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Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- 30 Rounds
- Round Length
- 24 Hours
8 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
30 Rounds |
With round limits, the game will automatically finish at the end of the specified round. The winner will be the surviving player with the most troops. |
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Eurasia: | 131 Territories, 32 Continents, 2 Start Positions, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2013-07-31 22:52:13 - Game has been initialized
2013-11-02 13:17:24 - jonofperu eliminated Peter Gibbons from the game
2013-11-06 13:51:58 - Pappje, wi1bert won the game
2013-11-06 13:51:58 - theheadholes lost 22 points
2013-11-06 13:51:58 - trlester lost 22 points
2013-11-06 13:51:58 - jonofperu lost 25 points
2013-11-06 13:51:58 - jemal_fixit lost 25 points
2013-11-06 13:51:58 - Peter Gibbons lost 21 points
2013-11-06 13:51:58 - ZionT lost 21 points
2013-11-06 13:51:58 - Pappje gained 68 points
2013-11-06 13:51:58 - wi1bert gained 68 points
2013-09-10 18:47:37 - ZionT: light blue, i don't plan to attack your bonus, but i would prefer if we could both practice diplomacy in that area, africa doesn't hold any bonus
2013-09-10 18:48:10 - ZionT: I will move those troops out of your way so they are not threatening next round if you don't mind focusing your expansion elsewhere
2013-09-13 23:10:57 - jemal_fixit: team 4 i am happy to do that but you didnt need to hit me first. that was what i was trying to avoid by offering a truce.
2013-09-13 23:11:49 - jemal_fixit: I will move my troops away as a show of good faith but i expect you to do the same and leave my bonus intact
2013-09-16 13:36:24 - Peter Gibbons: We will draw down from Maghreb.
2013-09-21 05:22:09 - ZionT: PG for ZT... not under an hour but I'm going to bed and I'm certain he's going to miss if I don't take the turn
2013-09-22 03:32:36 - Peter Gibbons: agreement holds in our eyes, cyan... if it has to break on one border (from your perspective) then it breaks on all borders
2013-09-22 03:32:44 - Peter Gibbons: but we are fine with the status quo
2013-09-23 17:36:06 - ZionT: again, PG
2013-09-26 16:52:32 - trlester: Well we're not going to win but I am sure that y'all don't want to waste troops on us either.
2013-09-26 17:01:59 - trlester: Team 4, I don't plan on going up against you guys. It's your call if you want to spend the troops.
2013-09-26 18:00:22 - Peter Gibbons: nope, those troops are defensive... given the nature of this war, suicides are not (unfortunately) out of the question
2013-09-27 12:19:53 - trlester: I had trouble reading into your defensive comment. I would never suicide against any of you, just stating the obvious. I can't go any where so I'll continue to stack troops. If you want to run me over it may cost you the game.
2013-09-27 13:24:27 - Peter Gibbons: I don't think it's something you need to read into... you're not the only one that can attack us there... yellow drops 21 per turn and only has to go through 2 territories to reach us
2013-09-27 13:25:49 - Peter Gibbons: it should be obvious we have no interest in running you over... of course that would cost us the game
2013-09-30 15:10:13 - jonofperu: I decided it wasn't worth it to continue trying to break you down there Team 2. I hope the feeling is mutual :-)
2013-09-30 18:20:04 - Pappje: I think you'll find it will be - doubt you want to spend 10 rounds waiting for defeat either....
2013-10-11 13:18:43 - Peter Gibbons: sorry cyan, I just can't trust your build there anymore... you're the only team that could have beat us this game and the only team we are competing against for the war
2013-10-11 13:19:47 - Peter Gibbons: you weren't going to just let us win at the 30 round limit, so we couldn't let a 40 stack and 15 bonus stand
2013-10-11 13:19:59 - Peter Gibbons: and, if you WERE going to let us win, then this isn't a big deal!
2013-10-12 21:50:40 - jemal_fixit: thanks for the warning / notice before you broke the peace there orange :(
2013-10-12 21:51:26 - jemal_fixit: remind me never to deal in diplomacy with you again
2013-10-13 04:20:32 - Peter Gibbons: your diplomacy was all based on moving troops away as a show of good faith... the last two rounds all you did was stack...
2013-10-13 04:20:59 - Peter Gibbons: if we had warned you, you would have hit us first... diplomacy that leads to you being able to win at the last second is not really good diplomacy for us
2013-10-13 16:10:57 - Pappje: That's hilarious. What do you expect, T3 to leave their borders unprotected while you have a clear run to victory?
2013-10-13 16:12:27 - Pappje: I'm surprised T3 didn't follow in after us though - we weren't going to sit back and let you coast to the inevitable win, guess they had their own plan. We honoured our truce with them though.......
2013-10-14 15:44:56 - jonofperu: looks like we have to throw all we've got at T4 for any of us to have a chance. :-p
2013-10-14 15:50:03 - Peter Gibbons: I don't understand why that's hilarious. You are making my point. If the truce was going to be honored until the end of the game, there is no reason for a build (as we weren't attacking).
2013-10-14 15:50:44 - Peter Gibbons: if the truce held all game, then we WERE going to win easily... you're saying Team 3 would have allowed that?
2013-10-14 20:42:53 - wi1bert: 30 round limit might come into this too at this rate
2013-10-15 12:39:54 - Vid_FISO: Truces? It would be such a shame to lose this game and the 4 way war by one game wouldn't it? :D
2013-10-17 15:38:21 - jonofperu: I think T1 needs to contribute, we can't do all your work for you :-p
2013-10-22 23:07:53 - ZionT: well done guys, gg t1
2013-10-22 23:11:11 - ZionT: well, you should win, assuming you attack team 2 which may not happen either
2013-10-22 23:12:03 - ZionT: I wonder if you'll change your tactics for playing as the swiss might when t2 is now in contorl of this game
2013-10-23 21:48:25 - Pappje: Oohh, very exciting all of a sudden......can T1 squeeze over the line after keeping quiet til now?
2013-10-23 21:51:08 - Pappje: will there be a frenzied death match that allows T4 to reclaim top spot? Will jonofperu wonder whether he should break our truce and tackle that tantalising single I've left him, or will he calculate it's best to leave me to flex my muscles against T1 and
2013-10-23 21:51:16 - Pappje: take advantage if I blow my troop count up.........decisions, decisions, decisions
2013-10-24 16:15:21 - wi1bert: or will i get jealous of blue's superior bonus and turn on him?
2013-10-24 20:24:55 - jonofperu: that would make things interesting! :-p
2013-10-24 20:30:29 - wi1bert: well he's just handed me my balls on a plate in two other games.......
2013-11-01 18:29:17 - ZionT: hmm... what should we do?
2013-11-01 18:32:17 - ZionT: lol, yellow you're continuiing to attack us even though we have no troops, don't hold any bonuses and have long ago lost this game
2013-11-02 18:01:45 - Pappje: Interesting 3-way dash for the finish here.....
2013-11-03 01:18:04 - trlester: And Team 3 takes the lead
2013-11-05 21:38:07 - Pappje: All comes down to jon's dice......
2013-11-06 13:12:51 - trlester: Well played everyone
2013-11-06 13:51:49 - jonofperu: no dice. lost 5 killed 3. GG team 2
2013-11-06 17:55:14 - wi1bert: amazing that it ended up so close, thank you for your integrity, gg all
2013-11-07 16:52:24 - ZionT: gg well played