Game #5605084: 4 Players,
Doubles,
No Spoils,
Sequential,
Adjacent
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Doubles
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Adjacent
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Doubles |
In a Doubles games, pairs of two players team up against other teams. The last team alive wins. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Adjacent |
At the end of your turn you can reinforce once from one region to another (they must share a border). |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Feudal War: | 82 Territories, 24 Continents, 1 Objectives, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-09-18 18:02:52 - Game has been initialized
2009-09-23 22:00:19 - Wolffystyle eliminated Stroop from the game
2009-09-24 13:40:22 - Wolffystyle eliminated HardAttack from the game
2009-09-24 13:40:22 - Chuuuuck, Wolffystyle won the game
2009-09-24 13:40:22 - HardAttack lost 17 points
2009-09-24 13:40:22 - Stroop lost 17 points
2009-09-24 13:40:22 - Chuuuuck gained 17 points
2009-09-24 13:40:23 - Wolffystyle gained 17 points
2009-09-22 16:14:08 - freakns: cmon HA, work your magic mate! :)
2009-09-22 18:31:03 - HardAttack: lol frekans :) i will put all possible woodoo i have in thiss :)
2009-09-23 21:08:30 - Stroop: well... that sucked
2009-09-23 21:08:31 - HardAttack: this much luck is real much
2009-09-23 21:08:45 - HardAttack: 125 vs 105 and gg guys
2009-09-23 21:09:37 - Wolffystyle: this will still be a close game, it's not over, but shucks....
2009-09-23 21:10:07 - HardAttack: no not, red shouldnt survived......
2009-09-23 21:10:13 - HardAttack: it s over
2009-09-23 21:10:19 - Wolffystyle: This is why I'm leaving.
2009-09-23 21:10:23 - HardAttack: our dice, there is something lately...
2009-09-23 21:10:27 - Wolffystyle: We were out played.
2009-09-23 21:14:04 - HardAttack: you did not play bad - your drop was bad
2009-09-23 21:14:15 - HardAttack: feudal with this settings is all about drop
2009-09-23 21:14:28 - HardAttack: and who goes first thing a bit...
2009-09-23 21:14:54 - HardAttack: you did what was neccesary limitted with what castles were given...
2009-09-23 21:15:17 - HardAttack: red was in desperate position, alone etc, we tried to use it, however fkin dice did not let us
2009-09-23 21:15:31 - HardAttack: this is a dissapointment here
2009-09-23 21:16:51 - Wolffystyle: You're right on all facets of that argument; I would be writhing. Sorry if empathy breeds contempt.
2009-09-23 21:20:14 - HardAttack: no worries, i know and am sure you understand me well. Nothing more but to say this is dice game..... What funny is, i was looking at odds from game bit odd calculator which told me a >> % 90 odd
2009-09-23 21:20:27 - HardAttack: then tis happened :)
2009-09-23 21:29:29 - Chuuuuck: tough luck on the dice, but gg
2009-09-23 21:30:06 - Chuuuuck: im still not so sure you would of won this game if your plan had worked though.... wolffy would of had more territories than the two fo you put together...
2009-09-23 21:30:58 - HardAttack: affter yellow, it was my turn with 20 25 units stroop forted to me
2009-09-23 21:31:23 - HardAttack: add 12 13 on it, then think once againn
2009-09-23 21:32:04 - HardAttack: anyway, i am bored from this map, not playing feudal anymore except certain cases such as clan wars etc and guess why
2009-09-23 21:32:12 - HardAttack: just because of dice.....
2009-09-23 21:33:13 - Chuuuuck: well, i assure you this map doesn't go to dice more than it does, you play it properly you win most of the time.... im not saying you played it poorly, this case did come down to dice, but usually its the better player
2009-09-23 21:36:11 - HardAttack: i played this map 1500 times :)
2009-09-23 21:38:33 - HardAttack: after all, i m very low tolerant against loses, pardon me. I never mean to be arse etc. Just my nature, i dont like to lose....
2009-09-23 21:39:00 - HardAttack: gg my friends... and wolf, give it a time, then i hope and wish to see you back around again :)
2009-09-23 21:59:29 - Wolffystyle: I does come to dice when two good teams or players are pitted against each other
2009-09-23 22:02:38 - Wolffystyle: I dont think I'll ever be able to leave, I'm now in the 8th round of a tournament in which I have to play 11 more games.... *sigh* no break for me...
2009-09-23 22:02:44 - HardAttack: RE : 2009-09-24 00:33:13 - Chuuuuck: well, i assure you this map doesn't go to dice more than it does, you play it properly you win most of the time.... im not saying you played it poorly, this case did come down to dice, but usually its the better player
2009-09-23 22:03:11 - HardAttack: this is what wolf could do with 40 and what i expected him to be able to do already.....
2009-09-23 22:03:37 - HardAttack: he coultnt be able to take even a castle, ID for ex....
2009-09-23 22:04:53 - HardAttack: it is nice news wolf, i never like to lose good ppl leave site etc... :)
2009-09-23 22:05:41 - HardAttack: sorry .... correcttion .... RE : 2009-09-24 00:30:06 - Chuuuuck: im still not so sure you would of won this game if your plan had worked though.... wolffy would of had more territories than the two fo you put together...
2009-09-23 22:27:55 - Wolffystyle: it would have been even harder because rebel 4 took 16 from me...
2009-09-23 23:13:04 - Chuuuuck: gg HA, no hard feelings... and gl in the rest of the war
2009-09-24 11:02:27 - freakns: HA you n00b :p
2009-09-24 11:02:58 - freakns: now i need to win all my games... pfffff...
2009-09-24 11:03:10 - freakns: well, OK, if its must, i will win them :D