[ACC Round 2] 1st Reg. v. AOD [25-24] of 51pts - Final
Posted: Sat Sep 03, 2011 3:21 pm
Greetings everyone!
Angels of Death and the 1st Regiment of Foot Guards are marching to combat!
Total games in the First Round:
5 Singles Bouts (each best-of-4) - each bout worth 1 point
6 Doubles Games - each also worth 1 point
10 Trips - each worth 2 points
10 Quads- each also worth 2 points
51 points available in total
Contacts therefore need to create 2 games for each singles bout - 8 games, plus 2 doubles games, 4 trips and 4 quads.
Contacts are: General Brock II and General Roy for the Regiment.
For AOD: jpcloet
Rules of the War:
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in.
Player Usage:
Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games. In rounds 2 & 3 this is 9 games, and in the semi-finals and final this is 10 games.
Tie-break games are not subject to player usage restrictions.
Individual players can only play in one 1 v 1 bout per round.Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads). 'Random' Map can be used and is subject to the same restrictions (once per game type, twice overall)
.......
If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.
Best-of-4 singles involve head-to-head bouts, i.e. the same two opponents play each other 4 times. As with other game types, each clan chooses 'home' map and settings for half or the games. In any bout, if players draw (2-2), then neither clan wins a point.
When wars begin, clan organisers will be provided with 48 hours during which to ensure their memebers join games.
A round limit of 30 rounds (for singles and doubles) and 25 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.
A tie-breaker game will also take place (quadruples on World 2.1, no spoils, sunny, chained). The result from this game is only considered if scores are otherwise equal.
12 hour Fog of War courtesy rule applies.
Angels of Death and the 1st Regiment of Foot Guards are marching to combat!
Total games in the First Round:
5 Singles Bouts (each best-of-4) - each bout worth 1 point
6 Doubles Games - each also worth 1 point
10 Trips - each worth 2 points
10 Quads- each also worth 2 points
51 points available in total
Contacts therefore need to create 2 games for each singles bout - 8 games, plus 2 doubles games, 4 trips and 4 quads.
Contacts are: General Brock II and General Roy for the Regiment.
For AOD: jpcloet
Rules of the War:
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in.
Player Usage:
Individual players can play a maximum of 30% of games (counting a 1v1 bout as 1 game). In round 1 this is 7 games. In rounds 2 & 3 this is 9 games, and in the semi-finals and final this is 10 games.
Tie-break games are not subject to player usage restrictions.
Individual players can only play in one 1 v 1 bout per round.Each map can only be used twice per clan per clan war but can only be used once per game type (e.g. once for singles and once for quads). 'Random' Map can be used and is subject to the same restrictions (once per game type, twice overall)
.......
If rules are contravened, then the Tournament Organisers may determine that the offending team cannot score any victories from games concerned. If it is concluded that the offending clan have deliberately contravened rules to gain an advantage then the games concernd will be ruled as automatic victories for their opponents.
Best-of-4 singles involve head-to-head bouts, i.e. the same two opponents play each other 4 times. As with other game types, each clan chooses 'home' map and settings for half or the games. In any bout, if players draw (2-2), then neither clan wins a point.
When wars begin, clan organisers will be provided with 48 hours during which to ensure their memebers join games.
A round limit of 30 rounds (for singles and doubles) and 25 rounds (for trips and quads) will be set - there will be no result if there is no winner within the limit. It is anticipated that this will only occur extremely rarely and is only introduced to prevent a stalemate-game from holding the tournament up.
A tie-breaker game will also take place (quadruples on World 2.1, no spoils, sunny, chained). The result from this game is only considered if scores are otherwise equal.
12 hour Fog of War courtesy rule applies.