Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2011-02-22 20:14:48 - knubbel: hello, gl everyone
2011-02-22 22:33:39 - jsnyder748: gl
2011-02-22 22:35:24 - cachejob: gla, hf
2011-02-23 07:36:05 - denthefrog: hi and gl
2011-02-24 05:20:25 - steve066: friendly room
2011-02-24 05:35:43 - HerrZ: hi
2011-02-26 08:03:55 - cachejob: that lone troop on rio grande has been a little too effective. i may have to reconsider sacrificing him
2011-02-28 04:33:21 - steve066: RIP
2011-03-04 04:42:10 - steve066: Rodion for steve066
2011-03-07 13:55:00 - jsnyder748: i just turned in panama and then i got it back!
2011-03-09 05:21:14 - steve066: funny js never had that, or never noticed it
2011-03-09 15:51:17 - jsnyder748: lol probably never noticed
2011-03-09 15:51:41 - jsnyder748: i believe it happened because almost everyone else had 5 cards when i cashed
2011-03-11 17:56:20 - steve066: thats interesting thought
2011-03-12 02:28:57 - steve066: it assumes card "deck" is limited
2011-03-12 02:30:19 - steve066: with 60 territories on map 8 players with 5 each would leave only 10 cards available
2011-03-12 02:31:17 - steve066: math wizard cant subtract --- leaving 20 cardsto draw from
2011-03-12 02:33:43 - steve066: more intriguing would be experiment on small map say a with 8 players
2011-03-12 02:35:16 - steve066: a 30 territory map would require duplicate territory cards or no card available notice
2011-03-12 02:36:05 - steve066: if players accumulater more than 30
2011-03-12 02:37:04 - steve066: was about to ask if there was a board game rule , but with classic map it cant happen
2011-03-12 02:37:35 - steve066: 42 cards plus 2? jokers
2011-03-12 16:13:22 - jsnyder748: interesting
2011-03-13 01:06:45 - killboy108: More interesting if the cards were Nukes...
2011-03-13 04:26:19 - killboy108: I think a notice indicating "no cards remaining" would have to happen. Otherwise a Nuke game would go haywire with people stacking on their own card only to have someone else nuke it.
2011-03-13 22:51:15 - steve066: very good point killboy
2011-03-14 02:38:58 - steve066: that single path to the greenlands makes this map sp hard
2011-03-16 16:54:38 - steve066: kill, i'm told game will issue duplicate cards and scenario you describe can happen
2011-03-16 16:55:51 - steve066: i'd have loved to catch cache
2011-03-17 01:47:04 - cachejob: there's a troop in labrador waiting to get caught
2011-03-18 04:28:49 - steve066: always wondered what "catch as catch can" meant
2011-03-18 04:29:36 - steve066: labrator has neighbor with big bite
2011-03-18 20:26:08 - cachejob: labrador has no effect on newfoundland hitting quebec
2011-03-19 01:41:04 - jsnyder748: grrr dice
2011-03-19 03:23:52 - steve066: cach you are right
2011-03-19 23:11:12 - killboy108: WTF! New Mexico doesn't connect with Colorado!!!!
2011-03-19 23:12:27 - killboy108: Arhhh, get my eye sight tested.
2011-03-20 02:31:23 - Asclepio: easy task for me
2011-03-20 02:31:43 - Asclepio: at the end
2011-03-20 02:31:45 - Asclepio: gg all
2011-03-20 06:40:20 - cachejob: gg