Moderator: Cartographers
KEYOGI wrote:Coleman's signature is looking a bit squished there, but I'm not sure you can do much with it given the space you have available. Perhaps shrink your own name a few points and make Coleman's bigger.
Am I right in assuming the map with XML coordinates hasn't been posted yet?
Gilligan wrote:I am so confused on these bonuses.
KEYOGI wrote:Time for that detailed look I think.
The colours of East and West Ward are still something that should be considered. I think it might be easy for some people to easily overlook this and think the Ward is one area, not two.
KEYOGI wrote:I find the territory numbers are a little harder to see on the small map, most notably in the Woods Camp.
KEYOGI wrote:Perhaps we can have some grass on the Swamps border with the moat. This border stands out the most of any on the map and I think it's because the Plains has grass on the moat border but it is absent in the Swamp.
KEYOGI wrote:While the whole map improved with the new perspective, the siege tent suffered. It's been brought up a number of times and I think it's something to at least consider an alternative for. An actual piece of siege equipment would be fitting for a siege map you would think.
KEYOGI wrote:I personally find the legend swatches unnecessary, same goes for the "Enter walls via bridge or stairs". This maps design is pretty intuitive because of the level of detail that's gone into it. That's just my opinion though and if others feel it's necessary, then I guess it is.
KEYOGI wrote:Colemans signature is looking a bit squished there, but I'm not sure you can do much with it given the space you have available. Perhaps shrink your own name a few points and make Colemans bigger.
mibi wrote:KEYOGI wrote:Colemans signature is looking a bit squished there, but I'm not sure you can do much with it given the space you have available. Perhaps shrink your own name a few points and make Colemans bigger.
make my name smaller.. and colemans bigger? surely you must be joking.
mibi wrote:I have tried to switch it up, the problem is, that a trebuche and other siege equiptment just doesn't look like anything anyone would recognize. also it would a totally non functioning siege equiptment. people might wonder how to use this siege weapon in the game. yes the perspective tent looked better, but 95% of the future players of this map will have never seen the original tent, so it's no loss on their part. I still think it looks like a tent which belongs in a camp.
mibi wrote:make my name smaller.. and colemans bigger? surely you must be joking.
Enigma wrote:-need to specify that the walls are either "outer" or "inner" wall-- i would suggest just making the territories named "wall 1, wall 2, wall 3, wall 4, wall 5, wall 6" on the map and xml, instead of "inner wall 1, 2, 3; outer wall 1, 2, 3" because it seems there arent different bonuses for the individual walls. only one bonus for the walls if you also own the throne.
-the tunnel has to be worth at least 3- its got 3 borders and 7 territories.
Enigma wrote:Enigma wrote:-need to specify that the walls are either "outer" or "inner" wall-- i would suggest just making the territories named "wall 1, wall 2, wall 3, wall 4, wall 5, wall 6" on the map and xml, instead of "inner wall 1, 2, 3; outer wall 1, 2, 3" because it seems there arent different bonuses for the individual walls. only one bonus for the walls if you also own the throne.
-the tunnel has to be worth at least 3- its got 3 borders and 7 territories.
also- the midlands bonus number 6 looks a little odd- italicised or something?
hulmey wrote:im notcing in the wood camps...A white line is running down the border of one of the countries....
Could you correct it or make the other border/country the same (prefeberaly the latter)
Coleman wrote:hulmey wrote:im notcing in the wood camps...A white line is running down the border of one of the countries....
Could you correct it or make the other border/country the same (prefeberaly the latter)
Are you talking about the smoke?
KEYOGI wrote:Nice improvements.
I hadn't noticed what I'm guessing are torch glows in the tunnel before. While I appreciate what you're trying to achieve, I'm not sure you've quite pulled it off yet. On the small map, number 3 and the army shadow are overlapping in the tunnel.
Any chance you can swap 1 and 2 on the Inner Wall so it follows the same order as the Outer Wall?
KEYOGI wrote:I hadn't noticed what I'm guessing are torch glows in the tunnel before. While I appreciate what you're trying to achieve, I'm not sure you've quite pulled it off yet.
Users browsing this forum: No registered users