Next set worth:
10
Game #9729851: 4 Players,
Doubles,
Escalating,
Sequential,
Adjacent,
Fog
Clans Tournament:
2011 [CC2] [Aug] THOTA vs TSM Label: Batch 2M (12 hour foggy rule)
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Adjacent
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Adjacent |
At the end of your turn you can reinforce once from one region to another (they must share a border). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Age Of Realms 2: Magic: | 93 Territories, 192 Continents, 1 Objectives, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2011-09-14 04:18:41 - Game has been initialized
2011-09-20 20:39:35 - luckywar eliminated Incandenza from the game
2011-09-21 13:20:16 - luckywar eliminated jackal31 from the game
2011-09-21 13:20:16 - kratos644, luckywar won the game
2011-09-21 13:20:16 - Incandenza lost 27 points
2011-09-21 13:20:16 - jackal31 lost 27 points
2011-09-21 13:20:16 - kratos644 gained 27 points
2011-09-21 13:20:16 - luckywar gained 27 points
2011-09-14 05:57:48 - Incandenza: gl monkis
2011-09-14 20:00:50 - luckywar: hf fellas
2011-09-14 20:52:50 - firstholliday: gl bananalovers
2011-09-18 19:46:34 - Georgerx7di: Kratos, lucky, is this one a win?
2011-09-19 13:05:05 - firstholliday: yup
2011-09-19 18:11:02 - luckywar: lordy!
2011-09-20 20:03:00 - firstholliday: whats up
2011-09-20 20:39:45 - luckywar: gg Incan. tough battle
2011-09-20 20:39:57 - luckywar: payback for you destroying us on AoR3.
2011-09-20 20:51:33 - firstholliday: wooooooooooooot nice 1 guys
2011-09-20 22:12:42 - clapper011: very sexy lucky! ;)
2011-09-21 05:41:41 - Incandenza: gg... hitting that perfect 5v1,1,1,1 after I got terrible dice walking your backtrail was the turning point... you guys are good, but if you take the game as it was after lucky's turn in round 3, we win this 9 times out of 10
2011-09-21 05:42:34 - Incandenza: I apologize if I sound bitter, but of my top 3 most preposterous beats in clan play, 2 of the spots are occupied by monki games
2011-09-21 05:42:46 - Incandenza: so, yeah, kinda frustrated over here
2011-09-21 10:55:26 - luckywar: Uh yeah, that round was pretty rare, and if it didn't happen you would have won. That said, if I had better dice and didn't brick in all other rounds, I wouldn't have needed such preposterous dice and would have won with ease.
2011-09-21 10:56:10 - luckywar: Sry if I sound bitter, but 9 out of 10 I laugh at. I for one will gladly play you 10 games to disprove you.
2011-09-21 10:57:38 - luckywar: Any amateur or sore loser can complain about the dice. But in AoR, it comes down to I knew where you were and hit you. And if I didn't brick on your RP, you never would have even had the RP to begin with.
2011-09-21 10:57:49 - luckywar: btw, Goodmorning. :P
2011-09-21 11:19:32 - firstholliday: lol@inca once again
2011-09-21 12:08:25 - jackal31: thanks for the input again peanut gallery.....dont you have your own games to play!
2011-09-21 12:10:12 - jackal31: its over now.....and lucky, Inc wasnt being sore about this even though it sounds like it
2011-09-21 12:11:30 - jackal31: youre right, you needed to know exactly where we were for you to do that, and then also, you needed PERFECT dice to get where you got to.
2011-09-21 12:12:00 - jackal31: It was a great strategy played by both sides, but, just as any game, there can only be one winner.....in this case, it isnt us.....good game
2011-09-21 13:18:36 - luckywar: thanks buddy, yeah, I may have taken that a bit too personally, first thing I saw when I woke up. Overall I believe we did have better dice. I didn't need perfect dice to break you in Blacksmith, I just bricked, but then you should have won - I admit it
2011-09-21 13:19:12 - luckywar: I think I was more angry with you would have won 9 out of 10 times against us. That challenge I'll take. Goodluck in other games, ltr
2011-09-21 13:19:57 - luckywar: oops, qualify that, in other games *not in our clan war. :)
2011-09-21 13:21:07 - luckywar: went to give you feedback and you already have 5 stars from me jackal. Cheerio!
2011-09-22 01:11:47 - jackal31: thanks ......and we are looking forward to a rematch