after which he disappeared again, let's hope it won't take another 7 years for him to return this timeIcePack wrote:He did just post recently.
Search found 3425 matches
- Tue Jun 15, 2021 11:09 am
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Wed Jun 02, 2021 7:07 pm
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Same. I really enjoyed this map at first, but now I if I see it in random I'm just disappointed. I've had too many games where I only drop merchants and from there it's an automatic loss unless your opponent is brain dead.
Yeah if DiM comes back we may be able to balance it but idk if he will ...
Yeah if DiM comes back we may be able to balance it but idk if he will ...
- Sat May 29, 2021 3:58 pm
- Forum: The Atlas
- Topic: All Your Base Are Belong To Us
- Replies: 558
- Views: 546216
Re: All Your Base Are Belong To Us
Wow, there's a blast from the past!
How have you been, DiM?
here, there and everywhere.
basically life took over. but yesterday i somehow remembered CC and i said to myself: "damn, i wonder if CC stil exists and my maps are still active. better check it out"
Your maps are my faves, and we ...
- Tue Dec 17, 2019 10:41 am
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
Read up codie. It's been said several times, at least three by myself, that DiM has left the site and unless zimmah has the graphics files nobody can really take it over.
Unfortunatly I don't have the graphical files, nor do I have any way to contact DiM.
I am really sad about it because DiM has ...
Unfortunatly I don't have the graphical files, nor do I have any way to contact DiM.
I am really sad about it because DiM has ...
- Thu May 04, 2017 7:43 am
- Forum: Complete Challenges
- Topic: FSC (18) vs VDLL (23) - VDLL Wins - Final 7/11/17
- Replies: 28
- Views: 26203
Re: FSC v. VDLL
updalions wrote:I hereby rename this war Death by Trains
Bobby4254 wrote:After a delay for real life events, we are back on track.
All round 2 games are under way.
Round 3 will be exchanged shortly.
Good, good, now just stay on track and wait for the train.
- Wed Dec 02, 2015 3:12 pm
- Forum: Map Foundry
- Topic: Age of Discoveries [24/10] [P5] [V9]
- Replies: 137
- Views: 306445
Re: Age of Discoveries [24/10] [P5] [V9]
I just wanted to say if you need help with complicated XMLs I'm always willing to help.
I don't really like the simple maps but challenging XML codes are fun to write.
I don't really like the simple maps but challenging XML codes are fun to write.
- Thu Oct 29, 2015 8:33 am
- Forum: Complete Challenges
- Topic: VDLL vs. AFOS [21 - 20] of 41 VDLL win FINAL 11/26
- Replies: 33
- Views: 22799
Re: VDLL vs. AFOS [17 - 17] of 41
It'll be close, supermax is not over yet but maybe 60-40 you guys, but a couple good turns of dice and that can turn around. It'll be an interesting finish!
Spanish Armada isn't over either, but barring a dice CATASTROPHE it'll be AFOS, I'd say 95-5 in that one! ^_^
Would we have been able to ...
Spanish Armada isn't over either, but barring a dice CATASTROPHE it'll be AFOS, I'd say 95-5 in that one! ^_^
Would we have been able to ...
- Wed Oct 14, 2015 8:34 pm
- Forum: Complete Challenges
- Topic: VDLL vs. AFOS [21 - 20] of 41 VDLL win FINAL 11/26
- Replies: 33
- Views: 22799
Re: VDLL vs. AFOS [10 - 12] of 41
I predict we win with only 1 game difference, if i look at all the current games still going.
We are 2 games ahead right now, but out of the ongoing games we will lose just over half i think, so it will come down to a single game.
We are 2 games ahead right now, but out of the ongoing games we will lose just over half i think, so it will come down to a single game.
- Thu Sep 03, 2015 3:41 pm
- Forum: Conquer Club Discussion
- Topic: Coming to realize your a complete fool!
- Replies: 7
- Views: 2862
Re: Coming to realize your a complete fool!
then why is ice spelled ice and not ise?zsp wrote:Only if you're a filthy imbecile from the UKRonaldinho wrote:zsp wrote:...ahemKschame1 wrote:Coming to *realise *you're a complete fool!
![]()
Do you make a z sound there or an s sound?!
- Thu Sep 03, 2015 3:28 pm
- Forum: Conquer Club Discussion
- Topic: Clan medal achievment inflation
- Replies: 8
- Views: 2594
Clan medal achievment inflation
It's surprising i haven't seen a topic about this, but a while ago I got a mail from icepack stating that everyone who participates in clan wars gets a clan achievement, no matter if they wn or lose.
I'm personally not happy with this because it gives nothing to the winners.
I'm fine with a ...
I'm personally not happy with this because it gives nothing to the winners.
I'm fine with a ...
- Thu Aug 20, 2015 9:31 am
- Forum: Conquer Club Discussion
- Topic: People who type 'gg' in game chat before the game is over
- Replies: 93
- Views: 26482
Re: People who type 'gg' in game chat before the game is ove
Why does no one here think necrobumping is weird?
Scenario 1:
Someone makes a new post about something that has been said already in 2013. Someone else complains and tells the OP to "use the search tool, it's there for a reason, this has alreeady been posted back in 2013 you noob"
Scenario 2 ...
