Search found 104 matches
- Fri Apr 01, 2011 9:28 am
- Forum: Completed 2011
- Topic: So You Think You Can Dance S1 [Winner: anamainiacks]
- Replies: 356
- Views: 178917
Re: So You Think You Can Dance S1 [Round 4 Episode 6][April
My settings are fine. Thanks.
- Thu Jun 10, 2010 9:09 am
- Forum: Archived Suggestions
- Topic: [GF] Multiple game creation/ Game Generator
- Replies: 151
- Views: 84212
Re: Multiple game creation/ Game Generator
Yeah, like we need more.
- Wed Jun 09, 2010 2:19 pm
- Forum: Conquer Club Discussion
- Topic: Spreading armies around...
- Replies: 5
- Views: 1276
Spreading armies around...
I'd like to ask people's opinions on a tactic I've observed other players using from time to time. I'll use the "Classic" map as an example. In the situation I've noticed, let's say a player holds North America with 51 armies. He, instead of deploying 15 armies on each his borders with his opponents ...
- Tue Jun 08, 2010 4:00 pm
- Forum: Archived Suggestions
- Topic: [GF] Multiple game creation/ Game Generator
- Replies: 151
- Views: 84212
Re: Multiple game creation/ Game Generator
Yes, this is exactly what we need: An easier way for those people who only play Doodle speed games to create dozens of them in a minute. Then we can scroll scroll scroll through them all....what fun...
- Wed May 26, 2010 2:05 pm
- Forum: Completed 2011
- Topic: So You Think You Can Dance S1 [Winner: anamainiacks]
- Replies: 356
- Views: 178917
Re: So You Think You Can Dance Season 1 [Round 3]
Oh, I get it. Sorry. I didn't realize that the freemiums were already playing one tournament game. I thought they'd booked up their four slots with non-tournament games.
Keep up the good work.
Keep up the good work.
- Tue May 25, 2010 8:42 pm
- Forum: Completed 2011
- Topic: So You Think You Can Dance S1 [Winner: anamainiacks]
- Replies: 356
- Views: 178917
Re: So You Think You Can Dance Season 1 [Round 3]
Perhaps mdzealand should buy a membership. This tournament is taking forever... What's the status here?
- Mon May 03, 2010 6:27 am
- Forum: Completed 2011
- Topic: So You Think You Can Dance S1 [Winner: anamainiacks]
- Replies: 356
- Views: 178917
- Mon Feb 01, 2010 12:12 pm
- Forum: Archived Suggestions
- Topic: Turn Timer
- Replies: 6
- Views: 2755
Re: Turn Timer
That being said, I do think missed turns should be calculated into a player's rating.
It is! What do you rate someone when they miss a turn or two in your game? How about when they miss 3 turns and you get deadbeated? Don't you rate the low stars? Doesn't that affect their rating?
I meant that ...
It is! What do you rate someone when they miss a turn or two in your game? How about when they miss 3 turns and you get deadbeated? Don't you rate the low stars? Doesn't that affect their rating?
I meant that ...
- Fri Jan 29, 2010 4:15 pm
- Forum: Archived Suggestions
- Topic: Turn Timer
- Replies: 6
- Views: 2755
Re: Turn Timer
It should also factor into your player rating or something visible when selecting new games. I want to play with people who take their turn quickly.
I don't have a problem with a public averaging of time it takes for a player to take a turn and posting that stat on a player's profile page, but ...
I don't have a problem with a public averaging of time it takes for a player to take a turn and posting that stat on a player's profile page, but ...
- Fri Jan 29, 2010 4:12 pm
- Forum: Archived Suggestions
- Topic: Turn Timer
- Replies: 6
- Views: 2755
Re: Turn Timer
Hey!
Automatically -- As soon as its your turn and the email has been sent the timer starts and stops when you completed your turn.
Then you can easily identify players that are online all the time and do many turns ... and players who only log in once a day.
I take my turns multiple times a day ...
Automatically -- As soon as its your turn and the email has been sent the timer starts and stops when you completed your turn.
Then you can easily identify players that are online all the time and do many turns ... and players who only log in once a day.
I take my turns multiple times a day ...
- Mon Dec 21, 2009 3:57 pm
- Forum: Conquer Club Discussion
- Topic: What is "Farming" new recruits?
- Replies: 6
- Views: 895
Re: What is "Farming" new recruits?
Thanks for the answers. So basically, it's trying to play newbies for easy points.
- Mon Dec 21, 2009 1:32 pm
- Forum: Conquer Club Discussion
- Topic: What is "Farming" new recruits?
- Replies: 6
- Views: 895
What is "Farming" new recruits?
I see this is mentioned as something that's against the rules and that people have been banned for doing it, but what is it?
- Mon Dec 14, 2009 1:52 pm
- Forum: Suggestions
- Topic: [Rules] [GP] Neutralize Territories if team member is kicked
- Replies: 111
- Views: 73240
Re: Suggestion: Territories go neutral if team member is kicked
Pretty much you are saying, is if you have a crappy teammate that doesn't take his turns, your team should lose. That is basically what this suggestion is.
The only time it benefits to have this happen is in the only example you gave: your team goes for a kill, then that person inherits the ...
The only time it benefits to have this happen is in the only example you gave: your team goes for a kill, then that person inherits the ...
- Mon Dec 14, 2009 1:33 pm
- Forum: Suggestions
- Topic: Maximum Speed Games a Player to Create in Awaiting List
- Replies: 85
- Views: 24376
Re: limit the creation of multiple speed games
whats the point of this? seriously? ur complaining that ur opponent misses turns? isnt that supposed to be an advantage to u if he misses dont you think?
