that's what I noted earlier. you have to click the territory from which you want to fortify first then you can usually get the right number.Twill wrote:ed, odd little bug.
When I press a number to select armies for deploy/advance, I seem to get the wrong number (usually 2 or 4) a lot of the time. I havn't been able to reproduce this yet...any thoughts on what I might try?
Twill
Clickable Maps :: Version 3.21
Moderator: Tech Team
Forum rules
Please read the Community Guidelines before posting.
Please read the Community Guidelines before posting.
-
ParadiceCity9
- Posts: 4239
- Joined: Thu Feb 15, 2007 4:10 pm
- edthemaster
- Posts: 111
- Joined: Mon Jan 29, 2007 3:07 am
- Contact:
thanks, dice, i think you must be right because as of yet i am unable to recreate the problem.ParadiceCity9 wrote:that's what I noted earlier. you have to click the territory from which you want to fortify first then you can usually get the right number.Twill wrote:ed, odd little bug.
When I press a number to select armies for deploy/advance, I seem to get the wrong number (usually 2 or 4) a lot of the time. I havn't been able to reproduce this yet...any thoughts on what I might try?
Twill
i can tell you for certain that you must click the territory you are fortifying from before you try to select the number of armies because the script has an added feature of not letting you try to fortify more armies than are available in the country you are fortifying from--something that you *are* allowed to do if you are *not* running the script (you will just get an "illegal fortification" error if you try).
the only thing that doesn't make sense is that this bug would also occur while advancing... twill, can you confirm that this happens while advancing, too?
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
i removed it today love the concept but have several issues with it - im not sure if there are caused by bugs or my ignorance of how it works but as of now i reckon im better without it.edthemaster wrote:rebelman, after having the script installed for a while, do you now understand how to use it, or would you still like a step-by-step guide?rebelman wrote:just added this script but would love a step by step guide as to how to use it if someone could post it here
thanks in advance
i ask because i tried to make things as intuitive as possible so that instructions would hopefully be unnecessary, but if people feel that instructions would be helpful i will be happy to create them.
what does everyone think?
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- edthemaster
- Posts: 111
- Joined: Mon Jan 29, 2007 3:07 am
- Contact:
can you tell me what issues you were experiencing? i can't improve the script if i don't know what problems people are having with it.rebelman wrote:i removed it today love the concept but have several issues with it - im not sure if there are caused by bugs or my ignorance of how it works but as of now i reckon im better without it.edthemaster wrote:rebelman, after having the script installed for a while, do you now understand how to use it, or would you still like a step-by-step guide?rebelman wrote:just added this script but would love a step by step guide as to how to use it if someone could post it here
thanks in advance
i ask because i tried to make things as intuitive as possible so that instructions would hopefully be unnecessary, but if people feel that instructions would be helpful i will be happy to create them.
what does everyone think?
btw, i don't think the bug twill was experiencing is a bug at all--you just have to select the territory you are going to fortify from before you can select the number of armies. i think this problem is more a result of not having instructions--which i have decided will go ahead and create in version 2.3.
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
ok from memory these are the issues i hadedthemaster wrote:
can you tell me what issues you were experiencing? i can't improve the script if i don't know what problems people are having with it.
btw, i don't think the bug twill was experiencing is a bug at all--you just have to select the territory you are going to fortify from before you can select the number of armies. i think this problem is more a result of not having instructions--which i have decided will go ahead and create in version 2.3.
i was being double asked questions at the end of each move ( i also have the latest version of bob)
the question usually said "undefined"
after i had already forted it asked me again and again would i fort
i was unable to use clickable maps for forting except when i was forting the maximum
the same problem with advancing troops
it seemed to corrupt standard messages from yeti bob
it was difficult deploying to multiple locations
it seemed totally confused by the deployment of deferred armies
a lot of these errors may be because of my ignorance of this script but some seem like genuine errors/bugs hence my decison to uninstall
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- edthemaster
- Posts: 111
- Joined: Mon Jan 29, 2007 3:07 am
- Contact:
this is because clickable maps comes with its own set of confirmations which are turned on by default--so you must have had bob's confirmations turned on at the same time.rebelman wrote:ok from memory these are the issues i hadedthemaster wrote:
can you tell me what issues you were experiencing? i can't improve the script if i don't know what problems people are having with it.
btw, i don't think the bug twill was experiencing is a bug at all--you just have to select the territory you are going to fortify from before you can select the number of armies. i think this problem is more a result of not having instructions--which i have decided will go ahead and create in version 2.3.
i was being double asked questions at the end of each move ( i also have the latest version of bob)
any or all confirmations can be turned off from the clickable maps "confirmations..." submenu
i haven't seen this happen to me yet, but i'm almost sure that if you only have the confirmations enabled for one script it will probably go away. if you choose to try installing clickable maps again, and this still happens, please let me know
the question usually said "undefined"
same as first two problems: confirmations were turned on for both scripts
after i had already forted it asked me again and again would i fort
under the menu, you can either set up hotkeys that you can use to increase/decrease the number of armies you want to fortify, or you can choose to use the mouse wheel to increase/decrease armies. look under the "controls..." submenui was unable to use clickable maps for forting except when i was forting the maximum
same as above
the same problem with advancing troops
again, i cant be absolutely sure, but i would be willing to bet that it is related to confirmations againit seemed to corrupt standard messages from yeti bob
i'm not sure exactly what you mean, but you can only deploy on one territory at a time. you can configure the script to deploy only one army if you left-click, and the selected number of armies if you right-click, or vice-versait was difficult deploying to multiple locations
this is a bona-fide bug, and i am working on a fix. in the meantime deferred armies have to be deployed the old-fashioned wayit seemed totally confused by the deployment of deferred armies
rebel, thank you for taking the time to write this post, and i will use your feedback while writing detailed instructions on how to use the script.
a lot of these errors may be because of my ignorance of this script but some seem like genuine errors/bugs hence my decison to uninstall
one more thing, if you hover over a territory with your mouse for a second--without moving your mouse--a tooltip will pop up telling you what click (left or right) will do what
i hope this helps,
ed
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
thanks for the above advice ed i will give it another go over the next few days and will let you know how i get on having taken on board your suggestions above.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
Just had a scan through your code...
Looks good - by the way - In BOB there is a different way of saving the option data...
Probably a bit safer & easier than cookie stuff?!
C.
Looks good - by the way - In BOB there is a different way of saving the option data...
Code: Select all
function deserialize(name, def)
{
return eval(GM_getValue(name, (def || '({})')));
}
function serialize(name, val)
{
GM_setValue(name, uneval(val));
}
C.

