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[CCXIV] R2: ACES (28) vs FALL (21) - ACES Win - Final 7/2/24

Finished challenges between two competitive clans.

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[CCXIV] R2: ACES (28) vs FALL (21) - ACES Win - Final 7/2/24

Postby LFAW on Thu Mar 07, 2024 4:20 am

ACES vs FALL

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"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."

War Page: https://www.conquerclub.com/public.php? ... WarId=4730
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES
FALL

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.

  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)

War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits are allowed
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by LFAW on Tue Jul 02, 2024 8:58 am, edited 45 times in total.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby LFAW on Thu Mar 07, 2024 4:20 am

Last edited by LFAW on Tue Jul 02, 2024 8:59 am, edited 36 times in total.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby TrafalgarLaw01 on Thu Mar 07, 2024 9:39 am

ACES agrees to the terms and we are looking forward to facing FALL


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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby GoranZ on Sat Mar 09, 2024 1:38 pm

FALL agrees to terms

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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby Caymanmew on Sat Mar 16, 2024 4:37 pm

LFAW wrote:ACES vs FALL

"And when the gods of CC did cast the angels out of the premier division, a new clan rose to replace them..."

War Page: TBA
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
ACES
FALL

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 24th 23:59 CCT and Round 2 to be exchanged by April 7th 23:59 CCT
Clans will have 1 week to fill games.

  • Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)

War Terms
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There is no limit on the number of trench games
  • Round limits are allowed
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
  • 12 Hour Fog of War Rule will not be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars



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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby groovysmurf on Sat Mar 23, 2024 1:54 pm

Please add the clan war page to the OP.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby TrafalgarLaw01 on Sun Mar 24, 2024 10:55 pm

As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby rockfist on Sun Mar 24, 2024 11:09 pm

Just beat them! That is the best punishment for when they pull that.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby TrafalgarLaw01 on Mon Mar 25, 2024 5:17 am

rockfist wrote:Just beat them! That is the best punishment for when they pull that.


We wouldnt have done this vs any other clan (or maybe just 1 other clan). But we found this is FALL modus operandi. We dont feel its a good thing they got to get away with it time and time again.

We really dont have much problem posting our games. ACES has never failed to meet a deadline and we often post first. But we took the descition we were not gonna let FALL keep having it their way
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby rockfist on Mon Mar 25, 2024 1:01 pm

I donā€™t think itā€™s good either, but Iā€™m not involved in rule enforcement. Do everyone a favor and end them.
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby TrafalgarLaw01 on Mon Mar 25, 2024 6:59 pm

All games for the first set have been created. Looking forward to a fun war against FALL
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby LFAW on Tue Mar 26, 2024 3:40 am

All invites for ACES sent in Home and Away games. This is gona be fun!
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby Chariot of Fire on Wed Mar 27, 2024 3:11 pm

rockfist wrote:I donā€™t think itā€™s good either, but Iā€™m not involved in rule enforcement. Do everyone a favor and end them.


=D> =D> =D>

We went through the same crap with them didn't we! So frustrating :evil:

Thanks for the well wishes. See you in the final ;)
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby detlef on Mon Apr 01, 2024 1:31 pm

It would be really swell if they filled our round 1 home games. I know they're not too busy since they're playing their home games very quickly. Goranz took about 5 minutes after we went to take his latest turn. What say you channel some of that "Johnny on the spot" towards filling your away games?
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby rockfist on Mon Apr 01, 2024 2:57 pm

I, for one, am stunned that they would fail to meet another deadline after being chastised for failing to meet earlier ones. Perhaps something more punitive would motivate them?
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby detlef on Tue Apr 02, 2024 9:00 am

tick tock...
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby TrafalgarLaw01 on Tue Apr 02, 2024 4:46 pm

ACES draws first blood Game 23116777 =D> =D> =D>
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby Chariot of Fire on Wed Apr 03, 2024 1:17 pm

TrafalgarLaw01 wrote:ACES draws first blood Game 23116777 =D> =D> =D>


\:D/ \:D/ \:D/ \:D/ \:D/

ACES GO PLACES =D>
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby SoN!c on Wed Apr 03, 2024 2:03 pm

Chariot of Fire wrote:
TrafalgarLaw01 wrote:ACES draws first blood Game 23116777 =D> =D> =D>


\:D/ \:D/ \:D/ \:D/ \:D/

ACES GO PLACES =D>


No surprise when CoF, Traf and Iceman are the tourleaders :D and the one who's name doesn't get spoken out (NNS :D, great player btw and tbh)

Go easy on FALL, they might have lots of stuff going on and besides, who else would you play against otherwise?

Something more punitive than defeat would not motivate them
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby GoranZ on Wed Apr 03, 2024 2:38 pm

TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same

Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!
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Re: [CCXIV] R2: ACES (0) vs FALL (0)

Postby TrafalgarLaw01 on Wed Apr 03, 2024 3:06 pm

GoranZ wrote:
TrafalgarLaw01 wrote:As we supposed FALL failed to meet the deadline to exchange map (something they seem to do often). We have send our maps, settings and players for set 1 to Clan Directors. So we will post them unchanged when FALL does the same

Just to be clear, since I'm reading this now. We created our Home games before you. I've even sent you a message on 25-th asking why your games were not created, something that you didn't do yet you are accusing us of not creating our home games. You guys saw our games before we saw yours!

Since you guys like to play dirty, for R2 we will create our games after you create yours. That way we will be even.

Have fun!


As I said, we did send our games teams and palyers to CD 2 days before u even posted urs, because we knew u were not gonna meet deadline (As usua). Same u didnt to fill away games in time either. But don't you worry we will send our second set on time. Couse its gonna be 5 weeks then (I suggest U reading CC rules just in case you intend to be late again). But we didnt change a thing for what we had to waht we posted. But seems u only read what u want.
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