Scenario 1:
Someone makes a new post about something that has been said already in 2013. Someone else complains and tells the OP to "use the search tool, it's there for a reason, this has alreeady been posted back in 2013 you noob"
Scenario 2 ...
- Sun Aug 02, 2015 5:38 pm
- Forum: Complete Challenges
- Topic: VDLL vs. MM [27 - 24] of 51 - VDLL Win FINAL 08/23
- Replies: 22
- Views: 17700
Re: VDLL vs. MM [25 - 17] of 51
It was a pretty close war until the end, and the final result will be pretty close as well.
Thanks for the war, there were some nice games here and it's always nice having close wars.
Thanks for the war, there were some nice games here and it's always nice having close wars.
- Tue Jul 21, 2015 8:15 pm
- Forum: Complete Challenges
- Topic: VDLL vs. MM [27 - 24] of 51 - VDLL Win FINAL 08/23
- Replies: 22
- Views: 17700
Re: VDLL vs. MM [16 - 14] of 51
out of he 7 games i am still in that are unfinished, we are on the winning side on 5 of them, and on the losing side on 2 of them.
however, some of them are more close than others, and can still go either way.
however, some of them are more close than others, and can still go either way.
- Fri Jul 17, 2015 9:56 am
- Forum: Complete Challenges
- Topic: VDLL vs. MM [27 - 24] of 51 - VDLL Win FINAL 08/23
- Replies: 22
- Views: 17700
Re: VDLL vs. MM [7 - 7] of 51
and it's still 12-12, no one is in the lead still.
- Wed Jan 21, 2015 9:29 am
- Forum: Foundry Discussions
- Topic: With the new XML features
- Replies: 0
- Views: 22019
With the new XML features
someone should make a 2048 map
just because we can
just because we can
- Thu Dec 11, 2014 3:00 pm
- Forum: Melting Pot: Map Ideas
- Topic: Game of Thrones Map
- Replies: 19
- Views: 19904
Re: Game of Thrones Map
someone wanted to make a map of westeros once, even had a draft for it too, but got shot down due to copyright.
- Thu Dec 11, 2014 2:50 pm
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
I think we should try different things, but with asymmetrically balanced maps like this, it's important to not make too many changes at once when you try to change for balance.
So, it's better to make small changes and make many of them and hopefully after a few changes it will be much more ...
So, it's better to make small changes and make many of them and hopefully after a few changes it will be much more ...
- Thu Jun 12, 2014 5:08 pm
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
i'm sorry i'm not posting more often but my time is extremely limited. :(
i haven't had the time to play this too much but so far i agree 1v1 can become an attrition battle especially if both players are pirates/merchants.
assassin and terminator games would just play as a standard game so not ...
i haven't had the time to play this too much but so far i agree 1v1 can become an attrition battle especially if both players are pirates/merchants.
assassin and terminator games would just play as a standard game so not ...
- Thu Jun 12, 2014 5:04 pm
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
has anyone mentioned that the impassible rivers between places like weam & kinga are not listed on the map?
I suppose it isn't completely necessary but it seems most other cc maps make these things a bit more clear.
It is assumed that this map is used mostly by advanced players and therefore they ...
I suppose it isn't completely necessary but it seems most other cc maps make these things a bit more clear.
It is assumed that this map is used mostly by advanced players and therefore they ...
- Sat May 31, 2014 8:36 pm
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
it is by design that the ships can't be attacked, that's the whole point.....jbrettlip wrote:HAve a way to attack the ships. It is horrible gameplay.
- Sat May 31, 2014 7:18 am
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
http://zimmah.webs.com/Pirates%20and%20 ... 0v1.1c.xml
changes: Moved Esa'ala 7 pixels to the left on the large map by DiMs request.
changes: Moved Esa'ala 7 pixels to the left on the large map by DiMs request.
- Mon Apr 28, 2014 3:26 am
- Forum: Melting Pot: Map Ideas
- Topic: 01010101 - V1-pg 1
- Replies: 12
- Views: 11811
Re: 01010101 - V1-pg 1
agreed, the forum is completely dead right now.
- Tue Apr 22, 2014 7:23 pm
- Forum: Melting Pot: Map Ideas
- Topic: 01010101 - V1-pg 1
- Replies: 12
- Views: 11811
Re: 01010101 - V1-pg 1
I just hope this won't be another million lines of XML code dim, I'm still not even halfway on the other monster ;)
Anyway I love your work, your maps are always fun to play and I'll do my best to support the map making process in any way I can.
I'll have a better look later when I am at my ...
Anyway I love your work, your maps are always fun to play and I'll do my best to support the map making process in any way I can.
I'll have a better look later when I am at my ...
- Sun Apr 13, 2014 8:22 am
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
by the way, in in the objective for DiM, can you have any three islands, or just the 3 named? Because in the current XML it's just the 3 named.
- Fri Apr 11, 2014 7:02 pm
- Forum: Recycling Box
- Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
- Replies: 317
- Views: 307427
Re: Pirates and Merchants - V9 - Pg 1&13
I am not sure, they feel strong because there's just so much coast, an it's nearly impossible to hold a continent anyway.
I do like the extra mobility of pirates, but it may indeed be a little over the top.
Having Red Beard require a port or two may indeed be a good call, because than it will be a ...
I do like the extra mobility of pirates, but it may indeed be a little over the top.
Having Red Beard require a port or two may indeed be a good call, because than it will be a ...