeti_c eliminated Tarantio1 from the gamein round - 8
2007-02-26 09:08:31 - Tarantio1 loses 18 pointsin round - 8
2007-02-26 09:08:31 - yeti_c gains 18 pointsin round - 8
2007-02-26 09:10:20 - yeti_c eliminated rfilm from the gamein round - 8
2007-02-26 09:10:20 - rfilm loses 16 pointsin round - 8
2007-02-26 09:10:20 - yeti_c gains 16 pointsin round - 8
2007-02-26 09:12:28 - yeti_c eliminated Brenttx from the gamein round - 8
2007-02-26 09:12:28 - Brenttx loses 22 pointsin round - 8
2007-02-26 09:12:28 - yeti_c gains 22 pointsin round - 8
2007-02-27 09:16:42 - yeti_c eliminated GL_demiphant from the gamein round - 9
2007-02-27 09:16:42 - GL_demiphant loses 23 pointsin round - 9
2007-02-27 09:16:42 - yeti_c gains 23 pointsin round - 9
Last edited by yeti_c on Tue Jan 22, 2008 11:42 am, edited 1 time in total.

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- Night Strike
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- Optimus Prime
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Yep... I renamed it to Elimination summary so that it doesn't look silly!!Optimus Prime wrote:I presume the top example is what it will look like in a regular game then? If so, that looks great.
Yeah - I saw that!!!nightstrile wrote:Aside from the lack of space between "game in round", it looks pretty good. I assume that it would be slightly more difficult to transfer that point exchange data into something cleaner?
C.

Highest score : 2297
I think it was (good luck finding it though) - but I thought that it was pointless... as there was no points stuff... but then Tieryn showed me how useful it can be... so I decided that it should be added!!Night Strike wrote:By the way, I wasn't this ever suggested before, especially since some organizers use BOB strength to determine a winner in a long game??
C.

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- rebelman
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tried it in a few games and its working sweet so far Yeti, thought you would appreciate another example posted here
Elimination Summary
2008-01-12 04:12:53 - benjikat was kicked out for missing too many turns in round - 4
2008-01-17 01:05:01 - rebelman eliminated yeti_c from the game in round - 6
2008-01-18 13:47:54 - rebelman eliminated edbeard from the game in round - 7
2008-01-19 18:35:25 - rebelman eliminated Lone.prophet from the game in round - 8
2008-01-20 16:09:13 - Coleman eliminated Keredrex from the game in round - 9
2008-01-22 01:32:07 - Coleman eliminated fireedud from the game in round - 11
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
VERSION : 4.1.6
FIXED :
MenuHider now disables itself when a PM comes in.
Elimination Summary added.
Terminator Summary extended to have round numbers of the action.
TextMap now only created if it's on - speeds up Conquerman.
Fixes bug for duplicated continents in Stats table.
C.
FIXED :
MenuHider now disables itself when a PM comes in.
Elimination Summary added.
Terminator Summary extended to have round numbers of the action.
TextMap now only created if it's on - speeds up Conquerman.
Fixes bug for duplicated continents in Stats table.
C.

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- john1099
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I deleted my cash/ retested my BOB, but I still am not able to take my turn while using it.
If I attempt to, which having BOB turned on, I constantly need to refresh (after every move) in order to play.
Any thoughts yeti?
If I attempt to, which having BOB turned on, I constantly need to refresh (after every move) in order to play.
Any thoughts yeti?
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
john1099 wrote:I deleted my cash/ retested my BOB, but I still am not able to take my turn while using it.
If I attempt to, which having BOB turned on, I constantly need to refresh (after every move) in order to play.
Any thoughts yeti?
OK so I assume you have BOB installed - and that you have a monkey in the bottom right hand corner...
1st thing you need to check - is to see if you have more than one BOB...
So right click on the monkey and select "Manage User Scripts" - if you have more than one BOB - the best thing to do is just remove both and download the latest again. (remove by selecting and clicking uninstall)
Once you have the latest reinstalled - see if things are working...
If they are not - then you have some cached data...
OK there are 2 different caches to attempt to clear.
Tools -> Clear Private Data -> Select "Cache" & "Download History" -> OK
Tolls -> Options -> Network -> "Clear Now"
Now retest...
If this is still failing - then we have to go the really slow route...
goto http://www.conquerclub.com/maps
Open each XML file in turn - and press CTRL F5... This will ensure a refresh occurs on the XML.
C.

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- cena-rules
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Aha - USApoc bug will be fixed by the latest release.cena-rules wrote:and if that doesnt work??
I did it on USapoc and still had to click out and in all the time
C.Fixes bug for duplicated continents in Stats table.
Last edited by yeti_c on Tue Jan 22, 2008 4:21 pm, edited 1 time in total.

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- cena-rules
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- john1099
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When I click "install this script" or whatever it is, it just takes me to the XML itself, and not to a download thinggy.yeti_c wrote:Look down...john1099 wrote:Can I get a link to the newest version of BOB?
Thanks,
-John
C.
And when I go to the monkey thing, it doesn't show that anything has been downloaded.
GunnaRoolsUDrool wrote:yo mama has 3 titties, ones for milk, ones for water, ones out of order
