Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Quadruples
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Adjacent
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
8 |
|
Quadruples |
In Quadruples games, four players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Adjacent |
At the end of your turn you can reinforce once from one region to another (they must share a border). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Supermax: Prison Riot!: | 143 Territories, 108 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2011-08-02 03:49:50 - Game has been initialized
2011-09-04 03:54:06 - mkcummins eliminated elfish_lad from the game
2011-09-04 04:37:30 - dwilhelmi eliminated cachejob from the game
2011-09-04 13:46:11 - Lubawski eliminated Chariot of Fire from the game
2011-09-04 19:07:40 - dwilhelmi eliminated Iron Maid from the game
2011-09-04 19:07:40 - mkcummins, dwilhelmi, silverking8, Lubawski won the game
2011-09-04 19:07:40 - Chariot of Fire lost 20 points
2011-09-04 19:07:40 - cachejob lost 20 points
2011-09-04 19:07:40 - elfish_lad lost 20 points
2011-09-04 19:07:40 - Iron Maid lost 20 points
2011-09-04 19:07:40 - mkcummins gained 20 points
2011-09-04 19:07:40 - dwilhelmi gained 20 points
2011-09-04 19:07:40 - silverking8 gained 20 points
2011-09-04 19:07:40 - Lubawski gained 20 points
2011-08-02 18:12:21 - Wolffystyle: The fury in their voice rang higher and higher,
2011-08-02 18:12:27 - Wolffystyle: Once enemies, now allies they hit chests like King Kong,
2011-08-02 18:12:34 - Wolffystyle: Everyone at Supermax except for Big Smoke (who was on the bong),
2011-08-02 18:12:41 - Wolffystyle: Collected, they shook their bars with momentous desire,
2011-08-02 18:12:48 - Wolffystyle: Acrimony was present and directed in ire,
2011-08-02 18:12:55 - Wolffystyle: The structure of the prison could not stand for long,
2011-08-02 18:13:02 - Wolffystyle: Not with such power, concerted and strong,
2011-08-02 18:13:08 - Wolffystyle: However, ‘twas feared, the MAN IN THE HOLE they do admire,
2011-08-02 18:13:17 - Wolffystyle: The common enemy was, indeed, Chariot of Fire,
2011-08-02 18:13:26 - Wolffystyle: With nerves racking the prisoners tried to remain headstrong,
2011-08-02 18:13:38 - Wolffystyle: Not even New Fish Dextor wanted this to prolong,
2011-08-02 18:13:46 - Wolffystyle: “We cannot beat the MAN IN THE HOLE! We may expire!”
2011-08-02 18:14:10 - Wolffystyle: Q-Son replied that “We call only one clan when s**t is dire,”
2011-08-02 18:14:18 - Wolffystyle: ...
2011-08-02 18:14:21 - Wolffystyle: And arriving in a heavenly light looking as a squire,
2011-08-02 18:14:33 - Wolffystyle: Came the savior of the day, the protecting clan _________.
2011-08-02 18:14:36 - Wolffystyle: ...
2011-08-02 18:14:43 - Wolffystyle: Fill in the blank.
2011-08-02 18:28:17 - Lubawski: I promise I'll read this Wolffy...as soon as I have an extra hour. Now where was team chat in all of this?
2011-08-02 18:29:19 - mkcummins: BRAVOOOOO!!!
2011-08-02 18:33:30 - malevolous: Hawt
2011-08-02 18:47:16 - TheSpaceCowboy: lol. ..brilliant, Wolffy. . . .
2011-08-02 19:11:00 - Chariot of Fire: "Fire"? ;-) Nice job
2011-08-02 22:22:39 - Ninja Champion: well played wolffy, well played
2011-08-03 15:07:51 - elfish_lad: gla
2011-08-12 07:27:50 - Chariot of Fire: lol.....2011-08-12 13:19:03 - cachejob [team]: not liking the odds at this point. something very fishy about team 2 :P
2011-08-17 16:04:36 - Chariot of Fire: Now come on Marty....hit a wall
2011-08-17 16:27:30 - mkcummins: looks like i'm about to...
2011-08-25 19:28:21 - elfish_lad: cachejob for elf
2011-09-02 13:15:32 - Chariot of Fire: nice of you to pay me a visit :-)
2011-09-03 02:41:18 - Chariot of Fire: w(here)tf did they come from!! lol. gg folks
2011-09-03 20:31:49 - Iron Maid: gg guys
2011-09-03 22:37:34 - dwilhelmi: good game
2011-09-03 23:25:20 - Lubawski: He had 13 sitting on 201
2011-09-03 23:26:23 - Lubawski: He missed the fort the round before because we all forgot this was adjacent, so I hit the door to give him an out incase I bricked on heading to your stack. Good thing too.
2011-09-03 23:26:44 - Lubawski: good game
2011-09-04 01:04:05 - Chariot of Fire: see if this snap works for you: snap :: 10~????EgBeBbBb???Ca??CaCaBb???????EfBeBeDa????Ca?Da?EfBe????BbBb???????CaCa?BaBbBcCc??DcBc??BdEf?DaDa?DaDa???????????????????????????????????????????????????????????????????????
2011-09-04 01:04:50 - Chariot of Fire: snap :: 10~????EgBeBbBb???Ca??CaCaBb???????EfBeBeDa????Ca?Da?EfBe????BbBb???????CaCa?BaBbBcCc??DcBc??BdEf?DaDa?DaDa???????????????????????????????????????????????????????????????????????
2011-09-04 01:06:01 - Chariot of Fire: Wonder if it's been done before, i.e. providing the oppo with a snapshot. Will help you locate us and finish us off.
2011-09-04 03:52:47 - mkcummins: ]: holy shit....that really worked. that was freakin weird.
2011-09-04 03:56:49 - mkcummins: the 2nd one worked...how did you do it?
2011-09-04 04:11:48 - Chariot of Fire: tooka snapshot in team chat, turned off BOB, reloaded page, copied all the gobbledegook that appears as a snap when BOB is off, then copied it into public chat.
2011-09-04 04:12:29 - Chariot of Fire: anyone with BOB on would then see it as a link, click on it and be able to view it from our perspective. Neat eh! Glad it worked
2011-09-04 04:12:57 - Chariot of Fire: Now show us yours, lol
2011-09-04 04:30:31 - cachejob: gg
2011-09-04 13:19:17 - silverking8: gg ya'll
2011-09-04 13:48:49 - Lubawski: Sorry, ours is too big. We wouldn't want you to feel inferior.
2011-09-04 16:15:27 - Denise: wow ... I have to try that public snap. big debate about waiting for the 12 hr fog rule is now solved! lol
2011-09-05 00:14:15 - Chariot of Fire: Yeah. Strewth...I'm a genius!
2011-09-05 00:15:37 - Chariot of Fire: Mind you, it still isn't the solution for foggy games as there are some terrs that the oppo might not see even on the drop, thus u don't want to reveal all your team's locations