Highest score : 2297
- edthemaster
- Posts: 111
- Joined: Mon Jan 29, 2007 3:07 am
- Contact:
yeah, i looked at that "serialize" stuff when i started writing clickable maps, and i understand it, i just thought cookies were easier.yeti_c wrote:Just had a scan through your code...
Looks good - by the way - In BOB there is a different way of saving the option data...
Probably a bit safer & easier than cookie stuff?!Code: Select all
function deserialize(name, def) { return eval(GM_getValue(name, (def || '({})'))); } function serialize(name, val) { GM_setValue(name, uneval(val)); }
C.
why do you say serialization would be safer?
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
Cookies are often deleted, and people may get the wrong idea or w/e...edthemaster wrote:yeah, i looked at that "serialize" stuff when i started writing clickable maps, and i understand it, i just thought cookies were easier.yeti_c wrote:Just had a scan through your code...
Looks good - by the way - In BOB there is a different way of saving the option data...
Probably a bit safer & easier than cookie stuff?!Code: Select all
function deserialize(name, def) { return eval(GM_getValue(name, (def || '({})'))); } function serialize(name, val) { GM_setValue(name, uneval(val)); }
C.
why do you say serialization would be safer?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


That and people often have cookies set to block - whereas if they've installed GM - then it's gonna be 99% likely that they've not blocked the GM_Setvalue stuff...hecter wrote:Cookies are often deleted, and people may get the wrong idea or w/e...
C.
PS feel free to rip that code - StocksR wrote it - I borrowed it.

Highest score : 2297
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
- Contact:
ok reinstalled it following your advice above now its working sweet - i am now ready to be a speed freestyle pts terrorist. 
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
- edthemaster
- Posts: 111
- Joined: Mon Jan 29, 2007 3:07 am
- Contact:
-
ParadiceCity9
- Posts: 4239
- Joined: Thu Feb 15, 2007 4:10 pm
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
Post the code in Greasy Monkeys forum and I'll see about getting rid of that function all together.ParadiceCity9 wrote:I reinstalled the old CM (version 1.0)..i like it more (: except is there any way you can make it so that whole 'e' controversy isn't an issue with that script?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


- edthemaster
- Posts: 111
- Joined: Mon Jan 29, 2007 3:07 am
- Contact:
do you know what the updated entailed? i've played a few games over the last couple days with no problems...yeti_c wrote:I'm not sure - but I suspect that this script may go wrong with the new XML update.
C.
Last edited by edthemaster on Mon Jan 21, 2008 10:05 am, edited 7 times in total.
If you're not using Clickable Maps, you're wrong.
- hecter
- Posts: 14632
- Joined: Tue Jan 09, 2007 6:27 pm
- Gender: Female
- Location: Tying somebody up on the third floor
- Contact:
Lack changed the xml, so this script isn't going to work.Stegura wrote:Quite simply, my 'clicks' no longer work. Clicking on the map does nothing... The script is still installed, and enabled. Any ideas?
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


the rumour is this is being updated to work with the new XML in the site update.
Be patient
Be patient
Retired.
Please don't PM me about forum stuff any more.
Essential forum poster viewing:
Posting, and You! and How to behave on an internet forum...on the internet
Please don't PM me about forum stuff any more.
Essential forum poster viewing:
Posting, and You! and How to behave on an internet forum...on the internet
- edthemaster
- Posts: 111
- Joined: Mon Jan 29, 2007 3:07 am
- Contact:
version 2.4 now available. (this one works with the new XML format.)
If you're not using Clickable Maps, you're wrong.
- clapper011
- Posts: 7208
- Joined: Mon Feb 20, 2006 10:25 am
- Gender: Female
- Location: Ontario, Canada
