yes, that..yeti_c wrote:Ah I see - of course - In games you are in - but not playing a turn - there is still an action form - it says "Click here to goto next game"...Ishiro wrote:yeti,
In games you are not in, BOB is broke. Its the floating action form. Replace:With:Code: Select all
if (OPTIONS["floatActions"] == "On") { var actionForm = document.getElementById('action-form') actionForm.style.position='fixed' actionForm.style.bottom=0 actionForm.style.zIndex=1 }In games you are not in (just spectating), there is no action form.Code: Select all
if (OPTIONS["floatActions"] == "On") { var actionForm = document.getElementById('action-form') if (actionForm != null) { actionForm.style.position='fixed' actionForm.style.bottom=0 actionForm.style.zIndex=1 } }
Cheers...
Will fix.
C.
AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
Moderator: Tech Team
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Please read the Community Guidelines before posting.
VERSION : 3.4.5
FIXED :
ActionForm Floater no longer breaks games you are not in.
Show menu div is now dynamically resized to the height of the webpage... not the height of the screen... (i.e. it now goes all the way to the bottom - and doesn't stop just about at Map Inspect)
C.
FIXED :
ActionForm Floater no longer breaks games you are not in.
Show menu div is now dynamically resized to the height of the webpage... not the height of the screen... (i.e. it now goes all the way to the bottom - and doesn't stop just about at Map Inspect)
C.

Highest score : 2297
BTW - here's a js tip for you...Ishiro wrote:yeti,
In games you are not in, BOB is broke. Its the floating action form. Replace:With:Code: Select all
if (OPTIONS["floatActions"] == "On") { var actionForm = document.getElementById('action-form') actionForm.style.position='fixed' actionForm.style.bottom=0 actionForm.style.zIndex=1 }In games you are not in (just spectating), there is no action form.Code: Select all
if (OPTIONS["floatActions"] == "On") { var actionForm = document.getElementById('action-form') if (actionForm != null) { actionForm.style.position='fixed' actionForm.style.bottom=0 actionForm.style.zIndex=1 } }
For determining whether or not a var is null or undefined... you can simply do...
Code: Select all
var dave;
if (dave)
{
//do stuff with dave
}
else
{
//assign dave
}

Highest score : 2297
The more eagle eyed of you will notice that I've added "Progress Bar" to the TODO list...
I thought that a progress bar for BOB would be a good idea so that people know how the script is progressing - especially for Conquerman and AOM...
I'm currently looking for ideas on how to display it though - thoughts anyone?
C.
I thought that a progress bar for BOB would be a good idea so that people know how the script is progressing - especially for Conquerman and AOM...
I'm currently looking for ideas on how to display it though - thoughts anyone?
C.

Highest score : 2297
- Angus Khan
- Posts: 147
- Joined: Fri Jul 06, 2007 2:14 pm
- Gender: Male
- Location: screwed up the buttville by BS CC Dice!!
progress bar for big maps
I think the progress bar would be less necessary if there were some logic to check for instance whether stats were on before BOB went thru all the processing steps on a Conquerman map. We've discussed this before, and it looks like BOB goes thru the work whether or not stats is enabled. I don't mind BOB spending the time at first to calculate things, but then I'd like to turn stats off, because the only thing I /really/ need on a conquerman map is the map inspect so I can decide if I really can eliminate someone and take their cards. So far of course, that has been a dismal failure, map inspect or not, because the Battle Operations Briefing neglects to inform me that I'm going to lose 18v3 YET AGAIN!!yeti_c wrote:The more eagle eyed of you will notice that I've added "Progress Bar" to the TODO list...
I thought that a progress bar for BOB would be a good idea so that people know how the script is progressing - especially for Conquerman and AOM...
I'm currently looking for ideas on how to display it though - thoughts anyone?
C.
On another topic, since Yeti has done such a GREAT job coding all this up, what we should do is all agree to play against Yeti and just throw the games. That way, he'll be a captain in no time, a rank suitable to his coding achievements.
Angus - you make a valid point here - I could do this quite easily with a little bit of work...
I'll have a think about it - and see how feasible it is - there may be bigger issues that I've not thought of at the moment...
The main issue is - if I don't calculate the stats always - whenever you turn the stats on - I would have to update the stats... but that might not be too much an issue either... Hmmm.
C.
PS - any free points welcome

I'll have a think about it - and see how feasible it is - there may be bigger issues that I've not thought of at the moment...
The main issue is - if I don't calculate the stats always - whenever you turn the stats on - I would have to update the stats... but that might not be too much an issue either... Hmmm.
C.
PS - any free points welcome

