|
| ||||||
---|---|---|---|---|---|---|
| 4.9 | 21 | 74 | 79 | ||
| 4.8 | 0 | 0 | 0 |
Players | 2 | |
Game Type | Standard | In a standard game each player fends for himself and there is only one winner. |
Initial Troops | Automatic | Regions are randomly distributed at the start of the game and each region starts with three troops. |
Play Order | Sequential | A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Spoils | No Spoils | There are no 'spoils' in this game. |
Reinforcements | Chained | At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Fog of War | Yes | Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
Trench Warfare | No | You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
Round Limit | None | |
Round Length | 24 Hours | Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Scoring | Regular | Regular leaderboard scoring is in place for this game |
Age Of Realms 3: Mayhem: | 100 Territories, 236 Continents, Min Reinforcements: 3 |
Player [Hide Dead] | Miss turns (total) | Troops | Regions/ Calc | Power | Last | Troops due (R + Z + RB) | Def troops | Zones |
---|---|---|---|---|---|---|---|---|
darth emperor | 0 (0) | 74 (28%) | 21/0 (0%) | 159 | 0 | (3+76+20) = 99 | 0 | 4 Pit Fiend Territories (1)Sanctuary and Vir'dn (1)Sanctuary and B'hed (1)Sanctuary and Gimi'l (1)Aoria and Vir'dn (1)Aoria and B'hed (1)Aoria and Gimi'l (1)Xi and Vir'dn (1)Xi and B'hed (1)Xi and Gimi'l (1)Borun and Vir'dn (1)Borun and B'hed (1)Borun and Gimi'l (1)Mua and Vir'dn (1)Mua and B'hed (1)Mua and Gimi'l (1)Sanctuary Castle and Fick Village (1)Sanctuary Castle and Haet Village (1)Sanctuary Castle and Qasr Village (1)Sanctuary Castle and Aosa Village (1)Aoria Castle and Fick Village (1)Aoria Castle and Haet Village (1)Aoria Castle and Qasr Village (1)Aoria Castle and Aosa Village (1)Xi Castle and Fick Village (1)Xi Castle and Haet Village (1)Xi Castle and Qasr Village (1)Xi Castle and Aosa Village (1)Borun Castle and Fick Village (1)Borun Castle and Haet Village (1)Borun Castle and Qasr Village (1)Borun Castle and Aosa Village (1)Mua Castle and Fick Village (1)Mua Castle and Haet Village (1)Mua Castle and Qasr Village (1)Mua Castle and Aosa Village (1)Sanctuary and Life Rune 1 (2)Sanctuary and Life Rune 2 (2)Sanctuary and Fire Rune 1 (2)Sanctuary and Rock Rune 2 (2)Aoria and Life Rune 1 (2)Aoria and Life Rune 2 (2)Aoria and Fire Rune 1 (2)Aoria and Rock Rune 2 (2)Xi and Life Rune 1 (2)Xi and Life Rune 2 (2)Xi and Fire Rune 1 (2)Xi and Rock Rune 2 (2)Borun and Life Rune 1 (2)Borun and Life Rune 2 (2)Borun and Fire Rune 1 (2)Borun and Rock Rune 2 (2)Mua and Life Rune 1 (2)Mua and Life Rune 2 (2)Mua and Fire Rune 1 (2)Mua and Rock Rune 2 (2)Aoria [4]Mor [-1]Borun [4]Duisch [-1]Mua [4]Xi [4]Sanctuary [4]Vir'dn [-10]B'hed [-10]Gimi'l [-10] |
NotNowKato | 0 (0) | 0 (0%) | 0/0 (0%) | 3 | 0 | (3+0+0) = 3 | 0 | |
Unknown | 0(0%) | 0(0%) | ||||||
Neutral | 188(72%) | 79(79%) | ||||||
Totals | 262 | 100 |
Toggle | Color Codes | |
Map Size | Small | Change size of map |
Map Opacity | 100% | Fade map for ease of viewing |
Circle Whiteness | 0% | Brighten circles on armies for ease of viewing |
Text Map | Default | Text map appears on the Map Panel |
Reset Panels | Reset | Move all Console Panels to their default state |
WAITING | CASH | DEPLOY | ASSAULT | ADVANCE | DEFERRED | REINFORCE | ELIMINATED | VICTORY | |
Above are the possible play states of a turn. Click on each for a description. Note: the main phases of a turn are DEPLOY, ASSAULT, REINFORCE - other phases occur as they are relevant. |