Conqueropoly V.13 Pg 1+40 Back on track?
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- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
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- Location: Ottawa
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Here's everything:
SMALL- NO NUMBERS

http://i104.photobucket.com/albums/m164 ... ySmall.png
SMALL- 2 DIGITS

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SMALL- 3 DIGITS

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LARGE- NO NUMBERS

http://i104.photobucket.com/albums/m164 ... yLarge.png
LARGE- 2 DIGITS

http://i104.photobucket.com/albums/m164 ... 2Digit.png
LARGE- 3 DIGITS

http://i104.photobucket.com/albums/m164 ... 3Digit.png
XML
http://www.sendspace.com/file/zt6dn4
Hopefully quenching time soon
SMALL- NO NUMBERS

http://i104.photobucket.com/albums/m164 ... ySmall.png
SMALL- 2 DIGITS

http://i104.photobucket.com/albums/m164 ... 2Digit.jpg
SMALL- 3 DIGITS

http://i104.photobucket.com/albums/m164 ... 3Digit.jpg
LARGE- NO NUMBERS

http://i104.photobucket.com/albums/m164 ... yLarge.png
LARGE- 2 DIGITS

http://i104.photobucket.com/albums/m164 ... 2Digit.png
LARGE- 3 DIGITS

http://i104.photobucket.com/albums/m164 ... 3Digit.png
XML
http://www.sendspace.com/file/zt6dn4
Hopefully quenching time soon

yea!!Gilligan wrote:I was thinking of having a game with myself, you, Bad Speler, Andy, Lack, and Coleman.bryguy wrote:hey guys, once this is quenched do u wanna play a game on it??
oh and once its tested and such
wonder if coleman will play me again, since i have now played him twice, and in one took him down a rank
Why is Tourney Directors not broken on the small map - yet it is on the big map?!
I still think we need to get more hyphens out of this map... I'll let Battleship go - but please can we try to get rid of the rest?
How?
Advertising -> Ads
Feed- -> Feed
Back --> Back
Dead- -> Dead
beat ---> Beat
Score- ->Score
board -> Board
Also - I just noticed - "Score" & "Score-board" are too close to each other!
And - the small has horizontal names - the large has vertical names!?
C.
I still think we need to get more hyphens out of this map... I'll let Battleship go - but please can we try to get rid of the rest?
How?
Advertising -> Ads
Feed- -> Feed
Back --> Back
Dead- -> Dead
beat ---> Beat
Score- ->Score
board -> Board
Also - I just noticed - "Score" & "Score-board" are too close to each other!
And - the small has horizontal names - the large has vertical names!?
C.
Last edited by yeti_c on Wed Jan 02, 2008 6:23 pm, edited 1 time in total.

Highest score : 2297
1) Abbreviating EVERYTHING might not be the best idea, but I dunno...yeti_c wrote:Why is Tourney Directors not broken on the small map - yet it is on the big map?!
I still think we need to get more hyphens out of this map... I'll let Battleship go - but please can we try to get rid of the rest?
How?
Advertising -> Ads
Feed- -> Feed
Back --> Back
Dead- -> Dead
beat ---> Beat
Score- ->Score
board -> Board
Also - I just noticed - "Score" & "Score-board" are too close to each other!
And - the small has horizontal names - the large has vertical names!?
C.
2) Dunno about the vertical names, they were horizontal before.
3) Score and Scoreboard are close because the 'Go together'. You're right, it may lead to problems.

I only abbreviated "Advertising"Gilligan wrote:1) Abbreviating EVERYTHING might not be the best idea, but I dunno...yeti_c wrote:Why is Tourney Directors not broken on the small map - yet it is on the big map?!
I still think we need to get more hyphens out of this map... I'll let Battleship go - but please can we try to get rid of the rest?
How?
Advertising -> Ads
Feed- -> Feed
Back --> Back
Dead- -> Dead
beat ---> Beat
Score- ->Score
board -> Board
Also - I just noticed - "Score" & "Score-board" are too close to each other!
And - the small has horizontal names - the large has vertical names!?
C.
2) Dunno about the vertical names, they were horizontal before.
3) Score and Scoreboard are close because the 'Go together'. You're right, it may lead to problems.
C.

