Classic Question
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- D.IsleRealBrown
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Classic Question
Please explain your vote.
- gavin_sidhu
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- reverend_kyle
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- ZawBanjito
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I disagree.
S. America is in a very strong position for easy expansion, particularly up into N. America. The S/N America combo is the most powerful in the game, as you get 7 bonus armies and a couple more for territory with just three points to defend from. It also is difficult to take once it's been held for a while, as Brazil and Venezuela border each other. If one is taken then the armies in the other country are freed to retaliate. The continent is also strengthened, on the whole, rather than weakened by a player holding Africa. Africa is a tough country to defend. If an Africa player was to take S. America they would have to amass enough players on N. Africa to take both Brazil and Venezuela, hold Venezuela, and still keep enough on N. Africa to defend it. A S. America player would see such a move coming from a mile off. S. America enjoys probably the superior position in the game, and would be a total monster if provided with an additional bonus.
Africa is a difficult call. It's certainly the worst continent on the board, giving a player very few options for easy expansion and forcing them to defend on several strong fronts. Africa really should be used as a launching pad into Europe or Australia (I would always want an Australasia/Africa combo over an Africa/S. America combo.) I think the call was made to weaken rather than strengthen it... 4 seems like too much to me, too easy to do hold off S. America and do stuff in Europe at the same time.
S. America is in a very strong position for easy expansion, particularly up into N. America. The S/N America combo is the most powerful in the game, as you get 7 bonus armies and a couple more for territory with just three points to defend from. It also is difficult to take once it's been held for a while, as Brazil and Venezuela border each other. If one is taken then the armies in the other country are freed to retaliate. The continent is also strengthened, on the whole, rather than weakened by a player holding Africa. Africa is a tough country to defend. If an Africa player was to take S. America they would have to amass enough players on N. Africa to take both Brazil and Venezuela, hold Venezuela, and still keep enough on N. Africa to defend it. A S. America player would see such a move coming from a mile off. S. America enjoys probably the superior position in the game, and would be a total monster if provided with an additional bonus.
Africa is a difficult call. It's certainly the worst continent on the board, giving a player very few options for easy expansion and forcing them to defend on several strong fronts. Africa really should be used as a launching pad into Europe or Australia (I would always want an Australasia/Africa combo over an Africa/S. America combo.) I think the call was made to weaken rather than strengthen it... 4 seems like too much to me, too easy to do hold off S. America and do stuff in Europe at the same time.
- reverend_kyle
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ZawBanjito wrote:
Africa is a difficult call. It's certainly the worst continent on the board, giving a player very few options for easy expansion and forcing them to defend on several strong fronts. Africa really should be used as a launching pad into Europe or Australia (I would always want an Australasia/Africa combo over an Africa/S. America combo.) I think the call was made to weaken rather than strengthen it... 4 seems like too much to me, too easy to do hold off S. America and do stuff in Europe at the same time.
Then when you get africa europe its 9..
None of this even matters in escalating cards.
DANCING MUSTARD FOR POOP IN '08!
Everyone has made a valid argument as to why keep it at two. Personally,I just find it much more difficult to defend in a game with a full house of players, what with the two borders as opposed to Australia's one.
As well, It's "not" risk so why not change it to 3 and Africa to 4? We'll all have the same learning curve and adjustment period.
How 'bout lowering Australia to 1 instead? That would really shake things up!
As well, It's "not" risk so why not change it to 3 and Africa to 4? We'll all have the same learning curve and adjustment period.
How 'bout lowering Australia to 1 instead? That would really shake things up!
- Master Bush
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- D.IsleRealBrown
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- ZawBanjito
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I feel like a goofbagger for taking this question seriously.
Australia vs. S. America... Australia receives two armies because it's position blows. It's got the worst position on the board (although not the most difficult to play, certainly.) A player holding Australia has very limited options. They can expand slowly to try and take and hold Asia, but this involves sending large armies comparatively long distances (Kamchatka especially) while holding off other players who have certainly secured their own continents by this time. In an adjacent fort game they are also obliged to hold troops back from this advance to keep the continent secure. Or, they can use the fact that Australia is just as miserable to take as to hold to try and capture an unconnected continent. The upside is that you're working with more troops than you would without a continent, the downside is that you're working uphill against players with much better continents and if you do get one now you're defending an awful lot of borders and pulling off weird, complex strategic pulls. By far the best move to pull with Australia is the turtle tactic, which involves nothing more complex than slowly slowly slowly building up, while everyone else squanders their strength fighting over borders. Then a snap expansion suddenly shifts the tide. Often I've seen a player take over the entire rest of the board except that one continent and lose the game from thereon because they didn't save enough guys for it. I hate the turtling, got no patience for it. I'd rather have any other continent, dammit. Any other one. Even Africa. There's so much you can do with Africa. Interesting things. Creative things. With Australia it's just a mechanic grind. Goddamn you Australia and all your crap.
Anyway, because all these tactics involve long term and often long distance strategizing, Australia needs the extra army to enable it to do anything at all. With just one bonus army it'd been a neutered sad sack continent that anyone with lucky cards and a half-portion of patience could wander into.
Australia vs. S. America... Australia receives two armies because it's position blows. It's got the worst position on the board (although not the most difficult to play, certainly.) A player holding Australia has very limited options. They can expand slowly to try and take and hold Asia, but this involves sending large armies comparatively long distances (Kamchatka especially) while holding off other players who have certainly secured their own continents by this time. In an adjacent fort game they are also obliged to hold troops back from this advance to keep the continent secure. Or, they can use the fact that Australia is just as miserable to take as to hold to try and capture an unconnected continent. The upside is that you're working with more troops than you would without a continent, the downside is that you're working uphill against players with much better continents and if you do get one now you're defending an awful lot of borders and pulling off weird, complex strategic pulls. By far the best move to pull with Australia is the turtle tactic, which involves nothing more complex than slowly slowly slowly building up, while everyone else squanders their strength fighting over borders. Then a snap expansion suddenly shifts the tide. Often I've seen a player take over the entire rest of the board except that one continent and lose the game from thereon because they didn't save enough guys for it. I hate the turtling, got no patience for it. I'd rather have any other continent, dammit. Any other one. Even Africa. There's so much you can do with Africa. Interesting things. Creative things. With Australia it's just a mechanic grind. Goddamn you Australia and all your crap.
Anyway, because all these tactics involve long term and often long distance strategizing, Australia needs the extra army to enable it to do anything at all. With just one bonus army it'd been a neutered sad sack continent that anyone with lucky cards and a half-portion of patience could wander into.
- D.IsleRealBrown
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- ZawBanjito
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- D.IsleRealBrown
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Ok, I read it all, my retort....ZawBanjito wrote:You read the first line and just gave up, didn't you? Sigh... I am a goofbagger.
That's even more absurd, Oceania should get the extra bonus?
What are you smokin, and give me some.
If anything S.America should have a country added to it and get a bonus of 3.
Which country you ask, I don't know....Chile seems pretty obvious.
Map
- gavin_sidhu
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- D.IsleRealBrown
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South America:
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Australia:wicked wrote:no.... very easy to take and defend.
D.IsleRealBrown wrote:It's the only continent you can defend from one position. No other map has that.
Africa:ZawBanjito wrote:Australia receives two armies because it's position blows. It's got the worst position on the board
My conclusion: Just leave it like it is... after all, it is the CLASSIC map.ZawBanjito wrote:Africa is a difficult call.... 4 seems like too much to me.
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Last edited by Robinette on Sat Sep 16, 2006 9:55 pm, edited 1 time in total.
