Game #5478038: 4 Players,
Standard,
No Spoils,
Sequential,
Unlimited
Help
Play States
Play By Clickable Map
Deploy: Click on territory to deploy, choose number to deploy and click again to make deployment
Assault: Click on a territory to Assault from, then on a territory to Assault (right click to Auto Assault)
Advance: Click on conquered territory to choose to advance, choose number to advance, then click again to advance. Click on conquering territory to advance zero.
Reinforce: Click on a territory to Reinforce from, then on a territory to Reinforce to. Click again to confirm.
Play By Keyboard and Mouse
N Key: Skip to next game, Jump to next game
B Key: Begin Turn
E Key: End Deployment, End Assaults, End Reinforcement
L Key: Later (decline to play spoils)
W,S Keys: Increase/decrease troop quantity (slow)
Q,A Keys: Increase/decrease troop quantity (fast)
Mouse Wheel: Change troop quantity by scrolling over the selected region.
CTRL Key + Click: You can always use CTRL-click instead of the right mouse button.
Middle Click: To advance to next stage (Begin Turn, End Assaults, etc.) click the middle mouse button anywhere on the map.
- Players
- 4
- Game Type
- Standard
- Slots Per Player
- 1
- Initial Troops
- Automatic
- Play Order
- Sequential
- Spoils
- No Spoils
- Reinforcements
- Unlimited
- Fog of War
- No
- Trench Warfare
- No
- Round Limit
- None
- Round Length
- 24 Hours
4 |
|
Standard |
In a standard game each player fends for himself and there is only one winner. |
Automatic |
Regions are randomly distributed at the start of the game and each region starts with three troops. |
Sequential |
A player is selected at random to go first and then subsequent players follow in turn. During a team game the play order alternates between the teams. |
No Spoils |
There are no 'spoils' in this game. |
Unlimited |
At the end of your turn you can reinforce as many times as you like between regions that are connected. |
No |
Fog of War masks enemy positions that are not adjacent to your forces (or your team's forces). It also masks region and zone names in the log |
No |
You can only assault from regions held since the start of your turn. If you conquer a region during your turn you cannot assault from it until your next turn. |
None |
|
24 Hours |
Each player has up to 24 hours to complete a turn. You will get an email notification when it is your turn to play. |
Regular
|
Regular leaderboard scoring is in place for this game |
| Europe 1914: | 55 Territories, 9 Continents, 2 Objectives, Min Reinforcements: 3 | |
Toggles change the setting temporarily, other settings are saved on a per map basis. For site-wide settings see our
Game Settings page.
2009-08-23 22:40:11 - Game has been initialized
2009-08-29 23:26:57 - Constantinople eliminated The Fire Knight from the game
2009-08-29 23:27:35 - Constantinople eliminated Lev Davidovich from the game
2009-08-29 23:43:47 - Constantinople held the Major Entente Power Capitals objective
2009-08-29 23:43:47 - Constantinople won the game
2009-08-29 23:43:47 - The Fire Knight lost 28 points
2009-08-29 23:43:47 - Einyel lost 26 points
2009-08-29 23:43:47 - Lev Davidovich lost 16 points
2009-08-29 23:43:47 - Constantinople gained 70 points
2009-08-29 22:32:22 - Constantinople: green, red is right in this instance. he cant attack russia, and i cant attack ottoman. you cant attack russia, and i cant attack italy.
2009-08-29 22:32:49 - Einyel: ok
2009-08-29 22:35:06 - Einyel: I can understand that but it makes no sense because you aren't attacking with the pacted lands
2009-08-29 22:43:59 - Einyel: Your game, your rules but i prefer mines ;)
2009-08-29 22:56:06 - Einyel: So, in my opinion how you put things up, it was a temporary alliance not a truce.
2009-08-29 22:57:52 - The Fire Knight: russia is one of the pacted lands. there aren't separate "leaders" of the ottoman empire and balkans. Since i'm the leader that proposed the truce. It enocompases everyone of my guys, not my ottoman guys (no such thing, they aren't separate). I proposed..
