| ![]() | ![]() | ![]() | ![]() | ||
---|---|---|---|---|---|---|
| 4.9 | 24 | 63 | 62 | ||
| 4.8 | 0 | 0 | 0 |
Players | 2 | |
Game Type | Standard | In a standard game each player fends for himself and there is only one winner. |
Initial Troops | Automatic | Regions are randomly distributed at the start of the game and each region starts with three troops. |
Play Order | Sequential | A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Spoils | No Spoils | There are no 'spoils' in this game. |
Reinforcements | Chained | At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Fog of War | Yes | Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Trench Warfare | No | You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
Round Limit | None | |
Round Length | 24 Hours | Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Scoring | Regular | Regular leaderboard scoring is in place for this game |
![]() | Age Of Realms 3: Mayhem: | 100 Territories, 236 Continents, Min Reinforcements: 3 | ![]() |
Player [Hide Dead] | Miss turns (total) | Troops | Regions/ Calc | Power | Last | Troops due (R + Z + RB) | Def troops | Zones |
---|---|---|---|---|---|---|---|---|
DaveH | 0 (0) | 63 (25%) | 24/0 (0%) | 125 | 0 | (3+59+16) = 78 | 0 | 8 Pit Fiend Territories (2)5 Orc Territories (1)Figye Castle and Haet Village (1)Figye Castle and Ikalu Village (1)Figye Castle and Voigth Village (1)Figye Castle and Aosa Village (1)Borun Castle and Haet Village (1)Borun Castle and Ikalu Village (1)Borun Castle and Voigth Village (1)Borun Castle and Aosa Village (1)Ghyr Castle and Haet Village (1)Ghyr Castle and Ikalu Village (1)Ghyr Castle and Voigth Village (1)Ghyr Castle and Aosa Village (1)Mua Castle and Haet Village (1)Mua Castle and Ikalu Village (1)Mua Castle and Voigth Village (1)Mua Castle and Aosa Village (1)Figye and Fire Rune 1 (2)Figye and Fire Rune 2 (2)Figye and Rage Rune 1 (2)Figye and Rage Rune 2 (2)Figye and Forest Rune 1 (2)Borun and Fire Rune 1 (2)Borun and Fire Rune 2 (2)Borun and Rage Rune 1 (2)Borun and Rage Rune 2 (2)Borun and Forest Rune 1 (2)Ghyr and Fire Rune 1 (2)Ghyr and Fire Rune 2 (2)Ghyr and Rage Rune 1 (2)Ghyr and Rage Rune 2 (2)Ghyr and Forest Rune 1 (2)Mua and Fire Rune 1 (2)Mua and Fire Rune 2 (2)Mua and Rage Rune 1 (2)Mua and Rage Rune 2 (2)Mua and Forest Rune 1 (2)Mor [-1]Borun [4]Yrake [-1]Zlar [-1]Keel [-1]Yta [-1]Tombi [-1]Ayr [-1]Ghyr [4]Duisch [-1]Mua [4]Figye [4] |
DBandit70 | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | |
Unknown | 0(0%) | 0(0%) | ||||||
Neutral | 189(75%) | 76(76%) | ||||||
Totals | 252 | 100 |
Toggle | Color Codes | |
Map Size | Small | Change size of map |
Map Opacity | 100% | Fade map for ease of viewing |
Circle Whiteness | 0% | Brighten circles on armies for ease of viewing |
Text Map | Default | Text map appears on the Map Panel |
Reset Panels | Reset | Move all Console Panels to their default state |
WAITING | CASH | DEPLOY | ASSAULT | ADVANCE | DEFERRED | REINFORCE | ELIMINATED | VICTORY | |
Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant. |