Game #7033644: 4 Players,
Standard,
Flat Rate,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- Flat Rate
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
Flat Rate |
At the end of your turn if you have conquered at least one region you get 'spoils.' Once you have three of the same color (or three different) these can be traded in at the start of your turn for bonus troops. A set of three reds is worth four bonus troops. Three greens is worth six and three blues is worth 8. A set of three different colors is worth ten bonus troops. If you own any of the regions that you trade-in you get two bonus troops on those regions. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Siege!: | 56 Territories, 14 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2010-06-03 18:51:29 - Game has been initialized
2010-06-09 12:30:20 - TurinTurambar eliminated Johnny Rockets from the game
2010-06-14 15:14:10 - cosmo2377 eliminated dwilhelmi from the game
2010-06-14 21:59:07 - cosmo2377 eliminated TurinTurambar from the game
2010-06-14 21:59:07 - cosmo2377 won the game
2010-06-14 21:59:07 - dwilhelmi lost 21 points
2010-06-14 21:59:07 - Johnny Rockets lost 24 points
2010-06-14 21:59:07 - TurinTurambar lost 21 points
2010-06-14 21:59:07 - cosmo2377 gained 66 points
2010-06-08 17:29:40 - Johnny Rockets: s'alright
2010-06-08 17:29:56 - Johnny Rockets: offer still stands
2010-06-08 18:35:50 - dwilhelmi: red, should we stand by and allow the two of them to plot our downfall?
2010-06-08 18:36:53 - dwilhelmi: for that matter, should we all not be trying to beat down on yellow right about now?
2010-06-08 18:37:02 - dwilhelmi: he has us all pretty well thumped at the moment
2010-06-09 00:57:24 - cosmo2377: im fine with that green. lets leave each other alone and make sure yellow doesnt run away with things. i suppose if yellow and blue are going to work together this can become a de facto team game.
2010-06-09 00:58:14 - cosmo2377: i didnt break ur west ward bonus last time bc i knew weaking u would have just made it even easier for yellow to eventually pull away
2010-06-09 00:59:48 - cosmo2377: but i have a request if we're gonna work together ... whenever one of us decides that the truce has served its purpose, we have to give the other player a full turn to prepare themselves, set their defense, whatever.
2010-06-09 01:00:00 - cosmo2377: no surprise attacks please. ive been backstabed before and its not cool.
2010-06-09 01:03:23 - cosmo2377: i broke him in the swamp, maybe u can take care of the tunnel
2010-06-09 01:47:45 - dwilhelmi: I absolutely agree red
2010-06-09 01:47:51 - dwilhelmi: it sucks to be backstabbed
2010-06-09 05:15:31 - Johnny Rockets: Just to add my 2 cents: 1) Yellow has not agreed to anything with me, so a defacto partner I am not. 2) Good idea to jump on the strongest, and yellow was the strongest before you two took him out back and put the boots to him.
2010-06-09 05:17:58 - Johnny Rockets: But now he is somwhat less of a threat, while Red has a bonus of 12 on his next turn. Since I am in no position to oppose him, and yellow has been smacked around, who do you suppose will be "Running away with it" and thumping us now?
2010-06-09 05:18:00 - Johnny Rockets: :)
2010-06-09 12:31:02 - TurinTurambar: gg blue, and keen observation that I never agreed to anything
2010-06-10 05:41:35 - cosmo2377: hey green, we still need to work together bc yellow could take six bonuses outside and only have to defend 2 regions.
2010-06-10 18:17:37 - TurinTurambar: sheesh guys, you murdered me, that definitely couldn't be considered "leveling the playing field"
2010-06-10 20:22:22 - cosmo2377: sorry yellow, i didnt think it would go quite so far. i really did just want to get things back on a level playing field.
2010-06-10 20:23:11 - cosmo2377: i dont mind the occasional truce when one player is growing too big, but i dont believe in teaming up to elim someone or even cripple them. i think its unfair and unsportsmanlike.
2010-06-10 20:24:49 - cosmo2377: actually, its pretty close to even again in terms of territs owned and troops, plus you have a spoils advantage over us
2010-06-10 20:29:50 - cosmo2377: of course, now i look like i have a lot moe troops but by the time u both take ur turns it will be even again.
2010-06-10 20:36:14 - cosmo2377: ok green, i think our truce has run its course and like we agreed, i think we both should get a turn to prepare ourselves. i didnt break ur bonuses so please return the favor and dont break mine until next turn. then we can go back to a 3 way battle.
2010-06-10 20:40:11 - dwilhelmi: agreed
2010-06-11 09:13:48 - cosmo2377: ok, so once its my turn we're back to a;ll out war hahaha
2010-06-11 14:42:09 - TurinTurambar: thanks guys, I like the fair play :)
2010-06-11 23:02:39 - dwilhelmi: I lose 8 f'ing troops in a row?
2010-06-11 23:02:45 - dwilhelmi: you gotta be kiddin me!
2010-06-12 02:39:06 - cosmo2377: i did the same thing once green, lost 8 troops against a 1.
2010-06-13 18:21:06 - dwilhelmi: I just need to stop rolling entirely
2010-06-13 18:21:16 - dwilhelmi: I had 13 to take out 4
2010-06-13 18:21:26 - dwilhelmi: ended up with only 3 left
2010-06-13 22:09:08 - cosmo2377: i lose two troops on my first roll about 75% of the time. screw what the statistics say.
2010-06-14 12:23:09 - TurinTurambar: I've found that 6v3 loses the first two way too often for my liking (and more often than when I first started playing on this site)
2010-06-14 15:10:12 - cosmo2377: u know the odds are in the attackers favor but i almost always feel like id rather leave my troops for defense bc i get such shitty rolls.
2010-06-14 15:14:40 - cosmo2377: oops, "i know the odds"...
2010-06-14 15:15:14 - cosmo2377: whew! had one troop left to getcha green. if i had failed, yellow prob wins easily. good game man.
2010-06-14 15:20:51 - cosmo2377: please dont have vards yellow lol
2010-06-14 15:20:58 - cosmo2377: doh! cards
2010-06-14 15:57:57 - TurinTurambar: not enough :(
2010-06-14 15:58:00 - TurinTurambar: good win, red
2010-06-14 16:09:57 - cosmo2377: u almost got inside the walls
2010-06-14 16:10:09 - cosmo2377: gg everyone, i feel realy fortunate to pull this one out.
2010-06-14 16:10:37 - cosmo2377: maybe when i get back form vacation we could play as teammates instead of enemies?
2010-06-14 17:13:37 - dwilhelmi: yeah, good game everyone
2010-06-14 17:13:47 - dwilhelmi: and I would absolutely be up for a team game
2010-06-14 17:13:57 - dwilhelmi: just send me an invite when you get back
2010-06-14 17:14:01 - dwilhelmi: I'll sign up
2010-06-14 18:48:44 - TurinTurambar: certainly willing to try out a team game
2010-06-14 18:48:53 - TurinTurambar: set it up, red, and send us invites