Highest score : 2297
For starters, I love this idea, and I look forward to playing it... but graphically, does anybody else think this was another premature forge?
The text in the legend is poorly formatted and a bit hard to understand. I think it should be pretty easy to look at a map and size it up in less than a minute, and you shouldn't have to read the legend to figure out what territories border each other. DeadBeat, Web Hosting, Advertising and Shop Purchase should border each other for a reason, not just because the legend says so. And I don't understand how territories can be a part of more than one continent... which territories?
The images are a bit weak. The card is dull (rectangle with a border?), the dice look wrong. The advertising image is, well, I don't know what it is. If they were stylized and funny looking that would be fine, but as is they just look like they were put together quickly.
The red on blue is a bad combination. The red pops out against the blue background and plays with my eyes.
i don't mean to be a hater, as I'll say again that I like this map. I just think it lacks finish.
The text in the legend is poorly formatted and a bit hard to understand. I think it should be pretty easy to look at a map and size it up in less than a minute, and you shouldn't have to read the legend to figure out what territories border each other. DeadBeat, Web Hosting, Advertising and Shop Purchase should border each other for a reason, not just because the legend says so. And I don't understand how territories can be a part of more than one continent... which territories?
The images are a bit weak. The card is dull (rectangle with a border?), the dice look wrong. The advertising image is, well, I don't know what it is. If they were stylized and funny looking that would be fine, but as is they just look like they were put together quickly.
The red on blue is a bad combination. The red pops out against the blue background and plays with my eyes.
i don't mean to be a hater, as I'll say again that I like this map. I just think it lacks finish.
i agree for advertising, and the red on blue (barely)oaktown wrote:For starters, I love this idea, and I look forward to playing it... but graphically, does anybody else think this was another premature forge?
The text in the legend is poorly formatted and a bit hard to understand. I think it should be pretty easy to look at a map and size it up in less than a minute, and you shouldn't have to read the legend to figure out what territories border each other. DeadBeat, Web Hosting, Advertising and Shop Purchase should border each other for a reason, not just because the legend says so. And I don't understand how territories can be a part of more than one continent... which territories?
The images are a bit weak. The card is dull (rectangle with a border?), the dice look wrong. The advertising image is, well, I don't know what it is. If they were stylized and funny looking that would be fine, but as is they just look like they were put together quickly.
The red on blue is a bad combination. The red pops out against the blue background and plays with my eyes.
i don't mean to be a hater, as I'll say again that I like this map. I just think it lacks finish.
but the rest are fine to me
edit: but since coleman said before that whenever u say to do something that we should, then maybe we should change thoughs
- Bad Speler
- Posts: 1027
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How?oaktown wrote:The text in the legend is poorly formatted and a bit hard to understand.
Well the reason is that I was trying to follow EvilOttos idea of having bonus increase going clockwise, and that was done to improve playability with that concept. If more people agree with your view, I will remove it and change the bonuses.oaktown wrote:DeadBeat, Web Hosting, Advertising and Shop Purchase should border each other for a reason, not just because the legend says so.
The dice and cards...they are part of their respective continents as well as the coloured continents they are coloured.oaktown wrote:And I don't understand how territories can be a part of more than one continent... which territories?
This is an imitation of a board game, so I went for simple images (maybe too simple?) but the advertising does look bad, i'm not sure what to change it to.oaktown wrote:The images are a bit weak. The card is dull (rectangle with a border?), the dice look wrong. The advertising image is, well, I don't know what it is. If they were stylized and funny looking that would be fine, but as is they just look like they were put together quickly.
I could change the blue background.oaktown wrote:The red on blue is a bad combination. The red pops out against the blue background and plays with my eyes.
As for the hyphens yeti mentioned, I'll remove the ones i can.
Highest Score: 2532
Highest Position: 69 (a long time ago)
Highest Position: 69 (a long time ago)
- rebelman
- Posts: 2968
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OK i realise these comments are going to go down like a lead balloon but i think they need to be said and i suspect my view is not unique in this regard.
