|
| ||||||
---|---|---|---|---|---|---|
| 4.8 | 22 | 69 | 71 | ||
| 4.8 | 0 | 0 | 0 |
Players | 2 | |
Game Type | Standard | In a standard game each player fends for himself and there is only one winner. |
Initial Troops | Automatic | Regions are randomly distributed at the start of the game and each region starts with three troops. |
Play Order | Sequential | A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Spoils | No Spoils | There are no 'spoils' in this game. |
Reinforcements | Unlimited | At the end of your turn you can reinforce as many times as you like between regions that are connected. |
Fog of War | Yes | Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Trench Warfare | No | You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
Round Limit | None | |
Round Length | 24 Hours | Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Scoring | Regular | Regular leaderboard scoring is in place for this game |
Age Of Realms 3: Mayhem: | 100 Territories, 236 Continents, Min Reinforcements: 3 |
Player [Hide Dead] | Miss turns (total) | Troops | Regions/ Calc | Power | Last | Troops due (R + Z + RB) | Def troops | Zones |
---|---|---|---|---|---|---|---|---|
1stCatalyst | 0 (0) | 69 (27%) | 22/0 (0%) | 141 | 0 | (3+68+16) = 87 | 0 | Aoria Castle and Ieme Village (1)Aoria Castle and Fick Village (1)Aoria Castle and Mat Village (1)Aoria Castle and Sler Village (1)Aoria Castle and Aosa Village (1)Xi Castle and Ieme Village (1)Xi Castle and Fick Village (1)Xi Castle and Mat Village (1)Xi Castle and Sler Village (1)Xi Castle and Aosa Village (1)Figye Castle and Ieme Village (1)Figye Castle and Fick Village (1)Figye Castle and Mat Village (1)Figye Castle and Sler Village (1)Figye Castle and Aosa Village (1)Mua Castle and Ieme Village (1)Mua Castle and Fick Village (1)Mua Castle and Mat Village (1)Mua Castle and Sler Village (1)Mua Castle and Aosa Village (1)Aoria and Life Rune 1 (2)Aoria and Life Rune 2 (2)Aoria and Rock Rune 1 (2)Aoria and Rock Rune 2 (2)Aoria and Forest Rune 1 (2)Aoria and Forest Rune 2 (2)Xi and Life Rune 1 (2)Xi and Life Rune 2 (2)Xi and Rock Rune 1 (2)Xi and Rock Rune 2 (2)Xi and Forest Rune 1 (2)Xi and Forest Rune 2 (2)Figye and Life Rune 1 (2)Figye and Life Rune 2 (2)Figye and Rock Rune 1 (2)Figye and Rock Rune 2 (2)Figye and Forest Rune 1 (2)Figye and Forest Rune 2 (2)Mua and Life Rune 1 (2)Mua and Life Rune 2 (2)Mua and Rock Rune 1 (2)Mua and Rock Rune 2 (2)Mua and Forest Rune 1 (2)Mua and Forest Rune 2 (2)Aoria [4]Duisch [-1]Mua [4]Xi [4]Figye [4] |
dazza2008 | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | |
Unknown | 0(0%) | 0(0%) | ||||||
Neutral | 185(73%) | 78(78%) | ||||||
Totals | 254 | 100 |
Toggle | Color Codes | |
Map Size | Small | Change size of map |
Map Opacity | 100% | Fade map for ease of viewing |
Circle Whiteness | 0% | Brighten circles on armies for ease of viewing |
Text Map | Default | Text map appears on the Map Panel |
Reset Panels | Reset | Move all Console Panels to their default state |
WAITING | CASH | DEPLOY | ASSAULT | ADVANCE | DEFERRED | REINFORCE | ELIMINATED | VICTORY | |
Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant. |