ACE vs. FOED - 28-37 - FOED Win FINAL 11/24
Posted: Thu Jun 18, 2015 2:04 pm
Agents of the Chaotic Empire and Fraternal Order of Exceptional Drinkers has agreed to duke out a 65-game war with a bit of a twist.
Contacts
ACE
angola
jj3044
FOED
JPlo64
uckuki
Schedule
First set exchanged July 8.
Second set exchanged when 2/3 of first set is done, and so forth.
Breakdown
Set 1: Ace: 3 dubs, 3 trips, 2quads FOED: 2 dubs, 2 trips, 3quads, FOED Poly
Set 2: Ace: 2 dubs, 2 trips, 3 quads, FOED: 3 dubs, 3 trips, 2 quads, ACE Poly
Set 3: Ace: 3 dubs, 3 trips, 2quads FOED: 2 dubs, 2 trips, 3quads, FOED Poly
Set 4: Ace: 2 dubs, 2 trips, 3 quads, FOED: 3 dubs, 3 trips, 2 quads, ACE Poly
Rules
Each clan will have 30 team home games, and two home poly sets (each set will include one dub, trip and quad). A tiebreaker will be a best of 7 poly on World 2.1, ch, sunny, ns, played by seven different members from each clan.
Maps may be used three times, but only once per game type. If a map is used in a poly set no matter how many times in that poly set, it only counts as one use of the map overall.
Players may play in 20 games. A poly set counts as one. A player can only play in one poly set, home or away.
Trench is allowed with a 30-round limit. Zombie and nukes are allowed with no restrictions. No 'no forts'.
12-hour Fog of War rule is in effect. If a player starts a game before the 12 hours have passed and/or before a member of the opposing team announces they have a snap, then the game-starting team will announce the moves in chat.
There is no timing out in nukes, zombie or escalating for the purpose of gaining an advantage.
Games
Set 1
Set 2
Set 3
Set 4
Tie-breakers
Three games, counts as one win in the overall standings
Game 16049310 - ACE
Game 16049311 FOED
Game 16049312 FOED
Player count
ACE
FOED
Contacts
ACE
angola
jj3044
FOED
JPlo64
uckuki
Schedule
First set exchanged July 8.
Second set exchanged when 2/3 of first set is done, and so forth.
Breakdown
Set 1: Ace: 3 dubs, 3 trips, 2quads FOED: 2 dubs, 2 trips, 3quads, FOED Poly
Set 2: Ace: 2 dubs, 2 trips, 3 quads, FOED: 3 dubs, 3 trips, 2 quads, ACE Poly
Set 3: Ace: 3 dubs, 3 trips, 2quads FOED: 2 dubs, 2 trips, 3quads, FOED Poly
Set 4: Ace: 2 dubs, 2 trips, 3 quads, FOED: 3 dubs, 3 trips, 2 quads, ACE Poly
Rules
Each clan will have 30 team home games, and two home poly sets (each set will include one dub, trip and quad). A tiebreaker will be a best of 7 poly on World 2.1, ch, sunny, ns, played by seven different members from each clan.
Maps may be used three times, but only once per game type. If a map is used in a poly set no matter how many times in that poly set, it only counts as one use of the map overall.
Players may play in 20 games. A poly set counts as one. A player can only play in one poly set, home or away.
Trench is allowed with a 30-round limit. Zombie and nukes are allowed with no restrictions. No 'no forts'.
12-hour Fog of War rule is in effect. If a player starts a game before the 12 hours have passed and/or before a member of the opposing team announces they have a snap, then the game-starting team will announce the moves in chat.
There is no timing out in nukes, zombie or escalating for the purpose of gaining an advantage.
Games
Set 1
Set 2
Set 3
Set 4
Tie-breakers
Three games, counts as one win in the overall standings
Game 16049310 - ACE
Game 16049311 FOED
Game 16049312 FOED
Player count
ACE
FOED