Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 2
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Chained
- Fog of War
- Yes
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
2 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Chained |
At the end of your turn you can reinforce once from one region to another (they must be connected by regions that you own). |
Yes |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Battle For Iraq!: | 87 Territories, 113 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2010-05-01 20:52:58 - Game has been initialized
2010-05-06 23:09:56 - TalynStarburst eliminated uckuki from the game
2010-05-06 23:09:56 - TalynStarburst won the game
2010-05-06 23:09:56 - uckuki lost 20 points
2010-05-06 23:09:56 - TalynStarburst gained 20 points
2010-05-02 09:12:29 - TalynStarburst: wow, i go first in all 3.. bad odds for you, but i'll take it :p
2010-05-02 09:14:33 - TalynStarburst: though not liking the drop on all 3, so that may even it out somewhat..
2010-05-02 10:34:33 - uckuki: very few maps are suited for 1 v 1 (no start bonus, pretty even drop, e.g. Imperivm Romanvm, Arms Race)
2010-05-02 10:35:41 - uckuki: most are wild card, and some are just notorious for starting w/bonus (I shiver any time I wanna look at the drop in 1 v 1 Prohibition Chicago or Be-Ne-Lux) :)
2010-05-02 10:36:21 - uckuki: ... and the call it Giggle Juice :]
2010-05-03 00:54:01 - TalynStarburst: heh Giggle Juice.. and P.Chicago is a huge risk!
2010-05-03 00:54:30 - TalynStarburst: i used this map because of it's complexity as most don't know how to play it, which gives me an advantage
2010-05-03 00:54:40 - TalynStarburst: haven't lost with it yet on this tourney
2010-05-03 00:56:12 - TalynStarburst: of course with most maps, dice always plays a big part of the outcome..
2010-05-03 03:15:26 - uckuki: seems like we use the same tactic (go for Baathists)
2010-05-03 03:16:51 - uckuki: I've played this map few times before, maybe I should do like you though, pick a map nobody likes :)
2010-05-03 03:17:44 - uckuki: I don't have that BOB thing. do you know 3 LEAST liked maps in CC? :)
2010-05-03 23:14:45 - TalynStarburst: i don't know about least liked, but as for complexity advatage.. this one of course alongside with ones like Poison Rome, Forbidden City, Bamboo Jack, Operation Drug War, the Rail maps - probably the least liked
2010-05-03 23:15:17 - TalynStarburst: Poker Club can have some good advanates.. oh and AA did WWII Poland which has some good tech to it
2010-05-03 23:16:13 - TalynStarburst: and the AoR and Fed maps of course when going up against those who do not know them, but many seem to pick those
2010-05-03 23:16:44 - TalynStarburst: heh, yeah Baathists are the key in this map.. easy grabs for bonuses
2010-05-04 19:36:25 - uckuki: ah, Rome, if I could only know where 1 family ends, and the other one begins :)
2010-05-04 19:37:02 - uckuki: I used to hate Rail maps, but now I'm getting the hang of it (the key is to start with small bonuses, avoid large ones at the beginning)
2010-05-04 19:38:19 - uckuki: Aor and Fed, and several other maps (WW Poland included) I have a Quads team half of which never played the maps = a learning curve :0
2010-05-04 19:40:17 - uckuki: I've won all these, except Bamboo Jack I think (lousy dice, bad drops, hostile neighbors, named it, it happened to me there), only play Bamboo if I get radnom mapped :)
2010-05-04 19:40:50 - uckuki: 'random'
2010-05-04 20:59:01 - TalynStarburst: i had fun on bamboo the few times i played it.. i had my worst rob of a victory because of dice on it though
2010-05-04 20:59:35 - TalynStarburst: 7 remaining men couldn't take out 1 last guy in escalating.. would had won, but lost the game because of that.. was so pissed
2010-05-04 21:00:29 - TalynStarburst: yeah BOB helps a ton for the Rome map! i'm playing my 2nd game now, but i'm stuck between stacked players
2010-05-04 21:03:16 - TalynStarburst: wow, i found some superdice here..
2010-05-05 09:30:38 - uckuki: gg
2010-05-06 00:04:24 - TalynStarburst: gg