|
| ![]() | ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|---|
| 4.8 | 0 | 0 | 0 | 0 | ||
| 4.8 | 0 | 0 | 0 | 0 | ||
| 4.6 | 0 | 0 | 0 | 0 | ||
| 4.8 | 0 | 0 | 0 | 0 | ||
| 4.8 | 3 | 48 | 93 | 190 | ||
| 4.9 | 0 | 0 | 0 | 0 |
Players | 6 | |
Game Type | Terminator | In a terminator game you get points for the players that you eliminate. |
Initial Troops | Automatic | Regions are randomly distributed at the start of the game and each region starts with three troops. |
Play Order | Sequential | A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Spoils | Flat Rate | At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Reinforcements | Chained | At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Fog of War | Yes | Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Trench Warfare | No | You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
Round Limit | None | |
Round Length | 24 Hours | Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Scoring | Regular | Regular leaderboard scoring is in place for this game |
![]() | Age Of Realms 3: Mayhem: | 100 Territories, 236 Continents, Min Reinforcements: 3 | ![]() |
Player [Hide Dead] | Spoils | Miss turns (total) | Troops | Regions/ Calc | Power | Last | Troops due (R + Z + RB) | Def troops | Spoils (est) | Zones |
---|---|---|---|---|---|---|---|---|---|---|
FreedomFighter01 | ![]() | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | 0 | |
DresdenSooner | ![]() | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | 0 | |
ViperOverLord | ![]() | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | 0 | |
theheadholes | ![]() | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | 0 | |
deathcomesrippin | ![]() | 0 (0) | 93 (46%) | 48/0 (0%) | 278 | 0 | (3+187+24) = 214 | 0 | 3.8 | 4 Pit Fiend Territories (1)Sanctuary Castle and Fick Village (1)Sanctuary Castle and Haet Village (1)Sanctuary Castle and Duht Village (1)Sanctuary Castle and Eon Village (1)Sanctuary Castle and Mat Village (1)Sanctuary Castle and Qasr Village (1)Sanctuary Castle and Sler Village (1)Sanctuary Castle and Voigth Village (1)Sanctuary Castle and Vesk Village (1)Aoria Castle and Fick Village (1)Aoria Castle and Haet Village (1)Aoria Castle and Duht Village (1)Aoria Castle and Eon Village (1)Aoria Castle and Mat Village (1)Aoria Castle and Qasr Village (1)Aoria Castle and Sler Village (1)Aoria Castle and Voigth Village (1)Aoria Castle and Vesk Village (1)Xi Castle and Fick Village (1)Xi Castle and Haet Village (1)Xi Castle and Duht Village (1)Xi Castle and Eon Village (1)Xi Castle and Mat Village (1)Xi Castle and Qasr Village (1)Xi Castle and Sler Village (1)Xi Castle and Voigth Village (1)Xi Castle and Vesk Village (1)Figye Castle and Fick Village (1)Figye Castle and Haet Village (1)Figye Castle and Duht Village (1)Figye Castle and Eon Village (1)Figye Castle and Mat Village (1)Figye Castle and Qasr Village (1)Figye Castle and Sler Village (1)Figye Castle and Voigth Village (1)Figye Castle and Vesk Village (1)Borun Castle and Fick Village (1)Borun Castle and Haet Village (1)Borun Castle and Duht Village (1)Borun Castle and Eon Village (1)Borun Castle and Mat Village (1)Borun Castle and Qasr Village (1)Borun Castle and Sler Village (1)Borun Castle and Voigth Village (1)Borun Castle and Vesk Village (1)Mua Castle and Fick Village (1)Mua Castle and Haet Village (1)Mua Castle and Duht Village (1)Mua Castle and Eon Village (1)Mua Castle and Mat Village (1)Mua Castle and Qasr Village (1)Mua Castle and Sler Village (1)Mua Castle and Voigth Village (1)Mua Castle and Vesk Village (1)Sanctuary and Life Rune 1 (2)Sanctuary and Life Rune 2 (2)Sanctuary and Fire Rune 1 (2)Sanctuary and Fire Rune 2 (2)Sanctuary and Rage Rune 2 (2)Sanctuary and Rock Rune 1 (2)Sanctuary and Rock Rune 2 (2)Sanctuary and Forest Rune 1 (2)Sanctuary and Forest Rune 2 (2)Sanctuary and Ice Rune 1 (2)Sanctuary and Ice Rune 2 (2)Aoria and Life Rune 1 (2)Aoria and Life Rune 2 (2)Aoria and Fire Rune 1 (2)Aoria and Fire Rune 2 (2)Aoria and Rage Rune 2 (2)Aoria and Rock Rune 1 (2)Aoria and Rock Rune 2 (2)Aoria and Forest Rune 1 (2)Aoria and Forest Rune 2 (2)Aoria and Ice Rune 1 (2)Aoria and Ice Rune 2 (2)Xi and Life Rune 1 (2)Xi and Life Rune 2 (2)Xi and Fire Rune 1 (2)Xi and Fire Rune 2 (2)Xi and Rage Rune 2 (2)Xi and Rock Rune 1 (2)Xi and Rock Rune 2 (2)Xi and Forest Rune 1 (2)Xi and Forest Rune 2 (2)Xi and Ice Rune 1 (2)Xi and Ice Rune 2 (2)Figye and Life Rune 1 (2)Figye and Life Rune 2 (2)Figye and Fire Rune 1 (2)Figye and Fire Rune 2 (2)Figye and Rage Rune 2 (2)Figye and Rock Rune 1 (2)Figye and Rock Rune 2 (2)Figye and Forest Rune 1 (2)Figye and Forest Rune 2 (2)Figye and Ice Rune 1 (2)Figye and Ice Rune 2 (2)Borun and Life Rune 1 (2)Borun and Life Rune 2 (2)Borun and Fire Rune 1 (2)Borun and Fire Rune 2 (2)Borun and Rage Rune 2 (2)Borun and Rock Rune 1 (2)Borun and Rock Rune 2 (2)Borun and Forest Rune 1 (2)Borun and Forest Rune 2 (2)Borun and Ice Rune 1 (2)Borun and Ice Rune 2 (2)Mua and Life Rune 1 (2)Mua and Life Rune 2 (2)Mua and Fire Rune 1 (2)Mua and Fire Rune 2 (2)Mua and Rage Rune 2 (2)Mua and Rock Rune 1 (2)Mua and Rock Rune 2 (2)Mua and Forest Rune 1 (2)Mua and Forest Rune 2 (2)Mua and Ice Rune 1 (2)Mua and Ice Rune 2 (2)Aoria [4]Mor [-1]Borun [4]Yrake [-1]Tombi [-1]Drub [-1]Taft [-1]Sayl [-1]Ubb [-1]Mua [4]Xi [4]Figye [4]Sanctuary [4] |
sHo0t4u | ![]() | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | 0 | |
Unknown | 0(0%) | 0(0%) | ||||||||
Neutral | 108(54%) | 52(52%) | ||||||||
Totals | 201 | 100 |
Toggle | Color Codes | |
Map Size | Small | Change size of map |
Map Opacity | 100% | Fade map for ease of viewing |
Circle Whiteness | 0% | Brighten circles on armies for ease of viewing |
Text Map | Default | Text map appears on the Map Panel |
Reset Panels | Reset | Move all Console Panels to their default state |
WAITING | CASH | DEPLOY | ASSAULT | ADVANCE | DEFERRED | REINFORCE | ELIMINATED | VICTORY | |
Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant. |