Search found 1895 matches

by iancanton
Mon Oct 12, 2026 4:54 pm
Forum: Beta Maps
Topic: CONQUISTADORES 1.21
Replies: 91
Views: 70853

Re: CONQUISTADORES 1.17

Bombards are +4 range (non-adjacent) so it should bombard tupac 13 (3th terr) and the border terrs of tupac 13.

Tupac 13 was changed for better balance in distance to other targets - probably the xml was not updated to those changes.

now u've explained about the bombards, tupac 13 seems to ...
by iancanton
Tue Oct 06, 2026 4:42 pm
Forum: Beta Maps
Topic: CONQUISTADORES 1.21
Replies: 91
Views: 70853

Re: CONQUISTADORES 1.17

on the beta site, tupac fort cannot bombard some regions that border tupac 13. is there an error in the xml file?

ian. :)
by iancanton
Thu Oct 01, 2026 4:31 pm
Forum: The Atlas
Topic: District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]
Replies: 405
Views: 518987

Re: District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]

thanks, Kexor , for the quick response.

And regarding the initial posts made by the mapmakers on the forums here, are they updated as the map changes to put all the final map information in one place or do people need to go through the later posts by the mapmaker to find all the changes?
the ...
by iancanton
Mon Sep 21, 2026 2:22 pm
Forum: Drafting Room
Topic: Inca Empire 1.0 concept
Replies: 5
Views: 2470

Re: Inca Empire 1.0 concept

the artwork is somewhat reminiscent of conquistadores, which isn't a bad thing.

however, the kuntisuyu name label looks off, since it's read sideways, unlike the other three suyu names.

ian. :)
by iancanton
Sun Sep 20, 2026 4:30 pm
Forum: Recycling Box
Topic: [Abandoned] Pirates and Merchants - V9 - Pg 1&13
Replies: 323
Views: 361436

Re: [Abandoned] Pirates and Merchants - V9 - Pg 1&13

although i'd love to see this map quenched, cc has a copyright policy such that the existing artwork may be used only with the original mapmaker's consent (except if, presumably, no changes to the artwork take place).

plurple , do u think bW will be happy for us to update this policy to allow SoN ...
by iancanton
Fri Sep 18, 2026 4:21 pm
Forum: Drafting Room
Topic: Amsterdamned
Replies: 2
Views: 387

Re: Amsterdamned

we have a title!

now we need an image and a description of how the map will play. if u're unfamiliar with graphics software, then draw it by hand first and upload it here.

ian. :)
by iancanton
Tue May 26, 2026 4:44 pm
Forum: Beta Maps
Topic: Sea of Deception
Replies: 27
Views: 11387

Re: Sea of Deception

bigWham wrote: Thu May 21, 2026 10:50 amIsland Held By Affected Effect
Far East Isle Player East territories [-1,2]
there's a 25% chance each of -1, 0 +1 or +2, right?
bigWham wrote: Thu May 21, 2026 10:50 amPrime Island Player Prime Sea Set to a prime
if prime island is held by a player, then are adjacent sea regions set to a prime number? which prime number?

ian. :)
by iancanton
Fri Apr 17, 2026 9:44 am
Forum: Beta Maps
Topic: CONQUISTADORES 1.21
Replies: 91
Views: 70853

Re: CONQUISTADORES 1.19

Because CORTéS or CORTéZ always has that funny look why the "e" is not in grand capital....
agreed that neither CORTéS nor CORTéZ look good, so let's not go there. my question is more related to cortez instead of cortes, as cortes appears to be the almost universal spelling, whether with e or é ...
by iancanton
Thu Apr 09, 2026 5:20 pm
Forum: Beta Maps
Topic: CONQUISTADORES 1.21
Replies: 91
Views: 70853

Re: CONQUISTADORES 1.18

A 1 on Inca starting neutral does sound like a good starting place imo.
we're both agreed that inca isn't the best start position, although my own evidence is weak and overshadowed by the player 1 advantage that i'm seeing.

for player 2 at the moment, conquistadores is not as unplayable as age ...
by iancanton
Sun Apr 05, 2026 5:45 pm
Forum: Beta Maps
Topic: CONQUISTADORES 1.21
Replies: 91
Views: 70853

Re: CONQUISTADORES 1.18

having studied 26 completed standard, 2-player, auto-placement, sequential, escalating spoils, chained, sunny, non-trench games from 24429792 to 24471651 , of which 24458300 was defaulted and therefore discarded from the analysis, player 1 won 19-6 against player 2 from 25 games (76%), the higher ...
by iancanton
Thu Feb 12, 2026 5:21 pm
Forum: Announcements
Topic: Cartography Update
Replies: 10
Views: 6877

Re: Cartography Update

looking forward to seeing u guide our mapmakers to new heights, plurple!