This map in its latest version to me feels like a good map idea thats knocking on the door of the foundry proper but needs some work to get there. How it made to final forge baffles me.
Graphically it is very unimpressive and looks extremely amateur in comparison even to maps that are now being replaced by revamps.
As a concept this is a great one and it has been unsuccessfully attempted in the past. At least one of the previously abandoned monopoly maps was of a far superior graphical standard to this one even though it too was far from the finished article (the one with the money at the side of the board)
looking at the map outside of the concept I see very little redeeming about it. These are my principle concerns/issues
The map itself has no character or style that sets it apart it is in effect too boring - where are the men, the dice, houses , hotels, the money etc. that could bring this map alive ?
The legend looks wishy washy and again totally lacks character it looks more like a leaflet in a doctors surgery than a legend for what should be a cool map
The blue in the middle is awful and again in no way reflects the kind of look this map should have. The same is true of the two toned logo which could look so much better. The two decks colour wise are probably ok but surely these could have been made more 3D to reflect they are decks
The territory names look shocking those hyphons have to go and it just has the feel of someone shouting in chat with all those capital letters in that boring font.
Outside of graphics the gameplay is also very flawed in my opinion the pink continent involves 6 countries with at least 7 external borders this gets a bonus of 4. Dark green has only 3 borders (i know it also has decay) and also gets 4. You be trying to eminate the game in that the further around the board the higher the bonus - i agree with that idea but not when you have such insanely diverse terrs. getting the same bonus. I could expand further on the gameplay issues but as in my opinion there is so much work required to sort out the graphics and appearance first gameplay can follow.
Honestly guys this is nothing against any of you and I thought long and hard before making this post but I do believe the time has come to shout "hold on a minute" I know you guys have the capability to make a great map and this theme is a winner but this map is miles away from being where it needs to be. If this post gets you guys to look at this again then I believe in the long run you will want to thank me as seriously guys you do not that want this map quenched at the moment looking and playing the way it does.
This map in its latest version to me feels like a good map idea thats knocking on the door of the foundry proper but needs some work to get there. How it made to final forge baffles me.
Graphically it is very unimpressive and looks extremely amateur in comparison even to maps that are now being replaced by revamps.
As a concept this is a great one and it has been unsuccessfully attempted in the past. At least one of the previously abandoned monopoly maps was of a far superior graphical standard to this one even though it too was far from the finished article (the one with the money at the side of the board)
looking at the map outside of the concept I see very little redeeming about it. These are my principle concerns/issues
The map itself has no character or style that sets it apart it is in effect too boring - where are the men, the dice, houses , hotels, the money etc. that could bring this map alive ?
The legend looks wishy washy and again totally lacks character it looks more like a leaflet in a doctors surgery than a legend for what should be a cool map
The blue in the middle is awful and again in no way reflects the kind of look this map should have. The same is true of the two toned logo which could look so much better. The two decks colour wise are probably ok but surely these could have been made more 3D to reflect they are decks
The territory names look shocking those hyphons have to go and it just has the feel of someone shouting in chat with all those capital letters in that boring font.
Outside of graphics the gameplay is also very flawed in my opinion the pink continent involves 6 countries with at least 7 external borders this gets a bonus of 4. Dark green has only 3 borders (i know it also has decay) and also gets 4. You be trying to eminate the game in that the further around the board the higher the bonus - i agree with that idea but not when you have such insanely diverse terrs. getting the same bonus. I could expand further on the gameplay issues but as in my opinion there is so much work required to sort out the graphics and appearance first gameplay can follow.
Honestly guys this is nothing against any of you and I thought long and hard before making this post but I do believe the time has come to shout "hold on a minute" I know you guys have the capability to make a great map and this theme is a winner but this map is miles away from being where it needs to be. If this post gets you guys to look at this again then I believe in the long run you will want to thank me as seriously guys you do not that want this map quenched at the moment looking and playing the way it does.
