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[Abandoned] Research & Conquer

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Re: Research & Conquer [24 Aug 2013] V33 pg 98

Postby isaiah40 on Mon Sep 23, 2013 10:09 am

-=- Tanarri -=- wrote:
isaiah40 wrote:I'm back from my vacation, so I will attempt to get an update sometime this weekend.


Hey isaiah, how's the next update coming?

It's coming, like Oliver, just been a little busier than expected!
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Re: Research & Conquer [24 Aug 2013] V33 pg 98

Postby isaiah40 on Tue Sep 24, 2013 12:23 am

Just a quick update to show what I have so far.

- reduced the bevel on the plates for the selector knobs
- removed the gauge plates and labs plate - this (IMHO) is making it cleaner and easier to read, though I might have to change the color of the text now
- added a new icon for the labs
- added in the push buttons for Doomsday device and dirtied up the outside of the button a bit

Still to do:
- add in the attack path from the Labs to the basic Researches
- Add the text for the Basic & Advanced Researches branches
- Put the legend area back in - will probably do it with out the plate

Click image to enlarge.
image
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Re: Research & Conquer [24 Sept2013] V33a pg 101 - Quick upd

Postby EricPhail on Tue Sep 24, 2013 12:48 am

Loving the new look
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Re: Research & Conquer [24 Sept2013] V33a pg 101 - Quick upd

Postby isaiah40 on Tue Sep 24, 2013 10:54 pm

EricPhail wrote:Loving the new look

Thanks Eric!!

Here's v34 finally - hope y'all like it!!

I think this version is nice and clean, easy to read and see.

Click image to enlarge.
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Re: Research & Conquer [24 Sept2013] V33a pg 101 - Quick upd

Postby koontz1973 on Tue Sep 24, 2013 11:12 pm

Simple things like grunge on the shiny letters.
You could make them look more like a button I am sure. I think I get what you are after, like a recessed button, but that red shine is what has destroyed it.
Image
This is what I think you where after. The button has an edge to it and then the raised surface of the panel board.

So button, grunge and fish (fish is a must). Those are the only 3 things.
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Re: Research & Conquer [25 Sept2013] V34 pg 101

Postby EricPhail on Wed Sep 25, 2013 5:26 am

Mining lacks a bonus value (need to add that back in)
You may wish to reword the legend entry "a lab assaults only its..."

to "a lab assaults only its own basic researches, special researches and doomsday device"
given the new label of special research (the dials) and the the TSF is now effectively one of those in appearance and placement
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Re: Research & Conquer [25 Sept2013] V34 pg 101

Postby SuicidalSnowman on Wed Sep 25, 2013 7:14 am

Nice, much more legible throughout
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Re: Research & Conquer [25 Sept2013] V34 pg 101

Postby isaiah40 on Sat Sep 28, 2013 1:06 pm

Things done:
1 - Rearranged the legend area
2 - Changed one knob to see how it would look
3 - made all the text look less "shiny"
4 - Adjusted the Doomsday Device buttons a tad bit

Things to do:
1 - Add in the rest of my sig
2 - Change knobs if people like the new one better
3 - CB tests
4 - Small map
5 - 888 tests on both maps
6 - Anything else??

Click image to enlarge.
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby koontz1973 on Sat Sep 28, 2013 1:15 pm

isaiah40 wrote:1 - Rearranged the legend area

I like.
isaiah40 wrote:2 - Changed one knob to see how it would look

You nasty man, please leave as is.
isaiah40 wrote:3 - made all the text look less "shiny"

Better but the blue for special research could go darker.
isaiah40 wrote:4 - Adjusted the Doomsday Device buttons a tad bit

Cannot see any difference apart from looking better. I would personally add a circle of dark red around the shiny red to give it the appearance of not being stuck on but an individual piece.

Honestly, without giving this a close up look over, apart from the red button and blue text, I would say you are good to go.
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby isaiah40 on Sat Sep 28, 2013 1:18 pm

koontz1973 wrote:
isaiah40 wrote:2 - Changed one knob to see how it would look

You nasty man, please leave as is.

As in the original knob?
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby koontz1973 on Sat Sep 28, 2013 1:21 pm

isaiah40 wrote:
koontz1973 wrote:
isaiah40 wrote:2 - Changed one knob to see how it would look

You nasty man, please leave as is.

As in the original knob?

Yes.
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby SuicidalSnowman on Sun Sep 29, 2013 2:40 pm

Original knob vote from me as well. I think it fits the theme better.
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby -=- Tanarri -=- on Sun Sep 29, 2013 8:55 pm

Original knob for me as well.

Also, I think the Doomsday buttons could use just a little work to make them look either raised, indented, or something other than flush with the main background, just to give them more of an impression of being buttons and not just red circles. This isn't a major concern for me and if others are happy with the buttons as they are now, then I'll go with them.

Overall I think this is just about ready to go. I definitely like the new layout and think it makes a lot more sense and is more intuitive. Thanks dolomite for the layout suggestion.

