Loose Canon wrote:Sorry to say it but I have a FOS on Rag.
Seems he is lightly accusing everyone , and so playing interference on game strategizing while making himself seem busy.
He wasn't lightly accusing me.
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Loose Canon wrote:Sorry to say it but I have a FOS on Rag.
Seems he is lightly accusing everyone , and so playing interference on game strategizing while making himself seem busy.
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
Twice Shrunk wrote:I'm in a generous mood today, so I'll make an actual mech case on logman and joy.
This is Part 1, which sets the foundation by going through some of my thoughts on game design theory.
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Which is more inherently powerful, a town roleblocker, or a mafia roleblocker? Well, there's an easy way to test this.
Imagine the most basic setup possible, in which you are playing pure mafia. This, of course, is mountainous. Now, if you edit the setup to give town a roleblocker, does it have power?
Yes, of course it does, for it can stop the mafia night kill. Through this metric, we can say that town roleblockers are inherently powerful, because if inserted into the most basic setup, they have power.
Now, let's consider a mafia roleblocker. Quickly it is realized that mafia roleblockers are not inherently powerful. Inserting a mafia roleblocker into a mountainous setup... literally changes nothing at all. The roleblocker has nothing to target.
If we were to run this thought experiment with every single not-kp pr, it soon reveals that town prs are inherently useful in some capacity (even the weak ones do something), while mafia prs are not. (Note: I'm sure you can come up with exceptions, but for the vast majority of prs, this will be the case, and for pretty much all common ones, this is the case.) Try it yourself, with doctors, with jailkeepers, with trackers, etc.
Now, let's run this thought experiment with kill power. It should be immediately obvious that kp is inherently useful, regardless of the alignment it is assigned to. Town can use it to narrow down the PoE, and mafia can use it to kill townies advance their win condition. From this we reach the conclusion that the only inherently useful mafia power is kill power.
Now let me lay out a theorem for you. I'm sure, once again, that you can find exceptions, but for almost all of the games you will play, this will be true.
Theorem: The sum of mafia non-kp power will never be greater than the sum of all town power.
Why? Well, it has to do with inherent usefulness. Mafia non-kp power is only useful in countering town power. It can never do more than counter town power. Let's consider a mountainous game, in which we add a town tracker and a mafia roleblocker. There are scenarios in which the mafia roleblocker can totally negate the town tracker, which is by roleblocking them every single night (or just killing them). But it can never do more to advance the mafia win condition, for it is not inherently useful. And the far more likely scenario is that the town tracker gets off 1 or 2 tracks, and that the mafia roleblocker was not 100% successful in stopping the town tracker.
I think understanding the ideas I've laid out in this guide are crucial to understanding how to balance setups.
Step 1: Start with a skeleton. This can be a balanced mountainous setup (like 9-2, or, slightly more controversially, 12-3), or an imbalanced mountainous setup (like 10-3 and 13-4).
Step 2: Add your PRs. If you have a balanced mountainous setup, your game is inherently going to be townsided unless you give the mafia some sort of kp. This can be anticlaim, or just plain old kp. Once you have your roles ready, you can modify things until you feel that town power - wolf non-kp power (as in, how strong your town power is after you consider how much wolf non-kp power counters it) is about equal to the utility wolves get from their kp.
If you started with an imbalanced skeleton, you do pretty much the same thing as above, but will likely not need mafia kp because they have a numbers advantage (as compared to mountainous). The other scenario is that you started with a skeleton that actually gives town a numbers advantage, in which case you will have to dole out kp accordingly.
I could go more into the specifics of those steps, but this is more about understanding the ideas behind balancing. I would have to make a sequel guide to get into the nitty gritty of balancing.
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
pmchugh wrote:Normal game: can't be bothered reading sonic will assume his volume posting is townie u til day 3.
This game: can't be bothered reading sonic the mods mad posts about roles, will wait until later in the game when it's relevant for claims etc.
FOS Loose.
Extreme Ways wrote:Step 1: Start with a skeleton. This can be a balanced mountainous setup (like 9-2, or, slightly more controversially, 12-3), or an imbalanced mountainous setup (like 10-3 and 13-4).
Extreme Ways wrote:Could it be that the one returning mason was turned a vampire?
DirtyDishSoap wrote:I'm just here to kill Ragoo have a wonderful game of fun and adventure!
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
Loose Canon wrote:Sorry to say it but I have a FOS on Rag.
Seems he is lightly accusing everyone , and so playing interference on game strategizing while making himself seem busy.
Dukasaur wrote:saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
DirtyDishSoap wrote:Unvote Vote No Lynch to get it out of the way. Pretty sure my joke wasn't tallied but better safe than sorry.
DirtyDishSoap wrote:Nice post EW, but let's save it post game.
Ragian wrote:Loose Canon wrote:Sorry to say it but I have a FOS on Rag.
Seems he is lightly accusing everyone , and so playing interference on game strategizing while making himself seem busy.
Are you fossing for seeming busy when saying that only flavour analysis can be used to appear busy? Neat. Why are you sorry?
pmchugh wrote:Normal game: can't be bothered reading sonic will assume his volume posting is townie u til day 3.
This game: can't be bothered reading sonic the mods mad posts about roles, will wait until later in the game when it's relevant for claims etc.
FOS Loose.
Loose Canon wrote:Ragian wrote:Loose Canon wrote:Sorry to say it but I have a FOS on Rag.
Seems he is lightly accusing everyone , and so playing interference on game strategizing while making himself seem busy.
Are you fossing for seeming busy when saying that only flavour analysis can be used to appear busy? Neat. Why are you sorry?
I'm sorry because I bear some/a lot of the responsibility for your mislynch last game.
I think you might be hiding behind making early mass accusations this game, and the more any get a head of steam, the better your cover becomes.
DirtyDishSoap wrote:I have to math this too?! Shoot me!
Ragian wrote:Well...deadline soon.
Usually, I'd advocate a D1 lynch for two reasons: 1) It gives town the first move and 2) it is useful in the long run when establishing patterns. In this game, however, I don't necessarily think that it's the right choice.
Are you voting to lynch, EW?
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