Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
2010-10-05 21:23:50 - Easy n Dirty: how come yellow's holdings have not yet gone neutral (white)?
2010-10-05 21:40:16 - Dako: cause you can eliminate him and get his cards\points.
2010-10-15 07:19:57 - Dako: sooo, it looks stale to me now. any ideas?
2010-10-15 13:28:20 - Easy n Dirty: agree that it looks stalemated, but seems too early to go the tiebreaker route, no?
2010-10-18 07:51:06 - Dako: i think it might be time, or we will not score in this game for the tournament. 30 rounds only
2010-10-19 03:07:29 - Phr34ky: How are we supposed to close any of these games in 30 rounds?
2010-10-19 03:09:18 - Phr34ky: we might as well do a tie breaker on all of them...
2010-10-19 03:10:56 - Phr34ky: Then again, after re-reading the rules, a traditional tie breaker makes no sense
2010-10-19 06:52:08 - Dako: i finished ione in less than 30 roudns :p
2010-10-19 06:52:18 - Dako: we can do terminator escalating and the one who kills there kills here as well. in the same exact order.
2010-10-19 06:52:37 - Dako: or we just forget and play so no one grabs extra points from lucky escalating game
2010-10-19 12:59:52 - Easy n Dirty: i'm indifferent - if everyone else wants to do an escalating tiebreaker, i'm fine with that, i'm also fine with the other option as Dako explained it (i.e., play on, no more tournament points to be had here)
2010-10-19 19:59:37 - Easy n Dirty: this game is a little bit closer to a stalemate, but quite frankly i could see each of midgard, charleston and asia ending up in the same place
2010-10-20 06:52:30 - Dako: it is all about 30rounds rule. Some of Round 1 games ended with 100+ turns for sure
2010-10-20 07:01:34 - Phr34ky: I don't really care either way, although we're probably going to agree to a tiebreaker eventually, right?
2010-10-20 15:11:29 - Dako: looks like, unless green start to pund us one by one in the end
2010-10-20 15:11:49 - Dako: as for other games - i don't think charleston will stale, however Asia and midgard may become stale
2010-10-29 20:01:30 - Phr34ky: NV for phr34ky
2010-11-05 16:57:31 - Easy n Dirty: i got insanely good dice there - wish i had been the killer this game
2010-11-05 17:31:10 - Dako: that was a nice run indeed. well played
2010-11-05 18:36:22 - VampireM: thats exactly why i hate these games.. i get screewed because im last to go after the suicider...