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
(I know I said QUENCH!!! before, but I'm changing over a new leaf to help keep the foundry alive and make better maps)
I do not think the blue is hard on the eyes; but I don't think it's a very good color combination, and doesb't seem like a CC color.
I do not like the fact that the bonus increases, as if this was a monopoly map. Becuase the drops are random and attacks can be made both directions (as well as skip around), this does not apply.
I wish I could post more, but I'm still debating wheter or not it'll make the map better.
I do not think the blue is hard on the eyes; but I don't think it's a very good color combination, and doesb't seem like a CC color.
I do not like the fact that the bonus increases, as if this was a monopoly map. Becuase the drops are random and attacks can be made both directions (as well as skip around), this does not apply.
I wish I could post more, but I'm still debating wheter or not it'll make the map better.
me have no sig
- gimil
- Posts: 8599
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- Location: United Kingdom (Scotland)
premature FF'ing seems to be a problem ATM. Theres some big discussion going on about it.Gilligan wrote:I like how people wait until the map is in Final Forge to go and suggest things
Just bear with it (It alway produces much better results for your map anyway)
My personal opinion thou is i agree with most of what people are saying. But i also thought this was in an acceptable passing state (graphically, gameplay wise i wouldnt know)
What do you know about map making, bitch?
Top Score:2403natty_dread wrote:I was wrong
- Bad Speler
- Posts: 1027
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Hotels, Houses and Money = Copyright concernsrebelman wrote:The map itself has no character or style that sets it apart it is in effect too boring - where are the men, the dice, houses , hotels, the money etc. that could bring this map alive ?
Dice and men = I'm no good at 3d graphics, but I'll try
I have limited space, but I will try to improve it graphically.rebelman wrote:The legend looks wishy washy and again totally lacks character it looks more like a leaflet in a doctors surgery than a legend for what should be a cool map
The blue background has been mentioned already - twice. Personally, I think the two toned logo looks good, we'll see what others think.rebelman wrote:The blue in the middle is awful and again in no way reflects the kind of look this map should have. The same is true of the two toned logo which could look so much better.
Will try to do.rebelman wrote:The two decks colour wise are probably ok but surely these could have been made more 3D to reflect they are decks
Hyphens have already been mentioned. The capital letters and boring font are meant to imitate the board game this is parodying. Besides which, I need a legible small font with the small amount of space I have to work with.rebelman wrote:The territory names look shocking those hyphons have to go and it just has the feel of someone shouting in chat with all those capital letters in that boring font.
Ok, so far thats two people siding with your view (including yourself) and none that I know of siding with what is currently on the board. I'd like to wait for more people to comment on this issue especially since the way it is now was how it had been decided in the old Riskopoly thread, even though it had money to balance it out a bit. Also, this is a major gameplay change.rebelman wrote:Outside of graphics the gameplay is also very flawed in my opinion the pink continent involves 6 countries with at least 7 external borders this gets a bonus of 4. Dark green has only 3 borders (i know it also has decay) and also gets 4. You be trying to eminate the game in that the further around the board the higher the bonus - i agree with that idea but not when you have such insanely diverse terrs. getting the same bonus.
Comments always welcome but please do try to comment before FF next timerebelman wrote:Honestly guys this is nothing against any of you and I thought long and hard before making this post but I do believe the time has come to shout "hold on a minute" I know you guys have the capability to make a great map and this theme is a winner but this map is miles away from being where it needs to be. If this post gets you guys to look at this again then I believe in the long run you will want to thank me as seriously guys you do not that want this map quenched at the moment looking and playing the way it does.
Highest Score: 2532
Highest Position: 69 (a long time ago)
Highest Position: 69 (a long time ago)
- Bad Speler
- Posts: 1027
- Joined: Fri Jun 02, 2006 8:16 pm
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If youre refering the last sentence I wrote, that wasn't a defence against making changes, merely a statement.Coleman wrote:The only reason this remains in Final Forge is because I refuse to send maps backwards in the production cycle... Final Forge is not a defense against implementing changes.
Highest Score: 2532
Highest Position: 69 (a long time ago)
Highest Position: 69 (a long time ago)

