Search found 27 matches
- Tue Mar 25, 2008 8:43 pm
- Forum: Conquer Club Discussion
- Topic: Escalating Card Games
- Replies: 4
- Views: 873
- Tue Mar 25, 2008 8:10 pm
- Forum: Conquer Club Discussion
- Topic: Escalating Card Games
- Replies: 4
- Views: 873
- Tue Mar 25, 2008 8:02 pm
- Forum: Conquer Club Discussion
- Topic: Escalating Card Games
- Replies: 4
- Views: 873
Escalating Card Games
I want to know in a Escalating card game is there any mathmatic formula or something to figure out the next amout of armies you or someone would get for the next turn in of cards. In the game options it tells you the first few amounts(4,6,8,10,12,15,20). But what comes after it?
Is there any ...
Is there any ...
- Sun Mar 23, 2008 1:22 pm
- Forum: Archived Suggestions
- Topic: bet on conquerclub!!!! [Rejected]
- Replies: 8
- Views: 1496
- Sun Mar 23, 2008 1:20 pm
- Forum: Archived Suggestions
- Topic: Double Turns and Freestyle Turn Holding
- Replies: 604
- Views: 162339
- Fri Feb 29, 2008 9:14 pm
- Forum: Archived Suggestions
- Topic: Misses Turns Annoying All
- Replies: 23
- Views: 3937
- Fri Feb 29, 2008 7:31 pm
- Forum: Archived Suggestions
- Topic: Misses Turns Annoying All
- Replies: 23
- Views: 3937
- Fri Feb 29, 2008 9:32 am
- Forum: Archived Suggestions
- Topic: Misses Turns Annoying All
- Replies: 23
- Views: 3937
- Mon Feb 25, 2008 5:48 pm
- Forum: Archived Suggestions
- Topic: Misses Turns Annoying All
- Replies: 23
- Views: 3937
- Sun Feb 24, 2008 10:14 pm
- Forum: Archived Suggestions
- Topic: Misses Turns Annoying All
- Replies: 23
- Views: 3937
- Sun Feb 24, 2008 8:22 pm
- Forum: Archived Suggestions
- Topic: Misses Turns Annoying All
- Replies: 23
- Views: 3937
- Sun Feb 24, 2008 7:35 pm
- Forum: Archived Suggestions
- Topic: Misses Turns Annoying All
- Replies: 23
- Views: 3937
Misses Turns Annoying All
I dont know about you guys but I hate when people really slow the game down by missing turns. I would like the rules changed about missed turns. I have been involed in games where people miss almost every other turn but dont get kicked because they haven't missed 3 turns in a row.
I propose that ...
I propose that ...
- Sun Feb 24, 2008 2:55 am
- Forum: Acceptable Content
- Topic: #1 Memphis vs. #2 Tennessee
- Replies: 27
- Views: 3620
- Wed Jan 30, 2008 7:50 pm
- Forum: Archived Suggestions
- Topic: Escalating by 2's or 3's
- Replies: 28
- Views: 3942
- Fri Jan 18, 2008 11:50 am
- Forum: Archived Suggestions
- Topic: (Small)-Speed Tournaments set up suggestion
- Replies: 36
- Views: 4963
- Fri Jan 18, 2008 1:38 am
- Forum: Archived Suggestions
- Topic: (Small)-Speed Tournaments set up suggestion
- Replies: 36
- Views: 4963
Does anyone that this kind of setup is called a bracket all profession sports use this for the playoffs(I am big fan of baseball and basketball and football).
Just look at either of these there are 2 types of brackets. This is what he meant I think. These links though show a lot of teams though he ...
Just look at either of these there are 2 types of brackets. This is what he meant I think. These links though show a lot of teams though he ...
- Fri Jan 18, 2008 1:09 am
- Forum: Archived Suggestions
- Topic: troop numbers option
- Replies: 9
- Views: 1429
there is a max of 13 units per territory on risk II the board game. Now when I made this suggestion I always wanted this to be an option not a rule cause I understand a lot of people like massive games with hundreds of people. Also if everyone had 13 people on all territories accourding to the board ...
- Fri Jan 18, 2008 12:55 am
- Forum: Suggestions
- Topic: [XML] infected neutrals
- Replies: 612
- Views: 264214
- Wed Jan 16, 2008 11:22 pm
- Forum: Archived Suggestions
- Topic: [GO] Elimination Game
- Replies: 34
- Views: 15502
- Wed Jan 16, 2008 10:09 pm
- Forum: Archived Suggestions
- Topic: troop numbers option
- Replies: 9
- Views: 1429
- Wed Jan 16, 2008 8:33 pm
- Forum: Archived Suggestions
- Topic: troop numbers option
- Replies: 9
- Views: 1429
- Wed Jan 16, 2008 5:54 pm
- Forum: Archived Suggestions
- Topic: troop numbers option
- Replies: 9
- Views: 1429
troop numbers option
I think we should have either of these two options below.
1) Have a maximum number of troops per territory.
2) Have a maximum number of troops per player.
This way the games would in a sense go quicker but also it would keep from people stacking up hundreds of troops or at least a lot of them on ...
1) Have a maximum number of troops per territory.
2) Have a maximum number of troops per player.
This way the games would in a sense go quicker but also it would keep from people stacking up hundreds of troops or at least a lot of them on ...
- Wed Jan 16, 2008 5:31 pm
- Forum: Archived Suggestions
- Topic: Secret Negotiations On/Off
- Replies: 21
- Views: 4209
I love the idea I agree with edward and it sounds a lot of people like this idea too. But I dont see why people who dont like the idea ant just play the regular game.
Another option though may be to show the alliances made then you wanted you could track the players other games and see if they have ...
Another option though may be to show the alliances made then you wanted you could track the players other games and see if they have ...
- Wed Jan 16, 2008 5:15 pm
- Forum: Suggestions
- Topic: [GO] Random Team Games
- Replies: 204
- Views: 72371
- Mon Jan 14, 2008 11:16 pm
- Forum: Abandoned
- Topic: Sports Tournament!!
- Replies: 93
- Views: 29512