Game #15794949: 8 Players,
Quadruples,
No Spoils,
Sequential,
Chained,
Fog,
Trench,
30 Rounds
Clans Tournament:
2015 [Jul] ACE vs FOED Label: ACE Home Set 1
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Quadruples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- Yes
- Round Limit
- 30 Rounds
- Round Length
- 24 Hours
8 |
|
Quadruples |
In Quadruples games, four players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Yes |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
30 Rounds |
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. |
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| City Mogul: | 83 Territories, 65 Continents, 1 Objectives, 8 Start Positions, Min Reinforcements: 1 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2015-07-12 18:39:00 - Game has been initialized
2015-07-27 12:38:16 - Hook2 eliminated Fyrdraca from the game
2015-07-29 11:15:16 - kjg21 eliminated Conchobar from the game
2015-08-02 09:42:31 - Hook2 held the Become a Mogul objective
2015-08-02 09:42:31 - hyposquasher, IanG7, kjg21, Hook2 won the game
2015-08-02 09:42:31 - Fyrdraca lost 17 points
2015-08-02 09:42:31 - woodsy2115 lost 17 points
2015-08-02 09:42:31 - Conchobar lost 17 points
2015-08-02 09:42:31 - nippersean lost 17 points
2015-08-02 09:42:31 - hyposquasher gained 17 points
2015-08-02 09:42:31 - IanG7 gained 17 points
2015-08-02 09:42:31 - kjg21 gained 17 points
2015-08-02 09:42:31 - Hook2 gained 17 points
2015-07-12 18:41:36 - hyposquasher: have fun, guys!
2015-07-12 19:22:55 - Fyrdraca: y'all too, got snap even though it don't matter
2015-07-13 07:29:52 - woodsy2115: Hi and Gl all
2015-07-14 13:56:52 - Hook2: gl
2015-07-14 14:11:25 - nippersean: lol
2015-07-17 20:48:27 - Fyrdraca: Two nice dice runs to start the game man, killer with these settings!
2015-07-18 12:54:50 - hyposquasher: this was an odd drop. I don't think we would have chosen this drop because if we hadn't gotten those dice we would be in the opposite situation. This map can be fun with these settings but it can be very luck driven with a drop like this one.
2015-07-18 12:55:38 - hyposquasher: I know it's not over yet, but maybe sometime we'll get a chance to play you on it again with a different drop!
2015-07-19 18:48:52 - Fyrdraca: Yes that would be nice. One day perhaps!
2015-07-23 09:02:53 - Conchobar: I would be interested to discover just when this map is fun. Being so very heavily based on drop, turn order and horror dice vs amazing dice, i fail to see the attraction, but would be happy to discover otherwise
2015-07-23 09:04:43 - Conchobar: the doubles game was even more of a bullshit, bad luck, no fun loss, although for a different reason. Do yous actually like games that are so massively based on luck?
2015-07-23 13:26:51 - IanG7: you're playing a dice game Concho, it's all luck all the time, we play this map cause some teams have no idea of proper strategy and it's an easy win, other times it does end up being about a lucky draw, but so do most maps
2015-07-23 13:58:20 - IanG7: if we assume that half the teams don't know how to play it and if half do we have a 75% chance to win going into the game, not terrible odds
2015-07-24 12:55:50 - hyposquasher: We've had fun games with these settings. It was a little unfortunate that the P house and Y house were on opposite teams and the first two players. You're right that the game was determined by the first few turns. But it isn't always like that.
2015-07-24 12:56:30 - hyposquasher: Like I said, we've had some fun, competitive games with these settings.
2015-07-24 20:03:25 - Fyrdraca: That's a good point Ian, maybe we'll throw this at y'all in a later batch, haha :-)
2015-07-27 06:51:09 - Conchobar: Well there are many maps that involve strategy and even some that every so often make you feel like there's actually a war going on
2015-07-27 06:55:35 - Conchobar: for me the best thing about CC is communicating with teammates and formulating a winning plan. I fully understand why you guys use this map, but it still sucks balls & I must admit I was surprised to see it in the lineup for such a highly ranked clan
2015-07-27 06:56:10 - Conchobar: gg
2015-07-27 12:40:19 - Hook2: ty gg
2015-07-27 14:06:15 - hyposquasher: Conchobar, I think you'd have to play this a few more times to see that this is one of those maps. We discuss every move, and although we have a set strategy, every game we play here has been different.
2015-07-27 14:06:57 - hyposquasher: Like all of them, it is dice and drop dependent, but look at our record on this map with these settings. If it was 100% luck we would only win 50% of the time and that hasn't been the case.
2015-07-27 14:08:51 - hyposquasher: This was a crummy drop for you, NO DOUBT. The luck was all on our side here. But I don't think you should talk like we picked it because we knew we would get a good drop and win. If it was 100% luck based we wouldn't have picked it.
2015-07-27 14:09:16 - hyposquasher: but gg and gl in the rest of the war. It's been fun so far!!
2015-07-28 05:58:06 - nippersean: gg, well played guys
2015-07-28 05:59:24 - woodsy2115: gg guys
2015-07-29 11:15:36 - kjg21: gg
2015-07-29 11:15:46 - kjg21: tough luck here.