AJAX BOB 4.7.1 Development/Discussion (don't post bugs here)
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Works for all of your games for me...arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Can you get the contents of your "error console" please?
C.

Highest score : 2297
deadbeat alert
how about a counter that shows how many games a person has deadbeated on .
buddy list
buddy list - see and communicate with everyone on your list
Re: deadbeat alert
I'm afraid that won't be possible with Greasemonkey.GRAPE APE wrote:how about a counter that shows how many games a person has deadbeated on .
Strictly this is possible - but not from this script...buddy list - see and communicate with everyone on your list
C.

Highest score : 2297
- hecter
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Do you think you could alter the FoW script to show us how many armies they get per turn? I'm not talking about fancy algebraic calculations here, I just mean something like you take the number of territories they received last turn, subtract any card cash-ins and autodeploys, and then put that in brackets beside their "Armies Due" thing.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


The problem with this is that there is no single "you got X" armies... I would have to add them all up - and that might take time and slow it down!?hecter wrote:Do you think you could alter the FoW script to show us how many armies they get per turn? I'm not talking about fancy algebraic calculations here, I just mean something like you take the number of territories they received last turn, subtract any card cash-ins and autodeploys, and then put that in brackets beside their "Armies Due" thing.
If there was a "X got 15 armies in total" line in the log - it would be much better!!!
C.

Highest score : 2297
- hecter
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Stop yelling at me! *runs off crying*yeti_c wrote:Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
C.
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


Hmmm - I'll consider it then!hecter wrote:Stop yelling at me! *runs off crying*yeti_c wrote:Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
C.
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
C.

Highest score : 2297
sure. it's quite full. the bottom have red !'s (in order from bottom)yeti_c wrote:Works for all of your games for me...arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Can you get the contents of your "error console" please?
C.
unsafeWindow.gameArmies has no properties
initialize is not defined
unterminated string literal
if (command == 'Post
And then a bunch of yellow !s mostly "Unknown proprety" or "error in parsing valeu"
Hmmm - that sounds like a failed download of a page... i.e. the server failed to spit the page out properly... (The "if (command == 'Post" bit is lacks code but usally carries on more)arizona wrote:sure. it's quite full. the bottom have red !'s (in order from bottom)yeti_c wrote:Works for all of your games for me...arizona wrote:has something changed?
BOB seems to no longer work on my games. I've got two going right now, one on the classic and one on Age of Merchants.
In both it's as if Greasemonkey was turned off. It's not. My other scripts work....
I've tried uninstallign and reinstalling the latest.
Can you get the contents of your "error console" please?
C.
unsafeWindow.gameArmies has no properties
initialize is not defined
unterminated string literal
if (command == 'Post
And then a bunch of yellow !s mostly "Unknown proprety" or "error in parsing valeu"
Can you Ctrl F5 on the trouble games...
C.

Highest score : 2297
jiminski wrote:yes i did that mate .. but it's not my go.yeti_c wrote:You can always upgrade now and look at your scotland game...jiminski wrote:Thanks mate! will do as soon as i have a go.
C.
the problem i had was only apparent in play.
I had to manually refresh at each phase in order to deploy/attack/fort. (the whole thing froze after each time.
If you have a way to check that without it being my go i am more than willing to do that of course.
Scotland appears to be working fine now after the upgrade.
thank you as always Yeti!!
jim
- wrightfan123
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How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:Hmmm - I'll consider it then!hecter wrote:Stop yelling at me! *runs off crying*yeti_c wrote:Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
C.
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
C.
Score: 1739
Games: 88 Completed, 52 (59%) Won
#1302/21963
Games: 88 Completed, 52 (59%) Won
#1302/21963
I was thinking about this - with this "Last Bonus" data field I can easily work out the "Deferred" armies stuff too...Stoney229 wrote:How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:Hmmm - I'll consider it then!hecter wrote:Stop yelling at me! *runs off crying*yeti_c wrote:Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
C.
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
C.
I was looking for a fix for that... so this will actually be making an appearance soon.
C.

Highest score : 2297
- hecter
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Excellentyeti_c wrote:I was thinking about this - with this "Last Bonus" data field I can easily work out the "Deferred" armies stuff too...Stoney229 wrote:How much would it slow the script down? It seems to me that just looking in the log for an opponents most recent turn is not difficult... not like you have to scroll through the whole log. Although, if there was an option to turn it off, then it wouldn't have to slow it down at all, right? Too bad you're not getting paid for this yeti!yeti_c wrote:Hmmm - I'll consider it then!hecter wrote:Stop yelling at me! *runs off crying*yeti_c wrote:Also it would clog up the stats - as it's not actually a stat - it's guess info... if you see what I mean?!hecter wrote:Alright, I guess I'll just do it the old fashioned way and dig through the log myself
C.
Seriously though, I'd just thought it would be a wee bit helpful to know how many armies your opponent received last turn. It's one of the big things I look for when looking through the log in FoW game.
C.
I was looking for a fix for that... so this will actually be making an appearance soon.
C.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.


4 play in Doubles match
Can I get some help, in a game of eight( Doubles) BOB is not reading the 4th team at all. IN fact it Bunches teams three and Four on the same line, You can't even scroll over high lights of the game to see where 4th team armies are?
Kindly
Sooupy
Kindly
Sooupy
Re: 4 play in Doubles match
BOB used to do that - can you ensure you've got the latest version and retest?sooupy wrote:Can I get some help, in a game of eight( Doubles) BOB is not reading the 4th team at all. IN fact it Bunches teams three and Four on the same line, You can't even scroll over high lights of the game to see where 4th team armies are?
Kindly
Sooupy
C.

Highest score : 2297
- hecter
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Ya... The xml for Conquerman is several thousand lines long, I believe, and it's too much for BOB to handle. My recommendation to you is to take all your Conquerman turns first, and before you enter a conquerman game, just click the little monkey in the bottom right corner to make him black and white and frowning. That means that greasemonkey is off.jiminski wrote:I played a couple of goes for surfingmace on the Conquerman and it would not work.
it kept asking me to either A) turn off script or B) continue.
the only way to play was to chose the turn off script option or the game froze.
(this was after i updated to the latest version)
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.

