I'm SICK and TIRED of watching all of my armies being rendered USELESS by this RETARDED random dice roll file.
Or however the hell it works.
I'm done with Conquer Club. This is supposed to be fun, but all I do is get mad and bitch about the dice. I can no longer watch as 20 armies fall flat ...
Search found 12 matches
- Fri Mar 09, 2007 9:09 am
- Forum: Conquer Club Discussion
- Topic: Goodbye Conquer Club - Goodbye bad dice - GOODBYE STRESS
- Replies: 68
- Views: 12127
- Fri Mar 02, 2007 9:29 am
- Forum: Conquer Club Discussion
- Topic: I lost 20 men to 2 in one turn
- Replies: 74
- Views: 9762
streaky dice
It's happening again...
Every couple of weeks or so, the dice get REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY ...
Every couple of weeks or so, the dice get REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY REALLY ...
- Sat Feb 24, 2007 12:20 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 280350
- Fri Feb 23, 2007 3:00 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 35639
I'VE GOT IT!!!!
Here's the solution:
Make the time limit for taking your turn ONE WEEK. Then, if you miss a turn, you're kicked out of the game... I mean really, if you can't take a turn within ONE WEEK...
Or perhaps a month would be long enough for you?
I could care less how long you get to take your turn, as ...
Make the time limit for taking your turn ONE WEEK. Then, if you miss a turn, you're kicked out of the game... I mean really, if you can't take a turn within ONE WEEK...
Or perhaps a month would be long enough for you?
I could care less how long you get to take your turn, as ...
- Fri Feb 23, 2007 2:57 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 280350
I'VE GOT IT!!!!
Here's the solution:
Make the time limit for taking your turn ONE WEEK. Then, if you miss a turn, you're kicked out of the game... I mean really, if you can't take a turn within ONE WEEK...
Or perhaps a month would be long enough for you?
I could care less how long you get to take your turn, as ...
Make the time limit for taking your turn ONE WEEK. Then, if you miss a turn, you're kicked out of the game... I mean really, if you can't take a turn within ONE WEEK...
Or perhaps a month would be long enough for you?
I could care less how long you get to take your turn, as ...
- Fri Feb 23, 2007 2:30 pm
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 35639
- Wed Feb 21, 2007 10:35 am
- Forum: Archived Suggestions
- Topic: [Rules] Random / Even Army Deployment On Missed Turn
- Replies: 82
- Views: 35639
I'm not the kind of person who joins a thousand games at once, so that I can play all day everyday...
I'm currently involved in two games: 222991, and 224770. Both games were swamped by new players as soon as I started them. Now that three rounds have passed in both games (TWELVE DAYS LATER,) half ...
I'm currently involved in two games: 222991, and 224770. Both games were swamped by new players as soon as I started them. Now that three rounds have passed in both games (TWELVE DAYS LATER,) half ...
- Mon Feb 19, 2007 6:15 pm
- Forum: Suggestions
- Topic: [GP] [Rules] Eliminate Deferred Troops
- Replies: 923
- Views: 280350
Deadbeating vs. vacationing... the solution
The big debate:
Do you reward deadbeaters who skip turns to get an edge with bonus armies, or do you punish vacationers by taking away their bonus armies?
Well, let's look at the strategy of skipping turns...
False flag deadbeaters:
This is the player that misses the first two turns in a game ...
Do you reward deadbeaters who skip turns to get an edge with bonus armies, or do you punish vacationers by taking away their bonus armies?
Well, let's look at the strategy of skipping turns...
False flag deadbeaters:
This is the player that misses the first two turns in a game ...
- Fri Feb 09, 2007 4:18 pm
- Forum: Conquer Club Discussion
- Topic: Dice
- Replies: 44
- Views: 6963
- Fri Feb 09, 2007 2:36 pm
- Forum: Conquer Club Discussion
- Topic: Dice
- Replies: 44
- Views: 6963
- Fri Feb 09, 2007 2:03 pm
- Forum: Conquer Club Discussion
- Topic: Dice
- Replies: 44
- Views: 6963
- Fri Feb 09, 2007 12:26 pm
- Forum: Conquer Club Discussion
- Topic: Dice
- Replies: 44
- Views: 6963
Re: Dice
FAQ says:
How do the dice work?
The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it ...
How do the dice work?
The dice are based on high quality random numbers from Random.org. The numbers are read from a large file containing columns of numbers from 1 to 6, in the format A1 A2 A3 D1 D2. When the dice are rolled, the game engine reads a line from the file and discards it ...