WAR TERMS 60 eight player doubles games (15 home per clan) Sent over three sets with each clan creating 5 per set. All games auto deploy and sequential play order Any Spoils (Nukes limited to 20% of home maps with gentleman agreement not to timeout to avoid spoils) No Unlimited Reinforcements Fog ok, Trench ok (trench no more than 7 home games) Maps can not be used by a clan more than once. 30 round limit for all games No Beta Maps 12 Fog Rule. If broken, team must reveal move. No Doodle / Lux / Eurasia Mini Max 12 games per clan member Round Dates - July 28 / Aug 4 / Aug 11 Team order will be consistent throughout the war regardless of home clan
Team 1 - AQoH Team 2 - FISO Team 3 - TNC Team 4 - G1
was about to create our first set but as I've just screwed up CL5 games I'm leaving attempting this for a couple of hours
Re: AQoH vs FISO vs TNC vs G1
Posted: Sat Jul 27, 2013 3:01 pm
by Vid_FISO
FISO set 1 now created and our invites sent
Game 13032630 Conquer Rome N/C/F/30 mangoosian, jpk Game 13032634 Eurasia N/C/S/30 Pappje, wi1bert Game 13032636 Greenland F/C/F/30 Vid_FISO, mangoosian Game 13032637 Feudal Epic E/C/F/T/30 Vid_FISO, Pappje Game 13032641 Peloponnesian War N/C/F/30 The Pom, halhalb
Re: AQoH vs FISO vs TNC vs G1
Posted: Sun Jul 28, 2013 3:56 pm
by kizkiz
have fun everyone
Re: AQoH vs FISO vs TNC vs G1
Posted: Sun Jul 28, 2013 5:12 pm
by MoB Deadly
Games are up. all invites out shortly. did you want me to do anything else like PM them to you or post in thread or just make teh games is okay?
Re: AQoH vs FISO vs TNC vs G1
Posted: Sun Jul 28, 2013 5:20 pm
by kuma32478
Nope. I'm good
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Jul 29, 2013 7:56 am
by Vid_FISO
all FISO invites sent, good luck all!
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Jul 29, 2013 1:27 pm
by Peter Gibbons
What will be the tiebreaker procedure in the event 2 or 3 teams tie for first?
For that matter, what if it's 15 wins each and everyone ties?
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Jul 29, 2013 1:32 pm
by Vid_FISO
Peter Gibbons wrote: For that matter, what if it's 15 wins each and everyone ties?
In that very unlikely event I say we do it all again!
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Jul 29, 2013 7:58 pm
by kuma32478
If needed, I'd suggest a tiebreak on classic with just the clans tied
Re: AQoH vs FISO vs TNC vs G1
Posted: Tue Jul 30, 2013 10:35 am
by Peter Gibbons
kuma32478 wrote:If needed, I'd suggest a tiebreak on classic with just the clans tied
We probably should get official agreement on this before we get too far into the war.
A 2- or 3-team tie is not as unlikely as it might seem. I can't speak for my clan, but classic probably works as a neutral tiebreaker. Standard (ESC/CHAIN/SUN) settings?
Re: AQoH vs FISO vs TNC vs G1
Posted: Tue Jul 30, 2013 10:38 am
by Vid_FISO
Personally would prefer random as a tie-break but not really fussed as to which map or settings, just means using a different pair of players that suit whatever is chosen.
Re: AQoH vs FISO vs TNC vs G1
Posted: Tue Jul 30, 2013 7:56 pm
by kuma32478
that map and settings work for me
Re: AQoH vs FISO vs TNC vs G1
Posted: Sun Aug 04, 2013 7:44 pm
by MoB Deadly
TNC games up
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Aug 05, 2013 5:16 am
by Vid_FISO
MoB Deadly wrote:TNC games up
Probably won't matter but 30 round limit not included in your settings. Personally not fussed about it.
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Aug 05, 2013 8:52 am
by MoB Deadly
Ah crap.
Game remade
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Aug 05, 2013 9:09 am
by kuma32478
I'm gonna need to remake mine too
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Aug 05, 2013 9:10 am
by kizkiz
Default wins for fiso?
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Aug 05, 2013 9:20 am
by cooldeals
As awesome as this war is I've realized we all picked our favorite settings for 2 teams. Maybe next round we should do more escalating spoils in future games guys for our game loads sake.
Re: AQoH vs FISO vs TNC vs G1
Posted: Mon Aug 05, 2013 9:48 am
by Vid_FISO
cooldeals wrote:As awesome as this war is I've realized we all picked our favorite settings for 2 teams. Maybe next round we should do more escalating spoils in future games guys for our game loads sake.
Flat or escalating spoils make better tactical games for 4 team dubs in my experience, nothing like killing your partner for his spoils then running over the map