ian. :)
by iancanton
Sun Nov 30, 2025 6:25 pm
Forum: Bug Reports
Topic: Alaska trench bug
Replies: 5
Views: 3426

Re: Alaska trench bug

a few things have been happening behind the scenes, but kennan should be fixed now.

ian. :)
by iancanton
Wed Oct 08, 2025 5:00 pm
Forum: Beta Maps
Topic: Templars 4.32
Replies: 210
Views: 182298

Re: Templars 4.21

beta site map description has been updated.

ian. :)
by iancanton
Mon Oct 06, 2025 5:00 pm
Forum: Beta Maps
Topic: Templars 4.32
Replies: 210
Views: 182298

Re: Templars 4.21

from what i've seen of the gameplay on the beta site before the recent refresh, this map allows players a chance to use their skill to recover if behind in the early game.

despite a few graphics details which can be improved later, we're knocking on the door of live beta.

can u write a creative ...
by iancanton
Sun Jun 01, 2025 5:58 pm
Forum: The Atlas
Topic: [Special Edition] Trafalaxy - Cr@w Map [Quenched]
Replies: 74
Views: 160996

Re: [Special Edition] Trafalaxy - Cr@w Map [Quenched]

i seem to recall that trafalgar flagships do count as only one ship toward the bonus, intentionally. trafalaxy gameplay is supposed to match that of trafalgar.

ian. :)
by iancanton
Mon May 05, 2025 4:58 pm
Forum: Beta Maps
Topic: Templars 4.32
Replies: 210
Views: 182298

Re: Templars 3.32

Templars 3.32 (with legend that if you lose your coat of arms you are dead), and should be a kill like a neutral so you still start but then die
if there is such a losing condition, then a player dies as soon as the necessary region is lost.

2 connections for each ship
why would anyone want to ...
by iancanton
Tue Apr 29, 2025 5:48 pm
Forum: Beta Maps
Topic: Templars 4.32
Replies: 210
Views: 182298

Re: Templars 3.21

some ships seem to connect to every bit of visible land, resulting in hard-to-defend country bonuses and rather messy-looking seas. we can, for example, delete the ship route to bordeaux without obvious ill-effects. the ships do have a nice dynamic of losing troops though.

do players start with ...
by iancanton
Sat Apr 26, 2025 6:01 pm
Forum: Beta Maps
Topic: Templars 4.32
Replies: 210
Views: 182298

Re: Templars

the temples no longer connect across the east-west divide, which makes sense.

however, there are too many 2-region and 3-region bonuses, so u'll have to find a way to stop player from starting so often with one or more of them.

experience with waterloo shows that the 1v1 gameplay here is likely ...
by iancanton
Mon Feb 24, 2025 6:17 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 167
Views: 403156

Re: New York 1695 v15

thanks for ur suggestions. a map image with revised killer neutral wording, on player's next turn, is being tested on the beta site.

ian. :)
by iancanton
Wed Jan 08, 2025 7:14 pm
Forum: Beta Maps
Topic: New York 1695 v15
Replies: 167
Views: 403156

Re: New York 1695 v15

I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.
if the image needs to be amended for ...
by iancanton
Tue Nov 05, 2024 6:26 pm
Forum: Map Foundry
Topic: Scenarios: Released!
Replies: 66
Views: 204342

Re: Scenarios: Released! USA Election 2024

vlasov has produced usa election 2024 to replace usa election 2020!

https://www.conquerclub.com/player.php? ... rio_id=186

ian. :)
by iancanton
Fri Sep 20, 2024 5:27 pm
Forum: Recycling Box
Topic: [Abandoned] Coffee Conquest
Replies: 13
Views: 30357

Re: Coffee Conquest

as requested, moved to the recycling bin.

ian. :)
by iancanton
Mon May 06, 2024 5:43 pm
Forum: Beta Maps
Topic: Classic Conquest [Version 3.1]
Replies: 51
Views: 183918

Re: Classic Conquest [Version 3.1]

from the live site, there are so far 26 completed standard, 2-player, auto-placement, sequential, escalating, chained, fog, non-trench games, from 23065387 to 23186540 .

for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is ...
by iancanton
Sat Apr 20, 2024 5:55 pm
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 487175

Re: Lunar War [GP, G, X] files on p.1

how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...
by iancanton
Sun Apr 14, 2024 5:39 pm
Forum: The Atlas
Topic: Lunar War [GP, G, X] files on p.1
Replies: 844
Views: 487175

Re: Lunar War [GP, G, X] files on p.1

how do you activate the missile vases??
each missile base starts with 17 neutral troops. if u kill a missile base's last neutral troop and advance, then u can, in the same turn, bombard any shuttles that u don't own. at the start of ur next turn, the missile base resets to 17 neutral troops unless ...

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