Qwert....what is the link please.qwert wrote:Belive me when you take Real Panzer armee HQ table,he will be more diferent then now.I mean colours and shape is diferent then what you present.But these is only mine offer,so you can do what you want.the panzerarmee color of green check was given to this map to differentiate between the two continents of Rommel's forces.
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Oh ok thanks Qwert...i thought you had an external link to another website for the table.qwert wrote:You dont need link,just go to WWII ardennes offensive,copy map and paste.Take Symbol and put in map.
HVALA LEPO (hope this is correct)

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Ogrecrusher
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POLL
8:30pm 4/1/08 EST - 2 days
Before i go answering further requests, Qwert has raised an interesting inssue re the Rommal and Panzerarmee flags.
On Version 15 below, the flags are German Afrika Corps style flags, Black and white for Rommel and Green and white for the Panzerarmee.
The green was done simply to identify a diffferent continent for play.
On Version 16, are the proper flags for Rommel and the Panzerarmee, as pointed out by Qwert.
I think that V15 flags look better for the map, and work in better with it, but i want you to decide which one you prefer.
VErsion 15.

Version 16

8:30pm 4/1/08 EST - 2 days
Before i go answering further requests, Qwert has raised an interesting inssue re the Rommal and Panzerarmee flags.
On Version 15 below, the flags are German Afrika Corps style flags, Black and white for Rommel and Green and white for the Panzerarmee.
The green was done simply to identify a diffferent continent for play.
On Version 16, are the proper flags for Rommel and the Panzerarmee, as pointed out by Qwert.
I think that V15 flags look better for the map, and work in better with it, but i want you to decide which one you prefer.
VErsion 15.

Version 16


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Surely though onbekende, the black, cream and brown for one and green, black and cream for the other works better for the design of terts and colours in the map overall.onbekende wrote:they look equal good, so lets take the real army flags

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In aggrement with Mr Benn's suggestions here - keep Rommel as per v15 and make Panz. green and black triangles
This would hold to the symbolism og the real flags, just with a little creative licence regarding their recreation and use in a very small and finicky situation.
EDIT/ p.s. what about turning the italian flags around so they are facing the same way as in the legend - it just seems a little odd flying that way ... i know it's not incorect, and just a matter of perspective, but, as you usually look at a flag from left to right, for the italian flag you picture green white red, it just plays with the eyes a little. (just an aesthetic thing i suppose, but one more thing would be to say that it keeps the map flowing from left to right)
This would hold to the symbolism og the real flags, just with a little creative licence regarding their recreation and use in a very small and finicky situation.
EDIT/ p.s. what about turning the italian flags around so they are facing the same way as in the legend - it just seems a little odd flying that way ... i know it's not incorect, and just a matter of perspective, but, as you usually look at a flag from left to right, for the italian flag you picture green white red, it just plays with the eyes a little. (just an aesthetic thing i suppose, but one more thing would be to say that it keeps the map flowing from left to right)
Thanks for that offering asl80....asl80 wrote:In aggrement with Mr Benn's suggestions here - keep Rommel as per v15 and make Panz. green and black triangles
This would hold to the symbolism og the real flags, just with a little creative licence regarding their recreation and use in a very small and finicky situation.
EDIT/ p.s. what about turning the italian flags around so they are facing the same way as in the legend - it just seems a little odd flying that way ... i know it's not incorect, and just a matter of perspective, but, as you usually look at a flag from left to right, for the italian flag you picture green white red, it just plays with the eyes a little. (just an aesthetic thing i suppose, but one more thing would be to say that it keeps the map flowing from left to right)
the flags in the legend are set at the correct position for reading....i.e. left to right, with the poles situated on the left.
In the map, some are reversed to give the appearance of movement making them flow behind their flag. this was done after a suggestion from the punters, but i think it would look silly for some of the other flags to fly in reverse.
Maybe i need to poll this one also....i'll think some more on it and see what other have to say.
Jolly good suggestions from you and MrBenn about the compromise....good to unlock a deadlock...will be noted!

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- Qwert
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Like i say before
I will vote for real German army flags.
So these mean that you dont need to obey to mine opinion,just do what you think that is right.Belive me when you take Real Panzer armee HQ table,he will be more diferent then now.I mean colours and shape is diferent then what you present.But these is only mine offer,so you can do what you want.
I will vote for real German army flags.
Yes Qwert, i understood your message about your opinion, it looks like the real flags will win the day anyway, thank you for your contribution.qwert wrote:Like i say beforeSo these mean that you dont need to obey to mine opinion,just do what you think that is right.Belive me when you take Real Panzer armee HQ table,he will be more diferent then now.I mean colours and shape is diferent then what you present.But these is only mine offer,so you can do what you want.
I will vote for real German army flags.

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ogrecrusher wrote:Red Mortar seems to be able to both attack and bombard Rommel P. How will you be able to chose attack or bombard? Or maybe I read wrong
I have fixed all the attack routes. That issue should now be resolved.
I am leaving the colours and positions of the italian flags as is. in the legend - the correct way around...on the field they fly with the wind.onbekende wrote:Italian flag needs to be more red then orange, the shield on it is only sporadic used
Qwert has his proper flags on the map now - resulting from poll...good to see, although i still prefer the older colour versions.
Done. and enlarged.oaktown wrote:can the airfield graphic be made a bit lighter? It really pops out against the background color, making the map look flat.
The fonts non-title have been changed to Verdana, and everything has been moved around to have consistency in the tert naming.
Hope this is more appealing.


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Ogrecrusher
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I've just noticed this problem still exists in one place.Ogrecrusher wrote:
Red Mortar seems to be able to both attack and bombard Rommel P. How will you be able to chose attack or bombard? Or maybe I read wrong
I have fixed all the attack routes. That issue should now be resolved
Red Mortar to Bir El Gobi. All the other mortars are ok as far as I can see.
Mmmm...Ogrecrusher....sorry about that, i'll remove it and f5 to see the changes in the map above.Ogrecrusher wrote:I've just noticed this problem still exists in one place.Ogrecrusher wrote:
Red Mortar seems to be able to both attack and bombard Rommel P. How will you be able to chose attack or bombard? Or maybe I read wrong
I have fixed all the attack routes. That issue should now be resolved
Red Mortar to Bir El Gobi. All the other mortars are ok as far as I can see.

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cairns looking great!
one thing that I think might be important
on the small map especially, I'm having a hard time distinguishing the colour of the 3rd brigade and the 22nd
maybe make the 22nd mortar yellow?
I think this gives us four very distinguishable colours.
right now when I look at Panzer C and D the missiles there look very similar
one thing that I think might be important
on the small map especially, I'm having a hard time distinguishing the colour of the 3rd brigade and the 22nd
maybe make the 22nd mortar yellow?
I think this gives us four very distinguishable colours.
right now when I look at Panzer C and D the missiles there look very similar

