There are landowners, accused, accusers, roads, buggy stops, reverends, judges, and meeting houses; it seems feasible while figuring out all those that you'd miss out the revert to neutral as well. And this info is at all corners of the map...
I got the part about buggy-stops being the route throw the roads, but unfortunately didn't read-through it all the way through as I was quickly scanning the map, and so missed the part about reverting to neutral
(which is why I thought making it a bit bold/in contrasting color, could highlight it a bit more clearly)
I was a bit bored, so I took on your challenge of nobody mentioning the issue in the last 6 months and took a brief scan through the chat of the last half-page of games:
2013-01-19 19:59:15 - dollarsnosense: just left 11 on a reset to neutral
https://www.conquerclub.com/game.php?game=122406432013-01-16 14:01:27 - mint-murray: watch buggy stops they revert to nuetral
https://www.conquerclub.com/game.php?game=12225386lost 4 to the neutral
https://www.conquerclub.com/game.php?game=122184082013-01-16 23:59:07 - Mad Martigan: What is this neutral player that just wiped out four of my troops?!
2013-01-17 03:40:22 - Asher413: Neutral got me too... and the dice dragged me back in.
https://www.conquerclub.com/game.php?game=122170412013-01-20 18:26:07 - mudfighter [team]: damn, did not see that...
2013-01-20 18:26:15 - mudfighter [team]: about the reset
2013-01-20 18:26:24 - mudfighter [team]: ok, that is the way to learn a map...
2013-01-20 19:12:19 - Leehar [team]: same
https://www.conquerclub.com/game.php?game=12218405Again, I completely understand that this is already out of beta, so it's not worth the effort to change it if it's only causing a problem for a slight few, but I just thought it was worth mentioning because even through that scan above, there were quite a few other comments that the map was too complicated so maybe this could have been something to make it a bit easier to avoid falling into a pitfall.