Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2011-07-02 06:16:25 - Game has been initialized
2011-07-27 21:39:14 - josko.ri eliminated Namliam from the game
2011-07-29 16:29:00 - drunkmonkey eliminated Commander9 from the game
2011-08-01 22:37:14 - Bruceswar eliminated uckuki from the game
2011-08-01 22:52:46 - drunkmonkey eliminated wolfpack0530 from the game
2011-08-01 22:52:46 - josko.ri, denthefrog, Bruceswar, drunkmonkey won the game
2011-08-01 22:52:46 - uckuki lost 19 points
2011-08-01 22:52:46 - Commander9 lost 19 points
2011-08-01 22:52:46 - Namliam lost 19 points
2011-08-01 22:52:46 - wolfpack0530 lost 19 points
2011-08-01 22:52:46 - josko.ri gained 19 points
2011-08-01 22:52:46 - denthefrog gained 19 points
2011-08-01 22:52:46 - Bruceswar gained 19 points
2011-08-01 22:52:46 - drunkmonkey gained 19 points
2011-07-02 09:07:11 - josko.ri: goood luck. I suppose you have picture as your team joined 2nd
2011-07-02 12:12:46 - josko.ri: wow, you combined has 34-4 score on hive quadruples. should be hell of the game ;)
2011-07-02 23:40:51 - Bruceswar: gl all
2011-07-03 05:34:37 - uckuki: hfa
2011-07-04 09:08:22 - wolfpack0530: gl all
2011-07-07 13:09:22 - Commander9: Josko: I hope you now understand the importance of going 1st - after round 1, you already have a lead that is likely going to be fatal.
2011-07-07 13:09:53 - Commander9: Must easier to mobilize troops and if you can do that without leaving many openings, you easily can win.
2011-07-07 13:47:06 - josko.ri: I disagree Comannder. it is advantage to going 1st, but minor. every our previous hive unlimited games we started second and we won. and opponents were THOTA, TOFU, AOC so they was not some noob opponents
2011-07-07 13:48:21 - josko.ri: I choose hive unlimited quads because my opinion is that this map/setting in quads mode is the most challenging map/settings cobination that CC can offer so I most enjoy in it
2011-07-07 13:49:47 - josko.ri: and, if going first here is so HUGE advantage, then I would not have opinion that this map/settings combination in any way is challenging. how it is something challenging when always win 1st playing team?
2011-07-07 13:57:53 - josko.ri: when you have 528 starting troops which can be turned into active playing in very short time (2-3 rounds), then it is needed huge skill to realize how you will use those huge number of troops in the best way.
2011-07-07 13:58:43 - josko.ri: in that circumstances I dont think that only 12 starting drop advantage is big deal.
2011-07-09 05:38:44 - Commander9: It's not the dropping advantage that it such a big difference.
2011-07-09 05:38:50 - Commander9: It's the forting...
2011-07-09 05:39:29 - Commander9: The team that starts first can make big stacks and already be prepared to quickly counter the other team - they devise the strategy and the other team is basically left with countering.
2011-07-09 05:40:05 - Commander9: I'm not saying that it's game changing thing... But it is QUITE a bit advantage to a team that knows what they're doing.
2011-07-11 21:28:09 - uckuki: we need to play a game where team foed goes first (same setting) to test the theory. :)
2011-07-13 14:16:08 - Commander9: Good game.
2011-07-14 08:26:22 - Bruceswar: bruceswar is on vacation now. josko/loes covering until his comeback. josko this turn
2011-07-16 03:38:24 - drunkmonkey: gg
2011-07-17 06:09:46 - josko.ri: Rodion for josko.ri
2011-07-17 09:48:37 - uckuki: gg
2011-07-18 10:43:38 - josko.ri: honestly, it wasnt great game for me, as huge luck on our side in R1 didnt give you fair chance for fight. in batch 3 we will send hive triples and I hope you get first start to test your statement that first playing team have win almost sure
2011-07-18 10:44:35 - josko.ri: this map may be very enjoyable for me when it is not decided in round 1.
2011-07-18 15:08:36 - Commander9: Sounds fine for me. Sweet.
2011-07-19 12:03:44 - Bruceswar: back thx josko
2011-07-21 04:20:14 - wolfpack0530: a reasonable request
2011-07-21 20:12:30 - uckuki: while you're in a samaritan mode: how bout skipping unlimited spoils?
2011-07-21 20:12:41 - uckuki: :]
2011-07-21 20:29:42 - josko.ri: wow hell no. that is mine the biggest quality. you can in shot time use all available troops. and there is needed a lot of skill to know how to use those troops in the best way, especially when number of those troops are 512 :)
2011-07-21 20:29:52 - josko.ri: in short time*
2011-07-25 00:36:32 - wolfpack0530: that is the white flag waving right ther
2011-07-25 23:42:54 - uckuki: well, as long as foed goes first we can test the theory.
2011-07-26 10:32:37 - josko.ri: yup. i would like to test it. first start for us in FNA triples and for you in hive sounds fair. CC hear us :)
2011-07-29 09:37:25 - Bruceswar: gg guys