Game #7651724: 8 Players,
Doubles,
Flat Rate,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 8
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
8 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| WWII Europe: | 110 Territories, 20 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2010-09-21 04:29:47 - Game has been initialized
2010-10-11 05:01:15 - calculatedCHA0S eliminated homelessguy65 from the game
2010-10-28 18:40:56 - Mkwin was kicked out for missing too many turns
2010-10-30 01:44:09 - calculatedCHA0S eliminated drdavidrussell from the game
2010-11-02 20:05:34 - sarcastodon eliminated JohnASmith from the game
2010-11-09 05:37:27 - calculatedCHA0S eliminated 1stCatalyst from the game
2010-11-09 22:32:06 - calculatedCHA0S eliminated Diebo from the game
2010-11-09 22:32:06 - calculatedCHA0S, sarcastodon won the game
2010-11-09 22:32:06 - drdavidrussell lost 16 points
2010-11-09 22:32:06 - JohnASmith lost 16 points
2010-11-09 22:32:06 - Mkwin lost 11 points
2010-11-09 22:32:07 - Diebo lost 11 points
2010-11-09 22:32:07 - homelessguy65 lost 21 points
2010-11-09 22:32:07 - 1stCatalyst lost 21 points
2010-11-09 22:32:07 - calculatedCHA0S gained 48 points
2010-11-09 22:32:07 - sarcastodon gained 48 points
2010-10-05 15:46:08 - Mkwin: guy I propose a three way alliance against red/green...2 turn ceasefire break
2010-10-05 15:46:16 - Mkwin: *guys
2010-10-05 16:27:31 - sarcastodon: ...says pink, who happily took his bonus, and didn't attack red/green at all this round. C'mon everyone, fight pink's battles for him!
2010-10-11 05:03:02 - calculatedCHA0S: gg orange
2010-10-18 05:40:56 - sarcastodon: dude, your fucking dice suck worse than mine!
2010-10-18 05:41:34 - sarcastodon: sorry, that was supposed to be a team message...
2010-10-19 01:35:20 - Diebo: lol - it happens - usually to me
2010-10-29 03:25:39 - sarcastodon: Um, interesting strategy, cyan?
2010-10-30 02:23:23 - calculatedCHA0S: gg blue
2010-10-31 01:27:47 - Diebo: was jus wingin it tbh
2010-10-31 01:34:08 - sarcastodon: Nah, it worked out. Never mind me. :)
2010-11-02 19:48:13 - sarcastodon: gg silver, enjoyed getting beat by you. :)
2010-11-07 02:39:34 - sarcastodon: Hey cyan, not sure what game you're playing, but second doesn't net any points.
2010-11-07 02:41:53 - sarcastodon: We are baring our throats here, and dropping to attack silver, who's about to have so many armies that he'll be able to steamroll us all. We could use your help - if you attack through Vichy France, you can gut his bonus, and we can do our best to
2010-11-07 02:42:45 - sarcastodon: rip throuogh from the top. We're leaving ourselves open as a sign of goodwill. Any chance we can truce for a round?
2010-11-07 02:44:57 - sarcastodon: In fact, we'll do you one better: if you don't attack us this round, and go for Vichy France, we promise to devote our entire drop next round to getting silver back to a manageable horde.
2010-11-07 02:45:47 - sarcastodon: Keep in mind that not only does silver have his bonus this round, he now has a deferred 27 from last round.
2010-11-07 19:32:26 - Diebo: ya got yourselves a deal T1
2010-11-07 20:39:40 - 1stCatalyst: this went to my team only and lost both you and I (Teal/team2), the game:[team]: If we attack each other Diebo, then the team with two players will surely win! the game is in your hands...
2010-11-08 02:41:55 - calculatedCHA0S: Huh? You trying to say that you tried to send that message to everyone earlier, but only sent it as a team message accidentally?
2010-11-08 19:33:38 - sarcastodon: At some point in the past, that was surely true, but when you outnumbered any two players on the board, both in standing armies and generated armies, that was no longer really the case.
2010-11-08 20:19:17 - sarcastodon: cyan: pleasure doing business with you. I did not have access to silver, so I've put my entire drop on my partner, who will use it against silver next round.
2010-11-08 20:19:53 - sarcastodon: cyan: do you agree that the truce was handled fairly?
2010-11-08 20:21:18 - sarcastodon: And silver: sorry to play it this way; not the way I like to play - I know that if I were in your position, I'd be *pissed*. Hopefully you understand, though, because I imagine you would have done the same thing in our position...
2010-11-09 02:01:22 - Diebo: truce was fine as far as i'm concerned
2010-11-09 03:03:14 - 1stCatalyst: [team] the truce was always fair, just not really smart on Cyans behalf GG everyone - did it again
2010-11-09 15:07:37 - sarcastodon: Good game everyone.
2010-11-09 21:32:11 - Diebo: in hindsight it was a pretty daft idea... gg all nonetheless