This may be so...but the grog came from canada, and that is the "essence" of these canadian specials.Herakilla wrote:i just wanna say for the record that most of the smugglers were american, the canadians just brewed the beer mostly
Prohibition Chicago [Quenched]
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Is there anything else you'd like Night Strike...rather than one at a time...for next version?Night Strike wrote:Wow, the bullets look sharp.
The trucks are much improved. I might be satisfied with that, but I think it could stand out a little more (I know you're trying to preserve the coloring/feel). With that, coloring the roofs of those house territories black or something could really help it out.

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Well, I'm not sure.cairnswk wrote:Is there anything else you'd like Night Strike...rather than one at a time...for next version?Night Strike wrote:Wow, the bullets look sharp.
The trucks are much improved. I might be satisfied with that, but I think it could stand out a little more (I know you're trying to preserve the coloring/feel). With that, coloring the roofs of those house territories black or something could really help it out.
You missed the truck at Paul Ricca.
Perhaps have a graphic around the Public Utilities boxes as well.
Shouldn't the boats be able to attack each other?
You have 3 territories named "Police". How will that be differentiated?? And the one by the river needs moved to the right.
Move Deanie O'Banion (top right) slightly to the right.
Are Roger Touhy, Gamblers Heaven, and Saltis Organization all bordering each other (b/c the lines converge before entering Gamblers)
By the way, shouldn't Gamblers have an apostrophe??
Well, my eyes hurt for the moment.
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Looks good.
(The road above the War Dept. Southside O'donnels doesn't connect to the other road. Is that on purpose?)
(The road above the War Dept. Southside O'donnels doesn't connect to the other road. Is that on purpose?)
"Some motherfuckers are always trying to ice skate uphill."
Duane: You know what they say about love and war.
Tim: Yes, one involves a lot of physical and psychological pain, and the other one's war.
Duane: You know what they say about love and war.
Tim: Yes, one involves a lot of physical and psychological pain, and the other one's war.
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Bonusses (revised offcourse)
Prohibition gang: 8 terr, 6 def/att, 2 cont => Bonus of 6 (good)
Chicago Mafia: 7 terr, 5 def/att, 3 cont => Bonus of 5 (good)
Ch. Outfit West: 10 terr; 7 def/att, 4 cont => Bonus of 8 (good)
Canadian Specials: 3 terr, 2 def/att, 2 cont => Bonus of 1 (good)
Northside Gang: 7 terr, 4 def/att, 3 cont => Bonus of 5 (4 is good too)
Racketteers: 3 terr, 3 def/att, 3 cont => Bonus of 3 (good)
Ch. Outfit East: 10 terr, 7 def/att, 4 cont => Bonus of 8 (its the same as West, so atleast straighten the bonusses, perhaps both 7?)
nice map!
Prohibition gang: 8 terr, 6 def/att, 2 cont => Bonus of 6 (good)
Chicago Mafia: 7 terr, 5 def/att, 3 cont => Bonus of 5 (good)
Ch. Outfit West: 10 terr; 7 def/att, 4 cont => Bonus of 8 (good)
Canadian Specials: 3 terr, 2 def/att, 2 cont => Bonus of 1 (good)
Northside Gang: 7 terr, 4 def/att, 3 cont => Bonus of 5 (4 is good too)
Racketteers: 3 terr, 3 def/att, 3 cont => Bonus of 3 (good)
Ch. Outfit East: 10 terr, 7 def/att, 4 cont => Bonus of 8 (its the same as West, so atleast straighten the bonusses, perhaps both 7?)
nice map!
Emperor of the Benelux
Founder of the Commonwealth of Planets
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Founder of the Commonwealth of Planets
Founder and CEO of JF
Thanks onbekende...i'll re- axamine those chicago outfit bonuses in next version.onbekende wrote:Bonusses (revised offcourse)
Prohibition gang: 8 terr, 6 def/att, 2 cont => Bonus of 6 (good)
Chicago Mafia: 7 terr, 5 def/att, 3 cont => Bonus of 5 (good)
Ch. Outfit West: 10 terr; 7 def/att, 4 cont => Bonus of 8 (good)
Canadian Specials: 3 terr, 2 def/att, 2 cont => Bonus of 1 (good)
Northside Gang: 7 terr, 4 def/att, 3 cont => Bonus of 5 (4 is good too)
Racketteers: 3 terr, 3 def/att, 3 cont => Bonus of 3 (good)
Ch. Outfit East: 10 terr, 7 def/att, 4 cont => Bonus of 8 (its the same as West, so atleast straighten the bonusses, perhaps both 7?)
nice map!

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I'm trying to revive the Maps In Development thread in GD... if you'd like to be included please post a description of your map!
http://conquerclub.com/forum/viewtopic. ... sc&start=0
http://conquerclub.com/forum/viewtopic. ... sc&start=0
Have done...Oaktown, can you give comments on gameplay in Chiacgo map please, would appreciate you input when you have some time, thanks.oaktown wrote:I'm trying to revive the Maps In Development thread in GD... if you'd like to be included please post a description of your map!
http://conquerclub.com/forum/viewtopic. ... sc&start=0

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Yes...i guess i'd better put that in there somewhere, eh?jako wrote:so cairns, are teh streets impassables?
Refresh your browser jako...it's in Version 11 above.
Last edited by cairnswk on Tue Jan 15, 2008 4:00 pm, edited 1 time in total.

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- Herakilla
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you need to clean up the legend
the gun explanation, you can drop the "across streets" it doesnt do anything and could make some confusion and in oen case it isnt true, the green set
public utilities, drop the ""Assist" or," and the "any time" they dont help at all
the gun explanation, you can drop the "across streets" it doesnt do anything and could make some confusion and in oen case it isnt true, the green set
public utilities, drop the ""Assist" or," and the "any time" they dont help at all
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Done.Herakilla wrote:you need to clean up the legend
the gun explanation, you can drop the "across streets" it doesnt do anything and could make some confusion and in oen case it isnt true, the green set
public utilities, drop the ""Assist" or," and the "any time" they dont help at all


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Bugs Maran at the top of the map runs together pretty badly. Perhaps it should be spread out like Little Italy is.
Several of your 's words are running into things (Belle's, Deadman's, Rosie's).
Also at Belle's, the yellow attack dots are messed up by the red light. On the Deanie O'Banian (hard to read) and Hymie Weiss attack dots, they overlap the driveway borders.
Several of your 's words are running into things (Belle's, Deadman's, Rosie's).
Also at Belle's, the yellow attack dots are messed up by the red light. On the Deanie O'Banian (hard to read) and Hymie Weiss attack dots, they overlap the driveway borders.
Version 12 attends to those issues i beleive.Night Strike wrote:Bugs Maran at the top of the map runs together pretty badly. Perhaps it should be spread out like Little Italy is.
Several of your 's words are running into things (Belle's, Deadman's, Rosie's).
Also at Belle's, the yellow attack dots are messed up by the red light. On the Deanie O'Banian (hard to read) and Hymie Weiss attack dots, they overlap the driveway borders.


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- Night Strike
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I don't think the Hymie Weiss line was fixed. Perhaps move the text and box up and move the connection down to the bottom of the territory to take the yellow dots down the street.
I think switching the yellow attack dots and Alfonso Capone positions would clear that area up.
You have a random gray dot on the Belle's Driveway next to the red light.
I think switching the yellow attack dots and Alfonso Capone positions would clear that area up.
You have a random gray dot on the Belle's Driveway next to the red light.

