[NC4] [R1] YNWA vs TFFS [10-31] - Final 6/20
Posted: Thu May 02, 2013 3:02 am
Contacts:
YNWA:
Primary = AdamKeith
Secondary = elonpuckhog
TFFS:
primary: aaronvollrath
last resort: shoop76
see rules in parent thread here or read these:
Format:
14 quads, 14 trips, 12 dubs + tie on Classic with escalating, chain and no fog settings
(tiebreaker can be quads, trips, or dubs - whatever the two clans decide)
three sets of games to be sent out on dates indicated:
05MAY2013
each clan will create 5 quads and two trips
12MAY2013
each clan will create 2 quads and 5 trips and TFFS will create the TRIPS tiebreaker on Classic w/ escalating, chain and no fog
19MAY2013
each clan will send out 6 dubs
Rules of engagement:
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads)
no freestyle, speed, manual deployments, beta maps or trench warfare (trench allowed if agreed upon by both clans)
12 hour rule appreciated, but if turn taken prior to 12 hours elapsing the other team should delineate turn events unless just deploying and forting
Random maps option can be chosen and not count against map counts (this may result in a beta map showing up)
YNWA:
Primary = AdamKeith
Secondary = elonpuckhog
TFFS:
primary: aaronvollrath
last resort: shoop76
see rules in parent thread here or read these:
Format:
14 quads, 14 trips, 12 dubs + tie on Classic with escalating, chain and no fog settings
(tiebreaker can be quads, trips, or dubs - whatever the two clans decide)
three sets of games to be sent out on dates indicated:
05MAY2013
each clan will create 5 quads and two trips
12MAY2013
each clan will create 2 quads and 5 trips and TFFS will create the TRIPS tiebreaker on Classic w/ escalating, chain and no fog
19MAY2013
each clan will send out 6 dubs
Rules of engagement:
Each clan member can only participate in 15 games per clan war
Each map can only be used twice per clan, per clan war, but can only be used once per game type
(i.e. once for triples and once for quads)
no freestyle, speed, manual deployments, beta maps or trench warfare (trench allowed if agreed upon by both clans)
12 hour rule appreciated, but if turn taken prior to 12 hours elapsing the other team should delineate turn events unless just deploying and forting
Random maps option can be chosen and not count against map counts (this may result in a beta map showing up)