2009-08-29 23:00:51 - The Fire Knight: ...a truce (non-agression) between ottoman and russia. This means that there will be no agression between either of us in russia or the ottoman. And that's the way i see it.
2009-08-29 23:06:38 - Einyel: I understand that as I said before but a truce is an agreement of opposing forces to beat the strong opposing forces so, if you wold have broken the truce with Blue, we could have had our truces to fight against Blue
2009-08-29 23:09:00 - Einyel: We shoul have our games with only 3 players the 4th one always messed up the game
2009-08-29 23:15:36 - Constantinople: green this is your two turn warning
2009-08-29 23:16:26 - Einyel: I propose to have an assassin game, so we can have a secret target.
2009-08-29 23:16:45 - Constantinople: isn't that only for members?
2009-08-29 23:16:54 - The Fire Knight: sounds good. But as to your above statement. I fundamentally disagree. Honor is the most important trait to have in risk, second only maybe to brilliance, and maybe third to luck
2009-08-29 23:17:25 - The Fire Knight: ok, next will be the assasin game
2009-08-29 23:17:33 - Constantinople: mentioning no one in particular, right red? :)
2009-08-29 23:17:44 - Constantinople: what is an assasin game?
2009-08-29 23:18:31 - Einyel: Ok blue we agreed to have 2 turn warning, This is my first one.
2009-08-29 23:19:05 - Einyel: In an assassin game each player is assigned a secret target, designated in-game with crosshairs Assassin Target next to the username. You win the game if your target is killed - whether it be by you or another player!
2009-08-29 23:20:39 - Einyel: Red as i said befor i had other rules now that I know yours we can play that way
2009-08-29 23:22:19 - Constantinople: ok i get it now
2009-08-29 23:24:19 - Einyel: Sorry Red, no regrets this is a second place thing. ;)
2009-08-29 23:28:19 - Einyel: Blue you can't attack Italy yet this is the 2 turn warning
2009-08-29 23:28:52 - Einyel: you broke the truce it was 2 turns warning
2009-08-29 23:28:54 - The Fire Knight: ok, good game
2009-08-29 23:29:10 - Einyel: you warning red first not me
2009-08-29 23:29:31 - Einyel: yea it was a gg
2009-08-29 23:30:13 - Constantinople: there was a yellow person there. sorry, i thought i didn't count
2009-08-29 23:30:26 - Constantinople: sorry, IT didn't count
2009-08-29 23:31:05 - Constantinople: your turn
2009-08-29 23:31:15 - Einyel: Who will create the assassin game?
2009-08-29 23:31:48 - Einyel: ok it doesn't change anything you're about to win
2009-08-29 23:32:23 - Constantinople: red will
2009-08-29 23:32:28 - Constantinople: he likes being red
2009-08-29 23:32:34 - Constantinople: hence the FIRE knight
2009-08-29 23:33:16 - Einyel: hah I thought it was for comunism
2009-08-29 23:33:43 - Constantinople: :)
2009-08-29 23:35:20 - Einyel: It did matters those Italy troops though :(
2009-08-29 23:35:48 - The Fire Knight: your right, i do like being red, but blue's the russian here. :)
2009-08-29 23:36:09 - The Fire Knight: it's made
2009-08-29 23:36:25 - Einyel: heh not anymore
2009-08-29 23:36:57 - Einyel: hurry up blue
2009-08-29 23:37:33 - Constantinople: we need to finnish this first, i have four games going
2009-08-29 23:38:40 - Einyel: ah ok
2009-08-29 23:39:20 - Einyel: You didn't think about that Red ;)
2009-08-29 23:40:36 - The Fire Knight: green, i messed it up, join the new one
2009-08-29 23:40:53 - Einyel: ok
2009-08-29 23:42:39 - Constantinople: go
2009-08-29 23:46:19 - Einyel: GG blue sorry that red couldn'yt wait for you
2009-08-29 23:48:15 - Einyel: maybe tomorrow...
2009-08-30 00:19:00 - The Fire Knight: yea, i'm sorry to, that other player is a real jerk. Heh jerk, you said that you read my games, so read this: you're a jerk!