Great work Isaiah and thanks!
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby EricPhail on Fri Oct 04, 2013 9:41 am

If you could find some way to give the doomsday devices a mollyguard without too much difficulty that might help people seeing them as buttons
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby isaiah40 on Fri Oct 04, 2013 9:18 pm

EricPhail wrote:If you could find some way to give the doomsday devices a mollyguard without too much difficulty that might help people seeing them as buttons

I was originally looking for something like that but settled on the current buttons. I will work on them a bit more, plus I will use the orginal knobs, but I will work on them as well.
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby -=- Tanarri -=- on Fri Oct 04, 2013 11:14 pm

Oliver, how's the XML coming along? Have you had a chance to get started on it?
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby isaiah40 on Sat Oct 05, 2013 9:07 am

-=- Tanarri -=- wrote:Oliver, how's the XML coming along? Have you had a chance to get started on it?

Hopefully he has, and I will have an update this weekend for sure!! :D
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby isaiah40 on Mon Oct 07, 2013 2:10 pm

Okay here is the updated Large and Small versions! The op has all the updated versions including the 888 checks and CB tests.

Large
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Small
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Re: Research & Conquer [28 Sept 2013] V34a pg 101

Postby OliverFA on Mon Oct 07, 2013 2:49 pm

isaiah40 wrote:
-=- Tanarri -=- wrote:Oliver, how's the XML coming along? Have you had a chance to get started on it?

Hopefully he has, and I will have an update this weekend for sure!! :D


Expect it for the day 10. Only 3 days to it! 8-)
Welcoming the long awaited Trench Warfare Setting (Previously Adjacent Attacks).

My Maps:
Research and Conquer - Civilization meets Conquer Club

Best score: 2,346 - Best position: #618 - Best percentile: 4.87%
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Re: Research & Conquer [7 Oct 2013] V35 pg 102

Postby yeti_c on Wed Oct 09, 2013 3:52 am

I remember the conception of this map... Glad to see it's still alive!!

Keep going fellas you're almost there!

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Re: Research & Conquer [7 Oct 2013] V35 pg 102

Postby koontz1973 on Wed Oct 09, 2013 12:28 pm

Small thing after looking at the CB tests, south east and north glows on the map could do with being slightly more different.
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Re: Research & Conquer [7 Oct 2013] V35 pg 102

Postby Fazeem on Thu Oct 10, 2013 1:18 pm

wow I like this map glad i saw it in signature hope the beta comes soon.
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Re: Research & Conquer [7 Oct 2013] V35 pg 102

Postby dolomite13 on Thu Oct 10, 2013 5:31 pm

Looking Good!

If you make open conscription +2/3 and stack that with the +1/3 for secret conscription and because the advanced require the basic you would then not need the extra text in the key. The bonus would be the same and technically there would be no reason why secret conscription couldn't occur at the same time as open conscription. After all the CIA, FBI etc can secretly recruit as can Mercenary groups all while open enlistment is going on or even a draft.

Also ... why would you ever use the doomsday device against anything but an enemy capital? if simply losing a capital eliminates you from the game? ... wouldn't "hold any homeland that matches your lab" or you are eliminated make it slightly harder to snipe someone out of the game?

Just my 13 cents worth

=D13=
Where Have I Been? ... Testing a prototype board game that I co-designed called Alien Overrun!
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Re: Research & Conquer [7 Oct 2013] V35 pg 102

Postby isaiah40 on Thu Oct 10, 2013 10:18 pm

dolomite13 wrote:Looking Good!

If you make open conscription +2/3 and stack that with the +1/3 for secret conscription and because the advanced require the basic you would then not need the extra text in the key. The bonus would be the same and technically there would be no reason why secret conscription couldn't occur at the same time as open conscription. After all the CIA, FBI etc can secretly recruit as can Mercenary groups all while open enlistment is going on or even a draft.

Also ... why would you ever use the doomsday device against anything but an enemy capital? if simply losing a capital eliminates you from the game? ... wouldn't "hold any homeland that matches your lab" or you are eliminated make it slightly harder to snipe someone out of the game?

Just my 13 cents worth

=D13=

Thanks for your comments dolomite!!

I think that somewhere in the thread that was discussed, but for now I think we can head into Beta with the way it is. As for the Doomsday device, it starts with n200, so there is a very low probability that someone will get eliminated too early. Besides in any war you should defend your capital as much as possible anyways. But let's leave it the way it is now and find out how it plays during beta. If we find that it is used a lot, then we can come back to this at that time.

All the provisional numbers are in the OP.
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Re: Research & Conquer [7 Oct 2013] V35 pg 102

Postby -=- Tanarri -=- on Fri Oct 11, 2013 6:55 pm

dolomite13 wrote:Looking Good!

If you make open conscription +2/3 and stack that with the +1/3 for secret conscription and because the advanced require the basic you would then not need the extra text in the key. The bonus would be the same and technically there would be no reason why secret conscription couldn't occur at the same time as open conscription. After all the CIA, FBI etc can secretly recruit as can Mercenary groups all while open enlistment is going on or even a draft.

Also ... why would you ever use the doomsday device against anything but an enemy capital? if simply losing a capital eliminates you from the game? ... wouldn't "hold any homeland that matches your lab" or you are eliminated make it slightly harder to snipe someone out of the game?

Just my 13 cents worth

=D13=


I expect there's going to be a lot of stacking of troops on the capital and moving them up as necessary bit by bit to the front lines. If there's a large stack on the capital, it's possible it would make more sense to bombard a pile of 1's and cripple an opponent's bonus rather than directly going after the capital right away.
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