Highest score : 2297
- IBPhunkadelik
- Posts: 2
- Joined: Sun Aug 26, 2007 11:04 am
- Location: Florida
I couldn't find a solution to this in the first post detailing updates, but on an 8 player doubles game, the last four players are all grouped under the same team, showing that the script hasn't been updated to handle 8 player teams yet. Or I could just be lame at keeping it updated. Not sure which yet...
- IBPhunkadelik
- Posts: 2
- Joined: Sun Aug 26, 2007 11:04 am
- Location: Florida
Some of the new features are just luxury for me, but still pretty cool, thanks. 
Remember that army alignment bug (-1 pixels left to align the army overlay) some people had? Check out what happens when I reset Map Centering Left to 0 pixels and use the Hide Menu feature (top picture is with menu, overlay is without). As you can see the alignment is suddenly perfect as soon as the menu disappears.

Remember that army alignment bug (-1 pixels left to align the army overlay) some people had? Check out what happens when I reset Map Centering Left to 0 pixels and use the Hide Menu feature (top picture is with menu, overlay is without). As you can see the alignment is suddenly perfect as soon as the menu disappears.

Yeah WM mentioned that happened - I'm still ensure as to why - I'm sure it must be something from the right pushing the map in a touch...Frop wrote:Some of the new features are just luxury for me, but still pretty cool, thanks.
Remember that army alignment bug (-1 pixels left to align the army overlay) some people had? Check out what happens when I reset Map Centering Left to 0 pixels and use the Hide Menu feature (top picture is with menu, overlay is without). As you can see the alignment is suddenly perfect as soon as the menu disappears.![]()
C.

Highest score : 2297
- clapper011
- Posts: 7208
- Joined: Mon Feb 20, 2006 10:25 am
- Gender: Female
- Location: Ontario, Canada
Hi Clapper - if you keep pressing continue - it will complete OK.clapper011 wrote:not sure if anyone else is still having trouble, but mine doesnt work in that conquer man map.. it freezes and tells me a script error with page. to either stop script or continue...
When the new XML features are in - the map will speed up a LOT!!! - ETA - hopefully ASAP - but end of Jan probably.
C.

Highest score : 2297
- clapper011
- Posts: 7208
- Joined: Mon Feb 20, 2006 10:25 am
- Gender: Female
- Location: Ontario, Canada
ohhecter wrote:How much the next set is worth...the_fatty wrote:sry if u answered this before, but wat is redemption value?
thanks
wicked wrote:agreed, I'm scum. vote wicked.
Dariune wrote: Who said thaf > if i dont (f*ck SAKE!!!) go soon shi gfonna get in troubl with Jen. Teehee
I not drunk im tipsy and my key board is shite thats akl
VERSION : 3.5.1
FIXED :
Cicero's Updated Help text included - (Cicero says this is WorkInProgress)
Actions floater now includes the Dice Rolls at the top.
New Colours into the script
C.
PS There is a bug in the unfloat code at the moment - the dice won't go back into the correct place - and then they will float in the wrong place later - so best to leave it either on or off!!
FIXED :
Cicero's Updated Help text included - (Cicero says this is WorkInProgress)
Actions floater now includes the Dice Rolls at the top.
New Colours into the script
C.
PS There is a bug in the unfloat code at the moment - the dice won't go back into the correct place - and then they will float in the wrong place later - so best to leave it either on or off!!

Highest score : 2297
- cicero
- Posts: 1358
- Joined: Wed Mar 07, 2007 1:51 pm
- Location: with the infected neutrals ... handing out maps to help them find their way to CC
A bug in 3.5.1. Was also present in 3.4.5.
Check this game http://www.conquerclub.com/game.php?game=1524353
Choose standard stats table and check deferred armies for arbz ... it shows 4.
However arbz has not just missed a turn.
Cicero
Check this game http://www.conquerclub.com/game.php?game=1524353
Choose standard stats table and check deferred armies for arbz ... it shows 4.
However arbz has not just missed a turn.
Cicero
FREE M-E-Mbership and simple rules. Conquer Club - it's not complicated.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
random me statistic @ 13 December 2008 - 1336 posts : 232nd most public posts (not counting Tower of Babble) of all time.
OK - I'll look into fixing that Thursday!cicero wrote:A bug in 3.5.1. Was also present in 3.4.5.
Check this game http://www.conquerclub.com/game.php?game=1524353
Choose standard stats table and check deferred armies for arbz ... it shows 4.
However arbz has not just missed a turn.
Cicero
C.

Highest score : 2297

