Formerly the Map Ideas Thread, now CLOSED
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- Balsiefen
- Posts: 2299
- Joined: Wed Aug 30, 2006 6:15 am
- Gender: Male
- Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
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Mate, this is the map ideas thread, you're lucky to get an image at all. who cares what software its using.bryguy wrote:looks like MS paintgrayhawke wrote:bryguy wrote:dude, are u using ms paint???
No - I don't use MS anything.
The image is just an initial idea to see how it might work.
what ARE u using??
And i like tim02's ideas
i like his idea to, but all of grays maps look crappy, they look like Ms paintBalsiefen wrote:Mate, this is the map ideas thread, you're lucky to get an image at all. who cares what software its using.bryguy wrote:looks like MS paintgrayhawke wrote:bryguy wrote:dude, are u using ms paint???
No - I don't use MS anything.
The image is just an initial idea to see how it might work.
what ARE u using??
And i like tim02's ideas
Yeah, getting a bit too off topic here.
I had something I wanted to propose to DiM, but we'll need start positions.
You basically have a big main play area of the map that's similar to normal risk and is distributed the same way (actually probably closer to Feudal in appearance). Then you also have secluded bases that each player gets 1 of. In these bases is a town hall with a small autodeploy representing builders or resources or something.
Anyway, the base builds things by destroying the neutrals covering the structures around it. Like they could build a barracks which gives +5 per turn. Or they could construct a market and get more autodeploy to build with.
If we had triggers it would be really cool though, we could have stables that give an extra movement space to all your territories (similar to waterloo's calvary) or something that gives your units in the main area a bombardment ability. Or the reverse, you could take strategic resources in the main area to unlock build paths to make neater structures.
That said, even without triggers we could make something interesting with this similar to the suggestion last page.
I had something I wanted to propose to DiM, but we'll need start positions.
You basically have a big main play area of the map that's similar to normal risk and is distributed the same way (actually probably closer to Feudal in appearance). Then you also have secluded bases that each player gets 1 of. In these bases is a town hall with a small autodeploy representing builders or resources or something.
Anyway, the base builds things by destroying the neutrals covering the structures around it. Like they could build a barracks which gives +5 per turn. Or they could construct a market and get more autodeploy to build with.
If we had triggers it would be really cool though, we could have stables that give an extra movement space to all your territories (similar to waterloo's calvary) or something that gives your units in the main area a bombardment ability. Or the reverse, you could take strategic resources in the main area to unlock build paths to make neater structures.
That said, even without triggers we could make something interesting with this similar to the suggestion last page.
Warning: You may be reading a really old topic.
Ow! that hurts - but I think I've admitted elsewhere that any deficiency in the look of the maps is the fault of the user (me), not the package used (GIMP).bryguy wrote: i like his idea to, but all of grays maps look crappy, they look like Ms paint
Anyway, I thought I'd see if the Legion idea had any support before trying to produce a half-way decent image for inclusion in a separate thread.
All advice, suggestions or help welcome.
eh maybe if u had 2 opposing armies??grayhawke wrote:Ow! that hurts - but I think I've admitted elsewhere that any deficiency in the look of the maps is the fault of the user (me), not the package used (GIMP).bryguy wrote: i like his idea to, but all of grays maps look crappy, they look like Ms paint
Anyway, I thought I'd see if the Legion idea had any support before trying to produce a half-way decent image for inclusion in a separate thread.
All advice, suggestions or help welcome.
Imperial Roman Legion
That's certainly a possibility - I'm sure I could research a battle involving 2 or 3 Legions per side and make the cohort the lowest level.bryguy wrote:eh maybe if u had 2 opposing armies??grayhawke wrote:...
Anyway, I thought I'd see if the Legion idea had any support before trying to produce a half-way decent image for inclusion in a separate thread.
All advice, suggestions or help welcome.
Another approach I was thinking of using was to present the map as a marching fort or camp.
Re: Imperial Roman Legion
with a sneak attack from another army??grayhawke wrote:That's certainly a possibility - I'm sure I could research a battle involving 2 or 3 Legions per side and make the cohort the lowest level.bryguy wrote:eh maybe if u had 2 opposing armies??grayhawke wrote:...
Anyway, I thought I'd see if the Legion idea had any support before trying to produce a half-way decent image for inclusion in a separate thread.
All advice, suggestions or help welcome.
Another approach I was thinking of using was to present the map as a marching fort or camp.
Falklands War
I'm British and quite new to the game but I'd love to have a go at a Falklands War map that would be awesome.
Re: Imperial Roman Legion
No, the fort idea is to provide a structure and graphiical environment within which the organizational and command elements of the legion can be displayed.bryguy wrote:with a sneak attack from another army??grayhawke wrote:That's certainly a possibility - I'm sure I could research a battle involving 2 or 3 Legions per side and make the cohort the lowest level.bryguy wrote:eh maybe if u had 2 opposing armies??grayhawke wrote:...
Anyway, I thought I'd see if the Legion idea had any support before trying to produce a half-way decent image for inclusion in a separate thread.
All advice, suggestions or help welcome.
Another approach I was thinking of using was to present the map as a marching fort or camp.
Re: Imperial Roman Legion
ok, then gl on the mapgrayhawke wrote:No, the fort idea is to provide a structure and graphiical environment within which the organizational and command elements of the legion can be displayed.bryguy wrote:with a sneak attack from another army??grayhawke wrote:That's certainly a possibility - I'm sure I could research a battle involving 2 or 3 Legions per side and make the cohort the lowest level.bryguy wrote:eh maybe if u had 2 opposing armies??grayhawke wrote:...
Anyway, I thought I'd see if the Legion idea had any support before trying to produce a half-way decent image for inclusion in a separate thread.
All advice, suggestions or help welcome.
Another approach I was thinking of using was to present the map as a marching fort or camp.
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Lone.prophet
- Posts: 1467
- Joined: Thu Oct 12, 2006 4:37 pm
- Location: Your basement Muahaha
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Ogrecrusher
- Posts: 250
- Joined: Thu Aug 16, 2007 2:55 pm
lol, if anyone doesnt know what Coleman is talking about, follow this linkColeman wrote:I'd like to see a Kenya map. It has Lions and Tigers. Plus, it's way better then Norway.
Guys I am intentionally lurking. Discuss; Play mafia, it is good.

Oderint Dum Metuant says: Don't confuse the easily confused!

Oderint Dum Metuant says: Don't confuse the easily confused!
- rebelman
- Posts: 2968
- Joined: Thu Aug 02, 2007 5:24 pm
- Gender: Male
- Location: People's Republic of Cork
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i was seriously confused thanks for the link milimilitant wrote:lol, if anyone doesnt know what Coleman is talking about, follow this linkColeman wrote:I'd like to see a Kenya map. It has Lions and Tigers. Plus, it's way better then Norway.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.

