lackattack wrote:yeti_c wrote:Coleman? Do we want to group them?
Look at cairn's post. My understanding is that he wants grouping.
Lack...sorry but have just woken up....
This is what i would like to be able to do....no i don't want grouping. This is simply a means of stipulating a territory as a starting position for each player, now that we have 8 player games.
I guess it would be like having 8 lanes on circus maximus, with one each starting position and all the others started as neutrals. I know this is possible doing it Dim's way in AoR:Magic, but that way doesn't allow for other terts to be started without getting that randomisation.
<territory>
<name>Smith</name>
<borders>
<border>Smith A</border>
</borders>
<coordinates>
<smallx>83</smallx>
<smally>242</smally>
<largex>106</largex>
<largey>301</largey>
</coordinates>
<player = "1">3</player>
</territory>
<name>Jones</name>
<borders>
<border>Jones A</border>
</borders>
<coordinates>
<smallx>83</smallx>
<smally>252</smally>
<largex>106</largex>
<largey>311</largey>
</coordinates>
<player = "2">3</player>
</territory>
....
<player = "3">3</player>
.....
etc.... up to 8 players.
This will simply allow:
1. terts to be identified as a starting position for each player with the xml coder will be able to stipulate an even distribution (it doesn't matter if there is no-one playing on several of these starting terts in a two player game.
2. a continent of terts so that each tert would start as player 1, 2, 3 or 4 etc (if that were needed)
I hope that i explained that well.