Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2011-01-25 02:05:40 - bigreuben: good luck mate
2011-01-25 02:08:13 - gradybridges: good luck. winner gets ga7
2011-01-25 02:34:51 - maniacmath17: thanks good luck to you too
2011-01-25 02:35:13 - maniacmath17: hey grady if you decide to do another one of these, i would suggest not doing flat rate sequential
2011-01-25 02:51:00 - maniacmath17: wtf
2011-01-25 02:51:07 - maniacmath17: computer wouldn't let me fort
2011-01-25 02:59:57 - maniacmath17: flat rate sequential probably has the most luck involved of all the gametypes lol
2011-01-25 03:06:24 - maniacmath17: yikes
2011-01-25 03:06:50 - bigreuben: yep.... that was some real bad dice you had just now
2011-01-25 03:09:01 - maniacmath17: yeah
2011-01-25 03:09:54 - maniacmath17: its too bad there's not much skill with these settings
2011-01-25 03:11:23 - maniacmath17: took 5 rounds to make a set, and its worth 4
2011-01-25 03:17:44 - bigreuben: uoch.... stop the rolling already.. you're about to win the game this round with those dices
2011-01-25 03:33:09 - maniacmath17: ugh nice set
2011-01-25 03:53:17 - bigreuben: great miss click
2011-01-25 03:53:21 - bigreuben: gg
2011-01-25 03:54:02 - maniacmath17: sorry about that
2011-01-25 03:54:03 - maniacmath17: gg
2011-01-25 03:56:08 - bigreuben: and about more luck then strategy... heeads up games are about luck no matter what the settings... and if you have more players, then flat sequental is the only way to have fair game...
2011-01-25 03:59:01 - maniacmath17: true heads up is luck regardless but i think escalating cards or no cards have less luck since the color of the card you're getting isn't as important
2011-01-25 04:02:15 - bigreuben: escalating is more about luck then anything... it's about who gets the kill when the poils are high enough... nothing to do with strategy.... how many times I saw an escalaing game end with the worst player winning it because some one made a move lowered
2011-01-25 04:03:31 - bigreuben: someone else to a single strike but couldn't kill him, then this nobody has the next turn and with no game at all has 2 or 3 times the number of troops that everybody else have
2011-01-25 04:05:34 - maniacmath17: yeah escalating has that happen too often
2011-01-25 04:06:18 - maniacmath17: which is why i like freestyle escalating a lot more now because if someone's dumb enough to do that, you have a shot to clean up the kill
2011-01-25 04:06:41 - maniacmath17: whereas in sequential it's just whoevers lucky enough to be next in the order
2011-01-25 04:08:30 - maniacmath17: gg
2011-01-25 04:09:31 - bigreuben: good luck next round... I know ga7, he's a stoburn player (sorry for the grammar mistakes but it's 6 am and I'm about to crash