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Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Escalating
- Reinforcements
- Chained
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
2 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Escalating |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. Escalating Spoils indicates that each set traded in will be worth more than the previous. The first set is worth 4 bonus troops. Then 6, 8, 10, 12, 15, 20, 25 etc. If you own any of the regions that you trade in you get two bonus troops on those regions. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
![](/static/maps/2010_World_Cup.thumb.png) | 2014 World Cup: | 63 Territories, 42 Continents, 1 Objectives, 8 Start Positions, Min Reinforcements: 3 | ![](/static/icons/discuss_icon.png) |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2010-06-15 01:51:07 - Game has been initialized
2010-06-15 04:06:34 - iamkoolerthanu held the Conquer the Finals objective
2010-06-15 04:06:34 - iamkoolerthanu won the game
2010-06-15 04:06:34 - musicalmaven lost 24 points
2010-06-15 04:06:34 - iamkoolerthanu gained 24 points
2010-06-15 02:52:41 - musicalmaven: good luck to you too.
2010-06-15 02:53:51 - musicalmaven: strange - i have 13 "territories" and you have 11, and yet we both get 3 men on our turn?
2010-06-15 02:54:04 - iamkoolerthanu: alright, I'll do a quick explanation.. this map isn't too hard once you get the hang of it
2010-06-15 02:54:39 - iamkoolerthanu: first off, look at the bottom of the map.. it says "No territory bonus. Each Player recieves +3"
2010-06-15 02:55:02 - iamkoolerthanu: this is too prevent the first player from having an advantage, since in 1v1's, we both start with 12 territs
2010-06-15 02:55:27 - iamkoolerthanu: no, attacking
2010-06-15 02:55:34 - iamkoolerthanu: *now, attacking
2010-06-15 02:55:53 - iamkoolerthanu: all territs in each group can attack each other, even if they are not adjacent.
2010-06-15 02:56:17 - iamkoolerthanu: for instance, FRA can attack RSA, MEX, and URA
2010-06-15 02:56:36 - iamkoolerthanu: all territs in group A can also attack Winner Group A, and Runner Up Group A
2010-06-15 02:57:32 - iamkoolerthanu: Winner Group A can attack all territs in Group A, as well as it's adjacent territs(Runner-Up Group B and Quater Finalist 1)
2010-06-15 02:57:42 - iamkoolerthanu: does that help you understand?
2010-06-15 03:04:32 - musicalmaven: i'm sorry - no, it doesn't help. if i "attack" winner - group a, who am i attacking? i have all 4. i get that anybody in group b can attack anyone else in group b, except, not myself. am i dwelling too much on normal risk procedure?
2010-06-15 03:07:08 - musicalmaven: whoa! what just happened? i beat your two territories in goup b and things lit up everywhere, and now it is all back to normal.
2010-06-15 03:07:11 - iamkoolerthanu: you have troops on FRa right now
2010-06-15 03:07:18 - iamkoolerthanu: *FRA
2010-06-15 03:07:33 - iamkoolerthanu: they can attack the territory called Winner Group A
2010-06-15 03:07:45 - iamkoolerthanu: that territory can be found a little but south of FRA
2010-06-15 03:08:29 - iamkoolerthanu: Runner-Up Group A can also be attacked from FRA. That is on the right side of the map, below Group H
2010-06-15 03:09:35 - iamkoolerthanu: It took me a few games to fully get the hang of it
2010-06-15 03:09:41 - musicalmaven: are you saying that i next attack the neutral 3 in the round of 16?
2010-06-15 03:10:24 - musicalmaven: a few games - you've play this before?
2010-06-15 03:10:25 - iamkoolerthanu: exactly
2010-06-15 03:10:33 - iamkoolerthanu: yes i have played this before
2010-06-15 03:10:50 - iamkoolerthanu: the map has been open since friday, i've played some speed games on it
2010-06-15 03:12:29 - iamkoolerthanu: notice how NED took Winner Group E
2010-06-15 03:12:38 - musicalmaven: how could you play speed games on a map like this? you'd have to figure it out on the fly.
2010-06-15 03:12:48 - iamkoolerthanu: and I get +3 since I control the four territs in group e
2010-06-15 03:13:04 - iamkoolerthanu: yes, i figured it out on the fly.. makes it more exciting :D
2010-06-15 03:13:20 - iamkoolerthanu: lost the first games, but thats the fun of it.. the danger lol
2010-06-15 03:14:57 - musicalmaven: you only have 1 man in "winner-group e". why only 1? why not redeploy more men onto "winner-group e"?
2010-06-15 03:15:17 - musicalmaven: oh, you just did.
2010-06-15 03:16:02 - iamkoolerthanu: lol yup, I was chatting so I didnt put more men there yet :P
2010-06-15 03:16:31 - iamkoolerthanu: see, now you have the bonus
2010-06-15 03:16:45 - iamkoolerthanu: i wulda attacked winner group a if i were you though
2010-06-15 03:16:54 - iamkoolerthanu: and there we go, you got it :)
2010-06-15 03:27:02 - iamkoolerthanu: looks like you are getting the hang of it :)
2010-06-15 03:27:27 - musicalmaven: i'm getting it, slowly. and i am still learning things. hopefully not too late.
2010-06-15 03:30:29 - iamkoolerthanu: i dont think its too late lol
2010-06-15 03:30:44 - iamkoolerthanu: you seem to have me pretty well at the moment
2010-06-15 03:32:56 - musicalmaven: hey - if the dice are with you, you look like a genius.
2010-06-15 03:33:11 - iamkoolerthanu: that is so true :D
2010-06-15 03:48:07 - musicalmaven: after all the good rolls, i got a 50% roll and it may have cost me the game.
2010-06-15 03:48:44 - iamkoolerthanu: we will see.. this will become a dice game now lol
2010-06-15 03:54:10 - musicalmaven: another 50% roll.
2010-06-15 03:57:38 - iamkoolerthanu: hopefully I can win this round... ;)
2010-06-15 03:57:51 - iamkoolerthanu: srry bout ur bad dice.. I'm gonna take advantage of it though lol
2010-06-15 04:04:32 - musicalmaven: 50% again!!
2010-06-15 04:04:52 - musicalmaven: i don't blame you. i'd do it too.
2010-06-15 04:06:31 - iamkoolerthanu: gg man