Next set worth:
65
Game #9703300: 8 Players,
Quadruples,
Escalating,
Sequential,
Chained,
Fog
Clans Tournament:
2011 [ACC] Round 2 Label: AOD vs GG (AOD home) 12H rule
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Quadruples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
8 |
|
Quadruples |
In Quadruples games, four players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Feudal Epic: | 128 Territories, 8 Continents, 1 Objectives, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2011-09-12 05:51:51 - Game has been initialized
2011-09-23 07:28:49 - RedRover23B eliminated codierose from the game
2011-09-26 23:19:02 - murphy16 eliminated qwertylpc from the game
2011-09-28 15:41:47 - murphy16 eliminated RedRover23B from the game
2011-09-28 15:42:31 - murphy16 eliminated General Roy from the game
2011-09-29 15:12:12 - murphy16 eliminated Agent 86 from the game
2011-09-29 15:12:12 - friendly1, murphy16, Treslie, codierose won the game
2011-09-29 15:12:12 - Agent 86 lost 18 points
2011-09-29 15:12:12 - RedRover23B lost 18 points
2011-09-29 15:12:12 - qwertylpc lost 18 points
2011-09-29 15:12:12 - General Roy lost 18 points
2011-09-29 15:12:12 - friendly1 gained 18 points
2011-09-29 15:12:12 - murphy16 gained 18 points
2011-09-29 15:12:13 - Treslie gained 18 points
2011-09-29 15:12:13 - codierose gained 18 points
2011-09-13 06:22:47 - Agent 86: 12hr rule sucks
2011-09-13 06:23:06 - Agent 86: I missed because of this...
2011-09-13 15:03:46 - murphy16: Sorry but that's a poor excuse as everyone should know it doesn't apply to maps like this where everyone has one starting point, but good luck
2011-09-14 14:15:15 - RedRover23B: General Brock II for Rover
2011-09-14 14:15:41 - RedRover23B: Rover will be absent only for this turn, probably
2011-09-14 14:16:12 - RedRover23B: murphy, our clan is relatively young, and not everyone is familiar with the ins and outs of the "12 hrs rule".
2011-09-15 14:47:36 - Agent 86: yes, I understand this now..it caused great discussion within the clan and now everybody understands everything about the 12h rule.
2011-09-15 14:48:03 - Agent 86: so best of luck everybody
2011-09-15 14:48:14 - murphy16: Just saying it should be common sense since everyone only start with one territ and we can only see neutrals anyways.
2011-09-15 14:48:53 - murphy16: And sorry to be harsh, just that kind of time, getting stressed out with only 3 months left of my "normal life"
2011-09-17 05:06:29 - General Roy: I must have missed something. Sorry, but perhaps someone could explain to me what the 12h rule is?
2011-09-17 05:07:01 - General Roy: I've never followed any such rule myself, but then I don't really visit the clan forum that often.
2011-09-17 05:26:58 - AgentSmith88: The "12 hour rule" means the first person able to take a turn (in this case Agent 86) waits 12 hours before taking his turn
2011-09-17 05:27:44 - AgentSmith88: this is so the other team can get a snapshot of the board before he attacks and takes a territory, thus giving everyone the same view of the board
2011-09-17 05:28:43 - AgentSmith88: on this map it wouldn't matter because everyone starts next to neutral territories, thus making the 12 hour rule insignificant
2011-09-17 05:29:49 - AgentSmith88: For future reference though agent, I would wait as long as possible, but hen take your turn, even if this means only waiing 8, 6, or even 4 hours
2011-09-17 05:30:35 - AgentSmith88: most clans will accept an explanation of what you did on your first turn (if needed) if you are unable to wait the full 12 hours
2011-09-17 05:30:53 - AgentSmith88: in any case, good luck to both teams! :)
2011-09-19 14:02:18 - General Roy: Thanks for the explanation. I had not seen it before, but it makes sense.
2011-09-20 12:52:13 - Agent 86: General Roy for 86
2011-09-21 18:20:51 - codierose: why do they have a fog setting lol what would we do without bob the hole idea of the 12 hour fog rule is pants
2011-09-22 05:23:46 - General Roy: What does garments have to do with the 12 hour rule? And with all fog, is there any sense in a 12 hour rule anyway?
2011-09-22 05:25:04 - General Roy: I would have thought that if each player takes a snapshot in chat when it's his turn, then the team would see the situation anyway.
2011-09-22 17:54:17 - General Brock II: If the opposing team gains a snapshot, you don't have to wait any longer,Roy
2011-09-22 17:54:29 - General Brock II: and you don't have to wait in a match like Feudal, either
2011-09-22 17:55:09 - General Brock II: Three months, murphy? What's happening after that?
2011-09-22 17:55:12 - General Brock II: you moving?
2011-09-22 19:07:40 - Agent 86: Ickyketseddie in for Agent 86
2011-09-23 00:00:30 - AgentSmith88: murph will be in boot camp
2011-09-23 08:30:25 - General Roy: And how would one team know when the other team has taken a snapshot?
2011-09-23 16:38:32 - murphy16: We will say "we got the snap shot"
2011-09-24 01:36:44 - General Roy: macbone for the General - he'll be gone until tomorrow morning his time
2011-09-26 23:20:00 - murphy16: GG orange
2011-09-27 15:04:24 - General Brock II: Come on, Regiment! If you win this game, we win the war!!!
2011-09-27 15:04:28 - General Brock II: You can do it!
2011-09-28 15:44:04 - murphy16: Good game GG, well fought
2011-09-28 15:58:20 - General Roy: Congratulations to you, T1.
2011-09-28 16:42:20 - codierose: does it mean we win the war
2011-09-28 16:48:54 - Treslie: Good game all!
2011-09-28 18:11:05 - friendly1: gg guys
2011-09-28 22:41:57 - AgentSmith88: no. assuming gg wins the trips waterloo game we need to win poker club and nw passage to win the war
2011-09-28 22:59:05 - murphy16: Wow sorry, my stupid fucking mouse pad advanced all my troops for me