Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Adjacent
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
2 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Adjacent |
At the end of your turn you can reinforce once from one region to another (they must share a border). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Feudal Epic: | 128 Territories, 8 Continents, 1 Objectives, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2010-09-13 04:48:03 - Game has been initialized
2010-09-27 12:45:48 - josko.ri eliminated Chariot of Fire from the game
2010-09-27 12:45:48 - josko.ri won the game
2010-09-27 12:45:48 - Chariot of Fire lost 27 points
2010-09-27 12:45:48 - josko.ri gained 27 points
2010-09-16 05:32:58 - Chariot of Fire: sorry I'm so slow taking turns. I'm not usually, just I have so much happening right now I have to keep leaving my games until the last minute
2010-09-16 12:47:17 - josko.ri: play it in last minute if you want, it is no problem :)
2010-09-25 04:20:57 - Chariot of Fire: lol, I just can't catch a break. Can't even beat 37
2010-09-25 07:27:30 - josko.ri: maybe the reason is because you unneccessary wasted your stacks in killing 5,1 neutrals
2010-09-25 10:17:57 - Chariot of Fire: it wasn't unnecessary - I had 29 sitting hidden on Tri 3 on to which I dropped that 23. So....I had a 52 stack.
2010-09-25 14:43:51 - josko.ri: unnecesarry was to hide that on TRI 3. it could have been hidden on TRI 4, which would avoid killing 5 neutrals or on TRI 7 which would allow to you easy break of my castles on south.
2010-09-25 15:50:04 - Chariot of Fire: don't talk such crap. It couldn't be hidden on Tri 4 because you held Tri 6
2010-09-25 15:50:15 - Chariot of Fire: 2010-09-25 12:19:02 - Chariot of Fire assaulted Tri 6 from Tri 5 and conquered it from josko.ri
2010-09-25 15:51:48 - Chariot of Fire: simple truth is I got shit dice when I needed good ones. happy?
2010-09-25 15:53:28 - Chariot of Fire: lol, and again!
2010-09-26 11:14:07 - josko.ri: simple truth is that you could use that stacks much better if you hide them on TRI 7, not on TRI 3. then with 52 stacks you would for sure break warlords territory and maybe imperial also, which was much more useful than just attacking my 37 stacks
2010-09-26 11:14:30 - josko.ri: gg
2010-09-26 11:15:26 - josko.ri: and thanks for question if I am happy. yes, I am :)
2010-09-26 16:46:55 - Chariot of Fire: thanks for the lecture
2010-09-27 10:33:34 - Chariot of Fire: personally I prefer the odds of 52 going up against 6 neuts and then a 37 rather than running thru a bunch of neuts to get to a castle that has ? on it. Tri 7 would have been exactly what u were expecting judging by your comments
2010-09-27 12:12:38 - josko.ri: from TRI 7, it was 2,1 neutrals and then my chained weak regions, so you could break 2 castles (warlords, imperial) if going from there. you rather choose attack 5,1 (3 neutrals more than 2,1) with no big chance of taking ROM sactle, as there was 37...
2010-09-27 12:13:34 - josko.ri: ... in entrance plus 11 on castle, so no big odds to break it
2010-09-27 12:14:01 - josko.ri: edit: 16 was on caslte at that time, not 11
2010-09-27 12:45:52 - josko.ri: gg
2010-09-27 13:28:51 - Chariot of Fire: how would I know it was 2,1 neuts and then you were there? Just piss off with your f'in advice in every game - you've already made a suggestion about this game that was wrong, so stick your opinions up your ass.
2010-09-27 13:29:52 - Chariot of Fire: U know f**k all about what what was right & wrong for me to do, other than knowing yourself what numbers you had and where u were located.
2010-09-28 20:07:43 - josko.ri: you could know there are 2,1 because there are always 2,1 neutrals on this map. I knew very good where I was located. if you watch at the map now, maybe you will realize that ;)
2010-09-28 20:13:07 - josko.ri: about my advicing, it is simple. when you mention dices then I give advice. when you do not mention dices then I do not give you advice. so, if you do not want my advice, it simple way to avoid it-do not mention dice ;)
2010-09-29 01:39:05 - Chariot of Fire: I know it is 2,1 neuts of course. I said "and then you were there". I'm not to know what the troop count is - I wd hv expected u to defend those areas (as u did) and for my stack to successfully get thru RoM
2010-09-29 01:40:36 - Chariot of Fire: and go screw yourself with your ridiculous statement re dice & strategy. They are my dice....I'll talk about them how I like. You mind your own business re strategy and don't go giving f'in lectures to other players
2010-09-29 01:41:30 - Chariot of Fire: or are you really so full of yourself?
2010-09-29 09:01:27 - josko.ri: why do you ask me tactics related questions if you do not like tacktics advice? question "how would I know that you were there (in warlords)" is nothing more than question about tactics and reading log. if I ansr
2010-09-29 09:02:46 - josko.ri: if I answer on that, you will say that I am giving you tactics advices. why then you ask tactics related question?
2010-09-29 09:05:02 - josko.ri: I mentioned tactics because you mentioned dices. your comment sounds like "I played excellent and only ridicolous dices caused my lost game". you know that I do not like dice comments, and I know that you do not like tactics comments.
2010-09-29 09:07:12 - josko.ri: so, that s why I say: if you want me not to write what is annoying you (tactics comments), then you do not write what is annoying me (dice comments). very simple, isnt it?
2010-09-29 09:20:39 - josko.ri: and I do not agree that you commented only YOUR dices. if you said your attacking dices was bad, that means my defensive dices was good, so with dice comment you also mentioned MY (defensive) dices.
2010-09-29 09:59:26 - Chariot of Fire: What you construe as good or bad tactics is merely your opinion. What I write re the dice is fact - it's what happened - and I don't mind making a record of it.
2010-09-29 10:00:53 - Chariot of Fire: As for the statement "How would I know....." - it's a rhetorical question, but then you're obviously ignorant of that
2010-09-29 10:03:22 - Chariot of Fire: You won the game. Maybe you should learn some humility and you'd be a better and more-respected person for it.