I've been fooling everybody saying this was a manipulation to get an extra card, when in reality it is all about manuipulating the colors of the cards...
So you are a real person... and I thought that post came from a random SPAM generator hooked up to a CS 604 textbook. Granted, it was more ...
Search found 18 matches
- Wed Sep 26, 2007 5:56 pm
- Forum: Conquer Club Discussion
- Topic: is cheating possible in CC?
- Replies: 60
- Views: 13400
- Wed Sep 26, 2007 5:38 pm
- Forum: Conquer Club Discussion
- Topic: I've had it
- Replies: 48
- Views: 8612
- Mon Sep 24, 2007 4:43 pm
- Forum: Conquer Club Discussion
- Topic: is cheating possible in CC?
- Replies: 60
- Views: 13400
- Thu Sep 13, 2007 5:54 pm
- Forum: Tool Archives
- Topic: What are good tools for coding GM scripts?
- Replies: 2
- Views: 3879
What are good tools for coding GM scripts?
What does everyone here use to write and debug JS for GM?
Anyone try to integrate FireFox client script debugging into VS 2005?
Anyone try to integrate FireFox client script debugging into VS 2005?
- Mon Aug 27, 2007 2:47 am
- Forum: Archived Suggestions
- Topic: Dice Complaints and Various Suggestions to Fix Them
- Replies: 746
- Views: 336096
- Sun Aug 26, 2007 1:31 pm
- Forum: Archived Suggestions
- Topic: Dice Complaints and Various Suggestions to Fix Them
- Replies: 746
- Views: 336096
X
The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it. The appropriate numbers are used ...
- Sun Aug 26, 2007 1:13 pm
- Forum: Tool Archives
- Topic: we need a times running out notifier
- Replies: 4
- Views: 5903
- Tue Aug 07, 2007 1:24 pm
- Forum: Archived Suggestions
- Topic: Suggestion: New column for expiration of turn on My Games
- Replies: 10
- Views: 3633
I only have 21 games active but way too many other things going on...
Seriously though, couldn't we build an add-on for this without that?
It might be difficult without this parameter on the page. I'm not an expert on Grease Monkey, but I think opening each game to find out when the current turn ...
Seriously though, couldn't we build an add-on for this without that?
It might be difficult without this parameter on the page. I'm not an expert on Grease Monkey, but I think opening each game to find out when the current turn ...
- Tue Aug 07, 2007 11:59 am
- Forum: Archived Suggestions
- Topic: Suggestion: New column for expiration of turn on My Games
- Replies: 10
- Views: 3633
Suggestion: New column for expiration of turn on My Games
Suggestion:
Add a new column to the games list on My Games that shows the time current turn will expire.
Specifics:
Grease Monekyers can refine that to more dynamic displays, but the time of expiration would be the key.
Why?:
I have too many games and not enough time to play all turns in one ...
Add a new column to the games list on My Games that shows the time current turn will expire.
Specifics:
Grease Monekyers can refine that to more dynamic displays, but the time of expiration would be the key.
Why?:
I have too many games and not enough time to play all turns in one ...
- Tue Aug 07, 2007 11:44 am
- Forum: Archived Suggestions
- Topic: swearing/ rude behavior should be punished
- Replies: 16
- Views: 3861
- Tue Aug 07, 2007 10:06 am
- Forum: Tool Archives
- Topic: BoB version 1.2 problem explained
- Replies: 5
- Views: 4762
BoB version 1.2 problem explained
Link to a hopefully universal fix:
http://files.manfy.net/conquerclubbob.user.js
It's a good idea to uninstall whatever previous version you have first.
Apparently there are 2 version of XML floating around. Some maps use the <country> tag and others use the <territory> tag for the same element ...
http://files.manfy.net/conquerclubbob.user.js
It's a good idea to uninstall whatever previous version you have first.
Apparently there are 2 version of XML floating around. Some maps use the <country> tag and others use the <territory> tag for the same element ...
- Tue Aug 07, 2007 9:39 am
- Forum: Conquer Club Discussion
- Topic: Greasemonkey Disappeared
- Replies: 43
- Views: 14951
- Wed Jul 25, 2007 3:44 pm
- Forum: Completed 2007
- Topic: GASOLINE CRUSADES [WINNER: Team Petronas]
- Replies: 324
- Views: 149875
- Wed Jul 25, 2007 11:45 am
- Forum: Completed 2007
- Topic: GASOLINE CRUSADES [WINNER: Team Petronas]
- Replies: 324
- Views: 149875
- Wed Jul 25, 2007 11:36 am
- Forum: Completed 2007
- Topic: GASOLINE CRUSADES [WINNER: Team Petronas]
- Replies: 324
- Views: 149875
- Fri Jun 29, 2007 10:47 pm
- Forum: Closed C&A Reports
- Topic: lokisgal and wild_tiger [cleared]
- Replies: 19
- Views: 6294
- Sun Feb 18, 2007 9:45 am
- Forum: Tool Archives
- Topic: CC Greasemonkey Script (beta .5) "Band-Aid Release"
- Replies: 196
- Views: 133691
Feature suggestion
Here's an idea on a compromise to using the cards in the strength formula. Use the number of cards a player will have next turn and the probability that they will be a set.
CardMod:
1 card = 0
2 cards = 0
3 cards = 3/5
4 cards = 4/5
5 cards = 1
The full formula would be something like ...
CardMod:
1 card = 0
2 cards = 0
3 cards = 3/5
4 cards = 4/5
5 cards = 1
The full formula would be something like ...
- Sat Feb 17, 2007 11:49 am
- Forum: Tool Archives
- Topic: CC Greasemonkey Script (beta .5) "Band-Aid Release"
- Replies: 196
- Views: 133691