Game #5808276: 4 Players,
Doubles,
No Spoils,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Scotland: | 40 Territories, 9 Continents, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-10-28 21:01:09 - Game has been initialized
2009-11-23 21:04:11 - Velvecarrots eliminated peanutsdad from the game
2009-11-23 21:21:43 - TheBro eliminated anonadick from the game
2009-11-23 21:21:43 - TheBro, Velvecarrots won the game
2009-11-23 21:21:43 - peanutsdad lost 13 points
2009-11-23 21:21:43 - anonadick lost 13 points
2009-11-23 21:21:43 - TheBro gained 13 points
2009-11-23 21:21:43 - Velvecarrots gained 13 points
2009-10-29 00:20:30 - anonadick: gl Soft Bean Curds!
2009-10-29 01:20:05 - Chariot of Fire: goooo tofu!!!
2009-10-29 16:22:00 - TheBro: gl dudes
2009-10-29 16:28:51 - MTIceman41: Go Myth! we are due for some good dice
2009-10-29 20:38:33 - Shatners Bassoon: goooooooo TOFU!
2009-10-30 02:38:05 - peanutsdad: gl gents, this should be interesting
2009-10-30 09:19:54 - Chariot of Fire: how to punish overforting, sheesh!
2009-10-30 12:05:38 - peanutsdad: truthfully, wasn't sure if that was the best move or not, we'll see if it works out. if The Bro gets bad dice, this could be a quick game
2009-10-30 13:49:51 - TheBro: Yeah, I was shitting myself too, but they're up 1 army before my deploy
2009-10-30 16:42:36 - Knight2254: Lets go tofu!
2009-10-30 23:56:58 - Dako: bam bam!
2009-11-02 04:14:47 - Velvecarrots: gg we can't roll for shit
2009-11-02 12:50:02 - peanutsdad: i'm not going to complain Velve, you guys have gotten beyond fantastic dice in almost every game so far. while ours have been horrible
2009-11-02 18:34:58 - TheBro: Well you'll get at least 2-3 free wins from Velve!
2009-11-05 04:46:23 - peanutsdad: while it's always nice to take a win, I'd rather play all the games more closely. It's killing me the one sidedness of this batch...;-)
2009-11-06 05:23:49 - TheBro: Peanut is the antidice
2009-11-06 12:48:26 - peanutsdad: take the island bonus. we need to force them to scramble some
2009-11-06 12:48:33 - peanutsdad: oops
2009-11-06 12:48:44 - peanutsdad: I hate it when that happens...lol
2009-11-06 18:51:35 - Velvecarrots: lol. Bro thought you guys may take that bonus. I thought "no way, green's not gonna knock red down to 11 for us"
2009-11-06 18:53:11 - Velvecarrots: It's better that you didn't though, for the record. No reason to lose armies attacking each other when you're both sitting on 12. Take us completely out of the area before you consider going for the bonus, although by that time you won't need it.
2009-11-07 21:20:20 - peanutsdad: that is almost the exact conversation we had in private about it velvecarrots. i shouldn't post when i'm drinking and playing..lol
2009-11-11 04:16:43 - peanutsdad: velve, do you always wait till the last minute on your turns?
2009-11-11 04:21:36 - Velvecarrots: Bad timing, I take my turns at night
2009-11-11 04:21:47 - Velvecarrots: and I call up Bro. So both of us are looking at the game
2009-11-11 04:22:07 - Velvecarrots: But I generally take a while. I like to look at the game multiple times
2009-11-11 04:24:10 - peanutsdad: not a complaint, was just wondering as i noticed several last minute turns
2009-11-17 18:21:36 - Knight2254: how is this battle still going on...
2009-11-18 13:01:03 - peanutsdad: Dice
2009-11-18 18:55:22 - TheBro: Yes... Dice...
2009-11-19 17:48:51 - anonadick: okay carrots - since I just failed utterly with a 9v4 yesterday in another game, losing 6 troops in three rolls, I'm hopeing we're due! :-)
2009-11-19 19:22:22 - TheBro: I'm hoping we're due
2009-11-19 22:25:37 - Velvecarrots: Well, maybe not. I do want to take the stack and leave him with 1's. But if I break him, I get 2 more terrs, and I force him to hit my 5 and leave the bonus if he wants to take terrs off me
2009-11-19 22:26:14 - Velvecarrots: That's right. We're so good we can just strategize in game chat....oops
2009-11-20 03:22:00 - peanutsdad: truthfully, the four of us are good enough that I don't really think any one is fooling anyone here on what the strat is...lol
2009-11-20 04:47:01 - Velvecarrots: I don't think the decision was as obvious as you think it was
2009-11-20 12:37:53 - peanutsdad: enlighten me, what else would you have done there? the most logical move was to do exactly what you did.
2009-11-20 12:38:03 - peanutsdad: nice dice again btw....lol
2009-11-20 12:39:26 - peanutsdad: especially beings my dice were absolutely zilch...
2009-11-20 18:47:03 - Velvecarrots: Argyll, 5v1,1 is 80% compared to the 9v6 which is only 72%
2009-11-20 18:48:05 - Velvecarrots: The 5v1,1 would have given me 2 more territories, and if I had at least a 2 left you'd have trouble trying to reclaim your bonus because your 6 on Skye didn't border South Uist
2009-11-20 18:51:02 - Velvecarrots: The move I just explained above may have actually been the better move, had I not gotten shitlucky dice on my last turn
2009-11-21 12:32:49 - timmy1: nice work TOFU
2009-11-21 18:07:07 - peanutsdad: makes sense when you put it that way. thanks for the lesson. well played gentlemen, well played. congrats
2009-11-22 22:07:43 - anonadick: gg
2009-11-22 23:49:46 - Velvecarrots: Thanks Timmy. Good game team 1
2009-11-23 02:03:50 - TheBro: gg
2009-11-23 05:33:20 - Chariot of Fire: Awesome job guys. I'd virtually written this off by Round 3. Well done Pd/anona...great fight - even entertaining to watch
2009-11-23 19:01:35 - anonadick: good play on both sides - I can't complain about luck. Well, I could, but it doesn't help.
2009-11-23 19:02:01 - anonadick: well played - always a pleasure playing against you mates.