It may be an advantage in a two-person game, but in multi-player games a missed turn can throw games off completely. In a multi-player game it ...
It may be an advantage in a two-person game, but in multi-player games a missed turn can throw games off completely. In a multi-player game it ...
- Mon Dec 14, 2009 1:29 pm
- Forum: Suggestions
- Topic: Maximum Speed Games a Player to Create in Awaiting List
- Replies: 85
- Views: 24376
Re: limit the creation of multiple speed games
Concise description:
limit the # of identical speed games created by the same player
While I share your distaste for people who are playing multiple speed games at the same time and missing turns because of it, I don't like the idea of limiting the number of speed games someone can create or ...
limit the # of identical speed games created by the same player
While I share your distaste for people who are playing multiple speed games at the same time and missing turns because of it, I don't like the idea of limiting the number of speed games someone can create or ...
- Thu Nov 12, 2009 2:42 pm
- Forum: Archived Suggestions
- Topic: New game type. "Team Leader" or "kill the king"
- Replies: 10
- Views: 2912
Re: New game type. "Team Leader" or "kill the king"
* Team game called team leader or kill the king where each team has 1 player thats the leader or king and the rest are grunts or pawns. Only killing the king will win the game. Wiping out grunts will not gain points, only once the king dies are all team points awarded to the winning team.
I don ...
- Thu Nov 12, 2009 2:31 pm
- Forum: Suggestions
- Topic: [GO] 48 Hour Round Length
- Replies: 110
- Views: 100031
Re: Game option to have LONGER rounds?
Concise description:
Have a game option to have longer rounds - probably only 48 hours, maybe 72, would be required
Heck, why not five days or a week? I realize your proposal is for an option, but seriously, to create a game now I've got to flip through nine different options. We don't need ...
Have a game option to have longer rounds - probably only 48 hours, maybe 72, would be required
Heck, why not five days or a week? I realize your proposal is for an option, but seriously, to create a game now I've got to flip through nine different options. We don't need ...
- Mon Jun 22, 2009 8:03 am
- Forum: Completed 2011
- Topic: So You Think You Can Dance S1 [Winner: anamainiacks]
- Replies: 356
- Views: 178917
Re: So You Think You Can Dance Season 1 [**089/121**]
Sign me up, LA please.
- Mon Jan 12, 2009 12:25 pm
- Forum: Suggestions
- Topic: [GO] Random Team Games
- Replies: 204
- Views: 90758
Re: Randomize team partners, please!
What's risky about joining a public game?laci_mae wrote:...but we typically just stick to tourneys b/c joining public games is too risky.
- Mon Jan 12, 2009 12:22 pm
- Forum: Suggestions
- Topic: [GO] Random Team Games
- Replies: 204
- Views: 90758
Re: Randomize team partners, please!
I don't think that teams should be randomized in all games, but I do think it would be a good option. I know it'd be interesting, I'd try it.
I, too, like the idea of making it an option. I don't play team games specifically because it seems like two players who play together all the time (often ...
I, too, like the idea of making it an option. I don't play team games specifically because it seems like two players who play together all the time (often ...
- Tue Dec 23, 2008 2:30 pm
- Forum: Suggestions
- Topic: [Rules] [GP] Neutralize Territories if team member is kicked
- Replies: 111
- Views: 73240
Re: booted teammate shouldn't be reward
I think the rules should stay as they are.
However, I don't know what the rules are as far as point distribution at the end are. I think if your teamate(s) deadbeat and you go on to win the game, the deadbeats shouldn't get any points. Again, I don't know whether this is the case already or not ...
However, I don't know what the rules are as far as point distribution at the end are. I think if your teamate(s) deadbeat and you go on to win the game, the deadbeats shouldn't get any points. Again, I don't know whether this is the case already or not ...
- Wed Oct 01, 2008 3:59 pm
- Forum: Completed 2010
- Topic: Olympics Part 3: Fortius [Winner: Linksniper]
- Replies: 689
- Views: 385123
Re: Olympics Part 3: Fortius [***283/371***]
Please sign me up for modern pentathlon. Thanks for the invite.
- Sat Aug 02, 2008 2:48 pm
- Forum: Completed 2009
- Topic: Map Blaster IV: The Pantheon Jihad [See 1st Post]
- Replies: 532
- Views: 279602
Re: Map Blaster IV: The Pantheon Jihad [65/80]
I appreciate the invite, but I don't have the free time to play 83 games at once. I don't think I'd want that much free time.
- Thu Jun 26, 2008 3:41 pm
- Forum: Conquer Club Discussion
- Topic: What Criteria do you use for each Rating???
- Replies: 77
- Views: 18403
Re: What Criteria do you use for each Rating???
I also want to know who these people are that would get Five Stars in attendance? Who has time in their life to ensure that no more than three hours elapse between the start of the 24 hours for them to take their turn and when they actually take it, particularly when they're playing multiple games ...
- Thu Jun 26, 2008 3:34 pm
- Forum: Conquer Club Discussion
- Topic: What Criteria do you use for each Rating???
- Replies: 77
- Views: 18403
Re: What Criteria do you use for each Rating???
The problem with your ratings is that you consider "Fair Play" to be how well someone played a game. That's not what fair play is. That's whether they had good strategy or not. Fair play is about whether someone follows the rules or cheats. I'd include suiciding and intentionally missing turns and ...