Moderator: Cartographers
my initial idea (based on Viscount Gort's attempt at this) was a standard 42 terit map, with the Atlantic and Pacific split into North and South bonuses, but my sense is that there is demand for another small map.... I could be talked into going either way.Sven Hassel wrote:do you really want to do a 24 territory map, water represents 2/3 of the world, you could do a big map on this one because of the multitude of seas?
assuming seas contain salt water these are the largest:Tense wrote:Lake Victoria in South America and Lake Baykal in Russia, you have forgotten!
Perhaps they are too small? - imo no, just make them large enough.
The baltic sea, etc etc. There are lots of names of the part of the atlantic ocean than just the Atl 3. I guess you know that and have written so, somewhere.
The debate over where to split the map was waged in Viscount Gort's previous thread on this topic. I invite you all to read the lengthy discussions on where to split the map.yeti_c wrote:I'd consider putting the split down Middle-East and Indian Ocean... instead America-Asia...
C.
I'm thinking 30-something starting terits, with some neutral starts to bring it into the 40s. I'll play with it this weekend.AndyDufresne wrote:It'll be interesting to see how this idea goes...I've had high hopes for this one ever since it was started years ago! I'd like the map to have 30+ territories, but perhaps not the standard 42.
--Andy
Fair enough... Just thought I'd mention it... to make sure you were aware of that idea.oaktown wrote:The debate over where to split the map was waged in Viscount Gort's previous thread on this topic. I invite you all to read the lengthy discussions on where to split the map.yeti_c wrote:I'd consider putting the split down Middle-East and Indian Ocean... instead America-Asia...
C.
http://www.conquerclub.com/forum/viewtopic.php?t=12132
In my version I have gone with the split that Gort ended up settling on, so by choosing this configuration I was hoping to save us the time and energy of rehashing an old discussion. Plus, this is the split that I initially suggested in that thread and continue to feel is the best for a number of reasons.
Sea currents are interesting, but wind currents would more accurately represent how ships can move about on oceans... trade winds that take you east in one direction and west in the other, one way attacks with the wind, etc. However, I'd like to keep this simple - plenty of folks are making complex maps, and I'd like to keep the funky game mechanics to a minimum.

